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Everything posted by LykosMactire
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do you think you can modify the abrams to make it a M1A3 (tougher armor with A3 weapons) to fit in with the timeline
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Bornholm, Denmark [Terrain WIP]
LykosMactire replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Now this....is amazing -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok well i'll tell you tomarrow in the unit's TS -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The mod is on a slight standstill as atin is now a working man ---------- Post added at 15:47 ---------- Previous post was at 15:12 ---------- i am also working on a personal mod for my milsim unit -
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yes, release because then more bugs can be found and fixed
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i belive thats Physx for u -
Female heads Mod (yes, another one)
LykosMactire replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
sweet -
A3 Medium Tactical Vehicle Replacement (MTVR) Mod Release
LykosMactire replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1 word, Sweeeeeeeeeeeeeeeeeeeeeeeeeee (10 years later) eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet me likey oshkosh MTVRs -
hm, never knew that, in america its like this, Commas for each 3 digits to the left of the decimal. and if you do use a decimal its like this 8.00 x 10^9 or something like that
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i smell a typo. im pretty sure its 10080 minutes, not 10.080. and 604800 seconds, remember, commas man, not periods. no more decimals other times you can look at 604800000 miliseconds 6.048e+11 microseconds 6.048e+14 nanoseconds all the time in the world mannn
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[OPEN BETA] [SP] bCombat infantry AI Mod
LykosMactire replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
a good way to implement this is to have AI with lower skill set be more reckless and insurgent like while a full skilled soldier is like Navy Seals or MARSOC or even 75th Rangers -
yea just one week ago i posted about how we will start up again soon xD.
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ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i want a panthera-styled island but based on the adirondak mountain range in New York near tupper lake -
*sits with a bathrobe on and a pipe* i do say, it seems that people dont know to check the dates of posts
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N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would like to thank everyone who has supported this mod to release and still going, this is the first mod me and atin have released for ArmA -
M1A1 Coming to A3 [WIP/Suggestion]
LykosMactire replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Atin i believe knows how to do that PM him, he has a thing against physX though -_- -
ArmA 2 C-130J and MV-22 Redux
LykosMactire replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i started the whole "rotor tip lights" conversation How long ago now? xD its a very sweet feature of the V-22s -
we found out it wasnt, it was working fine but the glitch coincidently happened when we added this mod
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The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, Eridanus was site to john 117s birth, Palmer, Emile, and also very well known for insurrectionist conflicts -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
me and atin are talking, and we may see if you would like us to team with you, we have a large portion of the UNSC weapons made and ready to port along with some vehicles. I'll PM you the consensus -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
holy, me and my pal atin were going to make a mod just like this, looks like you beat us to the punch ---------- Post added at 14:58 ---------- Previous post was at 14:56 ---------- a personal output, i'd suggest giving the Rebels a Reach-Based MA5, while the UNSC has a more modernized Also if i can get TB to work properly, i can try making a map for these guys, UNSC Farming colonies, like Eriandus II was mostly rural, and i can probably come up with something -
My unit's commander and other members have a problem where the game crashes whenever hosting on any server other than SP
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HAFM ArmA 2 UK Wheeled - Import
LykosMactire replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this happened with his Humvee port too, its on any map, once anything happens to cause the vehicle to bank it wobbles -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if things wouldnt have been so problematic we would have a randomization giving them either a m4 or m16 randomly