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Everything posted by LykosMactire
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Up Armored HMMWV Modification - Release
LykosMactire replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
when using the hellenic armed forces mod these end up in the hellas faction for some reason -
Female heads Mod (yes, another one)
LykosMactire replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
tall girls do in fact exist as everyone knows, albeit rare, but there are girls taller than guys or same hight -
FATA has a special DL on either armaholic or the forum post for it. it says for AiA but it works with a3mp too
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Arma 2 sample models LAV-25 port
LykosMactire replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My partner said he would love to include your LAV-25 port into our USMC mod, in return i offer to make a desert texture for you along with a winter one possibly -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I may go remake the desert and downsize it quite a bit, the new woodland is a lot more compact the old one, and feels much more marine -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Heres a screen of the newest version of the Woodland Marpat uniform, no helmet or vest, just the fatigues, i used setobjecttexture to put it in to demo http://cloud-4.steampowered.com/ugc/579023082823248912/3EB52C06D6BA7F905D8E8EF4DA862F8DA790907D/ (270 kB) -
Arma 2 sample models LAV-25 port
LykosMactire replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thanks, my partner is having no luck so it most likely will happen, hes probably close to killing is computer brutally with a hammer -
Arma 2 sample models LAV-25 port
LykosMactire replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
do you think that if my partner cannot finish our LAV-25, that we can add yours to our NB USMC mod? -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I do say i notice this, the CRAM seems to have to "load up" fire 4 mortars at it, 10 seconds apart each, the first one will be shot at with a slow rate, then they gradually gain speed each mortar till full Rate of Fire is achived (usually around mortar 3 or 4), i will make a video later today demonstrating this -
*clapclapclapclap* GG raid GG
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SOC-R Special Ops Boats for A3
LykosMactire replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so.....many..........m2ssss -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
alex i just tested and it does not attack CSAT controlled MLRS missiles -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i already posted something similar that works well too -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it shoots everything hostile, even infantry, arty, armor,boats,anything -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
heres a tutorial of a HEMMT mounted CRAM 1.Place a hemmt (non covered), name it P 2. place cram, in its init field put the following this attachTo [p,[0,-2,-1]]; and boom mobile CRAM i have tested and it works, targets things just fine -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@alex, it should be as simple as just changing the name and making a sperate phalanx than the one that is destructable Example would be Blufor -NATO --Static ---Phalanx C-RAM AI ---Phalanx C-RAM (INDESTRUCT) ---------- Post added at 19:32 ---------- Previous post was at 19:27 ---------- in regards to this, it will attack any artillery as long as fired by OPFOR unit (including OPFOR unit inside BLUFOR MLRS) -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thats what i mean, and i ment for like use in MP servers with A2-Style insurgency or AlivE when enemies entering your base is very common and would promote A2-Style insurgencys return -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
plus i like how its invincible for Endless base defense purposes so maybe make one special for simply guarding bases without being destroyed. btw dont let hostile infantry get 300 meters away, its bloody....very bloody...and pretty lights too -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
a good thing to note if your CRAM isnt attacking artillery, it has, i repeat HAS to be from a enemy vehicle by an enemy unit, best workaround i would say when testing is to place a playable CSAT mortar to test or CSAT artillery gun -
C-RAM (Counter Rocket, Artillery, and Mortar)
LykosMactire replied to alexboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
its time *click click* to attachto command -
Bornholm, Denmark [Terrain WIP]
LykosMactire replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
oh god yes bush fences/hedgerows -
Upon some combat tests, i really say a upgrade to their armor strenght and accuracy is needed, 3 BTRs took down 2 out of 3 abrams in a head to head battle on near flat ground note: without use of rockets
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the winter camo is done, i'll send it over via PM sometime today
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Sweet news man, cant wait
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N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well on my side of the mod i remade the Woodland Marpat to be more Realistic (not grey-green) and i am thinking about asking raid for the source files for his abrams so we can have abrams in the USMC