-
Content Count
1784 -
Joined
-
Last visited
-
Medals
Everything posted by LykosMactire
-
so what is the count of different building types you now have on this map?
-
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I had a stupid idea..... Toy soldier colored uniforms xD, Bringin back the classic olive and tan (not gunna happen, unless people want it) -
[MELB] Mission Enhanced Little Bird - WIP
LykosMactire replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@blackviper in the last picture, thats likely a mk-19 or something similar, that doesnt look like a m134 to me -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the NATO uniform is crye percision. a SF made uniform, also the woodland was a choice made by me due to the army's camo confusion (which they are finally getting out of) in which they had the thought of reinstating M81 woodland to replace UCP at one point. -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just a heads up we are also having the Army National Guard (my inspiration was minihattan :3) ---------- Post added at 05:29 ---------- Previous post was at 04:36 ---------- also the SF in the mod will be the 10th SFG -
raid, you should take the M1A2 2035 and model its commanders gun to be a Mk30 turret like the stationary turret(or the slammer commander gun for UP veriant), and have the loaders gun stay the same
-
EM_buildings - new buildings
LykosMactire replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
dont ask for updated but i will say this, i havnt looked at this post in a while and dang he hes some HQ stuff, once i find out how to do it, i wanna use these buildings in a map, if only he would rrelease them so they could be in my chernarus remake i am currently stuck on -
Raid, i got some icons i was wondering if you would want to be the new abrams map icons (more detailed) here they are
-
i working on enhancing the Map icons, just cause why not, if they look good ill send'em over
-
holy helicopter on a tuesday morning the A3 2035 style abrams you texture updated looks like BIS would have made it.
-
no you have to go into the mission file itself via notepad or something of that sort.
-
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
currently wood infantry which is usmc_army, thats the faction name -
ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
look at massis weapons pack -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a heads up woodland is currently the only part working with AlivE, the faction name (which i will get atin to change once he adds groups and compatibility to other factions) is usmc_army, only infantry ATM spawns ---------- Post added at 18:12 ---------- Previous post was at 17:32 ---------- HOTFIX V.020A POSTED ON FRONTPAGE -fixed HH60 -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
poll closing, 72-28% vote, UCP is getting added in to mod, Multicam and Woodland are staying too so no worries. does anyone know how to take it down? ---------- Post added at 17:38 ---------- Previous post was at 16:30 ---------- also when this mod releases i will bug atin to add alive compatibility for all camo patterns. here is what i will have him name the factions for AlivE nb_usarmy_mc nb_usarmy_wood nb_usarmy_ucp -
why is the loader sight a TWS when you can only use the NV mode on it? ---------- Post added at 17:09 ---------- Previous post was at 16:50 ---------- also thanks for the M1A2s, they are OP like i like them.....i had a 10v10 on the saltlake with AI and i was a bystander, only 2 abrams were disabled(not even destroyed), and the t-100s got owned, ABRAMS 4 LIFE
-
a bite animation could work with the bark animation, i know it doesnt sound like it will work but it may
-
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes and yes,btw for all who wonder,Force recon will be going through a makeover next update, into marpat, and the campaign storyline is near completion so Atin can start making the mission and voice acting can begin -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
im changing the poll a little bit, if the % is over 50% by 12 central tomarrow then i will take it down -
ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
look at my NB USMC mod, the pavehawk has those kind of seats -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i did say my computer is shit, and also the question was should UCP be added in too, not replace. if you got it mixed up -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ok off this topic, the current vote is 8 pro-ucp, 4 anti-ucp, if pro stays twice or larger than anti by mid day tomorrow (central time zone US) i will take the poll down and go ahead with UCP adding in -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i had a rough year. but reread your comment, that did not look like critisism, it looked like you said my teams mods were crap and you called the community cowards. -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
not at the moment since me and atin are still not a year into modding for arma, (newbs right?) but we may in the future -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
your the first person to say that and other members of the community are welcoming mods with open arms, the marine mod with SF and stuff needs lots of work still, but we are just 2 people, one of which is type one diabetic (me) and the other has a full time job (atin), the patterns are highly wip, and i am just going off what i hear and see, this isnt real life, this is the armaverse, things will be different, i request you remove your post as you should know by now, being a member of the forums since 2012, that the beginnings are rough, but we stand to the very end of our mods and want to make mods that sure, they may not be exact, but the ability to make something exact is hard, especially when one of the devs computers (mine) is crap because i dont have the money to buy a new one, and the other is a highly procrastinator on some days.(atin). and i understand what you mean by AV_indus, but as a lot of the community knows he is now part of RHS US forces project, this pack is to satisfy the community with content that may not be exact, but it gets the job done, untill the release of RHS. i have not even been modding for a full year yet, and i can tell you this, i will not be kicked down by small stuff like this as i look to the future