Jump to content

LykosMactire

Member
  • Content Count

    1784
  • Joined

  • Last visited

  • Medals

Everything posted by LykosMactire

  1. oh god i would shet mahself
  2. Oh come on Thedog, we all know the "romeo" system with the sniper goggles is a must
  3. Cool, thanks for the sources, its nice to see stuff like this come from creators whom are either starting anew, or just dont want to use the same models i cant download though because my computer cant translate the site so i dont know where im looking Edit: found it xD
  4. LykosMactire

    A2 Island Lighting Fixes

    From what i learned FATA has a version where you have to download without the water NAPF may be the same deal as clafghan where you have to delete a vertical pond file
  5. The question he asked is a trick question, his girlfriend has his babies, shoot, she had to fly in with a AH-64D just to get him out of all the boys that wanted her
  6. holy crappy carp on a salmon boat that is amazing.
  7. I already have plans for this map >: ) will this be alive compatible also, because that'd be cool having a war in a spooky place
  8. LykosMactire

    Thompson M1921

    reminds me of the mask http://stream1.gifsoup.com/view3/2245538/tommy-gun-o.gif (4515 kB)
  9. LykosMactire

    N-B U.S.M.C Project

    ok thanks for the assistance (i've dogged him about this earlier and he said it wasnt on his game, BS more like it)
  10. look at A3 vests for your answer
  11. i'd talk to atin, he actually did that once, as we were going to do a halo mod ourselved until you guys came along.he attached the shoulders to the vest, ask him for the picture cause i cant find it
  12. LykosMactire

    N-B U.S.M.C Project

    that would be the ArmA 2 flight model, which he claims isnt there, but thats one of the effects the a2 flight model has in A3
  13. honestly i'd agree with them, too bulky, especially since the armor peices are strapped on, so the uniform has to be slimmer to reduce bagginess to prevent it getting caught on branches and such
  14. LykosMactire

    A2 Island Lighting Fixes

    Another bug is its not working on Zargabad, still the whiteish blue for
  15. from research i can tell you some things MA5 series is 7.62 M6 (pistol) IS A FUCKIGN 50. CAL PISTOL (seriously look it up) Battle Rifle is 9.5x40mm DMR is 7.62 Sniper rifle is 14x114mm Shotgun is 8 gauge magnum SMG is 5x23 mm and the rocket launcher is 102mm
  16. LykosMactire

    A2 Island Lighting Fixes

    Sweet thanks for the release, i was sick of seeing blue in takistan
  17. LykosMactire

    A2 Island Lighting Fixes

    is there any change to Chernarus or Utes lighting wise?
  18. by my guess, from gameplay of the space level in reach id say the model we have is 1/4th too small
  19. howard isnt that more of "dropping ass first into hell" xD, so, how off scale is the Paris class anyways, considering pelican size was pretty normal by looks
  20. if your willing to, i'd like to take a look at those textures for you, im quite a fan of the Paris class, it'd be fun seeing what i can do, since you drafted my partner
  21. LykosMactire

    A2 Island Lighting Fixes

    pull a alduric and make a A2 island lighting fixes-AP for all the maps A3MP-AP works on
  22. i said temporary until we can make one, and i'll see about that ---------- Post added at 06:12 ---------- Previous post was at 06:10 ---------- also the DDPM will get color fixes as the dark tone is too dark
  23. new screens on Original Post
  24. i was just wondering because me and my partner have many troubles with physx (we tried porting and physx kept crashing, so we tried without it, now the tank was weightless) plus i was tempted to make a A3 Era M1A3 abrams ---------- Post added at 04:39 ---------- Previous post was at 04:34 ---------- also you said something that made it sound like that basing parts of mods off your work. if the inclusion thing is a no, atleast me and my partner can see if we can understand physx from your unbinarized files
×