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Everything posted by LykosMactire
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
LykosMactire replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
oh god i would shet mahself -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh come on Thedog, we all know the "romeo" system with the sniper goggles is a must -
source files lodu characters A2
LykosMactire replied to LODU's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool, thanks for the sources, its nice to see stuff like this come from creators whom are either starting anew, or just dont want to use the same models i cant download though because my computer cant translate the site so i dont know where im looking Edit: found it xD -
A2 Island Lighting Fixes
LykosMactire replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what i learned FATA has a version where you have to download without the water NAPF may be the same deal as clafghan where you have to delete a vertical pond file -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The question he asked is a trick question, his girlfriend has his babies, shoot, she had to fly in with a AH-64D just to get him out of all the boys that wanted her -
Burnes Armories Tanks and Deployment Vehicles
LykosMactire replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
holy crappy carp on a salmon boat that is amazing. -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
LykosMactire replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I already have plans for this map >: ) will this be alive compatible also, because that'd be cool having a war in a spooky place -
reminds me of the mask http://stream1.gifsoup.com/view3/2245538/tommy-gun-o.gif (4515 kB)
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N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok thanks for the assistance (i've dogged him about this earlier and he said it wasnt on his game, BS more like it) -
Burnes Armories Tanks and Deployment Vehicles
LykosMactire replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh god why this xD -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
look at A3 vests for your answer -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i'd talk to atin, he actually did that once, as we were going to do a halo mod ourselved until you guys came along.he attached the shoulders to the vest, ask him for the picture cause i cant find it -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that would be the ArmA 2 flight model, which he claims isnt there, but thats one of the effects the a2 flight model has in A3 -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
honestly i'd agree with them, too bulky, especially since the armor peices are strapped on, so the uniform has to be slimmer to reduce bagginess to prevent it getting caught on branches and such -
A2 Island Lighting Fixes
LykosMactire replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another bug is its not working on Zargabad, still the whiteish blue for -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
from research i can tell you some things MA5 series is 7.62 M6 (pistol) IS A FUCKIGN 50. CAL PISTOL (seriously look it up) Battle Rifle is 9.5x40mm DMR is 7.62 Sniper rifle is 14x114mm Shotgun is 8 gauge magnum SMG is 5x23 mm and the rocket launcher is 102mm -
A2 Island Lighting Fixes
LykosMactire replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sweet thanks for the release, i was sick of seeing blue in takistan -
A2 Island Lighting Fixes
LykosMactire replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
is there any change to Chernarus or Utes lighting wise? -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
by my guess, from gameplay of the space level in reach id say the model we have is 1/4th too small -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
howard isnt that more of "dropping ass first into hell" xD, so, how off scale is the Paris class anyways, considering pelican size was pretty normal by looks -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if your willing to, i'd like to take a look at those textures for you, im quite a fan of the Paris class, it'd be fun seeing what i can do, since you drafted my partner -
A2 Island Lighting Fixes
LykosMactire replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
pull a alduric and make a A2 island lighting fixes-AP for all the maps A3MP-AP works on -
NB_BAF (United Kingdom Armed Forces) WIP thread
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i said temporary until we can make one, and i'll see about that ---------- Post added at 06:12 ---------- Previous post was at 06:10 ---------- also the DDPM will get color fixes as the dark tone is too dark -
NB_BAF (United Kingdom Armed Forces) WIP thread
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
new screens on Original Post -
Burnes Armories Tanks and Deployment Vehicles
LykosMactire replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
i was just wondering because me and my partner have many troubles with physx (we tried porting and physx kept crashing, so we tried without it, now the tank was weightless) plus i was tempted to make a A3 Era M1A3 abrams ---------- Post added at 04:39 ---------- Previous post was at 04:34 ---------- also you said something that made it sound like that basing parts of mods off your work. if the inclusion thing is a no, atleast me and my partner can see if we can understand physx from your unbinarized files