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Everything posted by LykosMactire
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
LykosMactire replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Car trees? -
Survey/Poll: IceBreakr's maps - what would you like to see first in A3?
LykosMactire replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so will it necessarily go in order? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i get this error downloading with six, only with this mod -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
huh lemme see -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
now we wait for the PWS version -
UBACS uniforms are more like the NATO uniform. heres a reference of the UBACS http://i.imgur.com/4myayDL.png
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
would it be possible to choose lighting depending on what terrain type is there most (ie, desert skies is more sand is registered above sea level) -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
(editing tip) i do know how to make them seemingly patrol in missions but it would only be for one floor of the frigate. works also with nimitz (you set the unit and the waypoint height to the height to the floor you want) -
[WIP] AV-22-LSOC Ghost
LykosMactire replied to ov3rj0rd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Did you get permission from the creator or get it off a public sharing site, because stolen models may appear on those, i'd suggest looking through the credits. -
NB_ACMA3 (Ambient Combat Manager A3)
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thanks, i'll pm the source later today or tomarrow -
Orshanets terrain 12.8x12.8km (Ukraine)
LykosMactire replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the devs live in ukraine -
Orshanets terrain 12.8x12.8km (Ukraine)
LykosMactire replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sweet -
JSRS: DragonFyre -- WIP Thread
LykosMactire replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
everyone knows arma 3 is modder simulator. i feel BI made those mistakes on purpose just for modders to have something to do -
NB_ACMA3 (Ambient Combat Manager A3)
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes, factions and whatnot switched to a3 equals, yet im having loading problems within the mod as there is something either misspelled or missing or pathed wrong and i cant find what it is :/ -
the PVP dream is real
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JSRS: DragonFyre -- WIP Thread
LykosMactire replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
my pants be gone -
NB_ACMA3 (Ambient Combat Manager A3)
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Status Update: Stuck with a problem giving me an error for the following error popping up on screen, i have the file but i cant find the file thats saying its pathed wrong "Script arrays\fn_selectRandomWeighted.sqf not found". -
Orshanets terrain 12.8x12.8km (Ukraine)
LykosMactire replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
my bet is TB will kill you instead of russians and wish you luck in making this -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i do think i recall a few lights off, but i belive that was on purpose to not make the cities too bright, nosleep4me -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
my combat diper holds stronk -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
its too bright out -
Army of the Czech Republic A3 - ACR_A3
LykosMactire replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you must be running blastcore or something cause i dont have that error i see everything just fine -
Arma 3 , project the cave
LykosMactire replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ok cool, the question is. with the ai "ladders, how they work" -
Army of the Czech Republic A3 - ACR_A3
LykosMactire replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
found a bug though, the ported ACR helmet back straps clip through the players head -
Army of the Czech Republic A3 - ACR_A3
LykosMactire replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well its a good thing you got yours out, us at the NB projects are having a huge internal dispute at the moment due to the fact our czech mod should have been released months ago but something classified got in the way