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Everything posted by LykosMactire
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NB_CHArmy Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey vote for our new line up of how we are going to prioritize mods, so we can actually release something without jumping around https://epoll.me/vote/ACRdO2ylMA8/which-mods-do-you-want-us-to-prioritize-to-release-first -
NB_CHArmy Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New update on progress, just a bunch of models. the mod official name will be NB Charnarussian Military 2020 (NB_CHM2020) the new uniform camo AH-1W Modified abrams design used by CHM Chernarussian combat helmet C60-EK MMG Some new info on the mod: FACTIONS: BLUFOR CHNG (Chernarrusian National Guard) CHAF (Chernarussian Armed Forces) OPFOR CRSM (Chernarussian Red Star Movement) -
Burnes Armories Tanks and Deployment Vehicles
LykosMactire replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
CUP doesnt do mods like that, they bring past content to ArmA III, hence one reason why the stuff in the AiA HQ pack isnt automatically part of the AiA Standalone -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i am the opposite, i never ran faster than with AiATP 121 compared to A3MP -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd be glad for this, i'll message -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nunez, me and tony have discussed this and you have to have group consent before pulling these actions ---------- Post added at 04:07 ---------- Previous post was at 03:17 ---------- Also I want the community to decide, also we will possibly remove the USAF and put it into its own mod. Would you rather have my plan (shown a few posts above) or nunez' optional config plan for FR and MARSOC (think of those who use SIX and SU) -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
exactly what i was going to tell him, have it kinda like how BI did nato BLUFOR -USMC --USMC (wood) ---Ground ---Air ---Infantry ---MARSOC ---Force Recon --USMC (Desert) ---Ground ---Air ---Infantry ---MARSOC ---Force Recon --USMC (Winter) ---Ground ---Air ---Infantry ---MARSOC ---Force Recon and so on ---------- Post added at 02:02 ---------- Previous post was at 01:24 ---------- Some current progress on my end is: -working on porting A2 Vest -redoing the uniforms for MARSOC, FR, UN (new Vest), and basic Marines. -New Oshkosh MATV and HEMTT textures -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i, as Co-Owner of NB projects deny nunez' claim to separate downloads as our original intentions was to NOT have a pack like Massi in which theres downloads for things that should BY DEFAULT be in -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
343 or BI should hire yall, just sayin -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
still no pants -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
still just stating that i am on the current version with the crouch problem and roadblock gates sideways -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holy crap my pants are gone!!!! Helljumper helljumper whereya been, feet first into hell and back again when i die please bury me deep place my MA5 down by my feet dont cry for me, dont shed no tear just pack my box full of PT gear, Cause one early mornin' 'bout Zero-Five the ground will rumble there'll be lightning in the sky dont you worry dont come undone its just my ghost on a PT run -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i meant roadblock gate, the colorful one -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it is the latest hotfix according to SIX, V.1.2.1 , i have A3 grass, no floating buildings, midrange textures -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
also is anyone having this problem with these gates being sideways http://cloud-4.steampowered.com/ugc/37476554331007824/CF7CA940C6B7218C6E613ABB5E87D59F51FE321C/ (617 kB) -
[WIP] ArmA 2 Stryker Port
LykosMactire replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
OD is olive Drab -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am having the crouch problem on the current version and never had it before -
NB_ACMA3 (Ambient Combat Manager A3)
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i'll send the files i got to you tonight, theres stuff for factions that is required. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anybody else seeing the white specs on the Chernarus Satmap? also climbing some ladders like the apartment buildings in fallujah? -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
LykosMactire replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
sweet man looks amazing with the lighting -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I actually really dig the A3 grass on Chernarus and wish that it replaced all the original A2 grass (so it'd work on all maps using ArmA II original Grass) not sure about OA grass though so i'd say config is the way to go -
....never try a assault here against CSAT, especially when your one man trying to save his squadmates
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The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
due to computer problems and personal life i am sorry to say i am leaving the Eridanus Insurrection team, i leave all the files given to them as theirs to use. wish y'all luck as i challenge the BSOD gods to a war -
Survey/Poll: IceBreakr's maps - what would you like to see first in A3?
LykosMactire replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
IBIS is fully possible and should not be a problem with AI and such, just would take hellalong for it to load AlivE and maybe editor, I dont think there would be any AI problems that didnt exist in the maps pre A3 -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@kju are you sure its a problem on SIX's end with this, because it only happens with this mod, its as if its not even downloading.