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LykosMactire

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Everything posted by LykosMactire

  1. LykosMactire

    NB_CHArmy Project

    Hey vote for our new line up of how we are going to prioritize mods, so we can actually release something without jumping around https://epoll.me/vote/ACRdO2ylMA8/which-mods-do-you-want-us-to-prioritize-to-release-first
  2. LykosMactire

    NB_CHArmy Project

    New update on progress, just a bunch of models. the mod official name will be NB Charnarussian Military 2020 (NB_CHM2020) the new uniform camo AH-1W Modified abrams design used by CHM Chernarussian combat helmet C60-EK MMG Some new info on the mod: FACTIONS: BLUFOR CHNG (Chernarrusian National Guard) CHAF (Chernarussian Armed Forces) OPFOR CRSM (Chernarussian Red Star Movement)
  3. CUP doesnt do mods like that, they bring past content to ArmA III, hence one reason why the stuff in the AiA HQ pack isnt automatically part of the AiA Standalone
  4. i am the opposite, i never ran faster than with AiATP 121 compared to A3MP
  5. LykosMactire

    N-B U.S.M.C Project

    I'd be glad for this, i'll message
  6. LykosMactire

    N-B U.S.M.C Project

    Nunez, me and tony have discussed this and you have to have group consent before pulling these actions ---------- Post added at 04:07 ---------- Previous post was at 03:17 ---------- Also I want the community to decide, also we will possibly remove the USAF and put it into its own mod. Would you rather have my plan (shown a few posts above) or nunez' optional config plan for FR and MARSOC (think of those who use SIX and SU)
  7. LykosMactire

    N-B U.S.M.C Project

    exactly what i was going to tell him, have it kinda like how BI did nato BLUFOR -USMC --USMC (wood) ---Ground ---Air ---Infantry ---MARSOC ---Force Recon --USMC (Desert) ---Ground ---Air ---Infantry ---MARSOC ---Force Recon --USMC (Winter) ---Ground ---Air ---Infantry ---MARSOC ---Force Recon and so on ---------- Post added at 02:02 ---------- Previous post was at 01:24 ---------- Some current progress on my end is: -working on porting A2 Vest -redoing the uniforms for MARSOC, FR, UN (new Vest), and basic Marines. -New Oshkosh MATV and HEMTT textures
  8. LykosMactire

    N-B U.S.M.C Project

    i, as Co-Owner of NB projects deny nunez' claim to separate downloads as our original intentions was to NOT have a pack like Massi in which theres downloads for things that should BY DEFAULT be in
  9. 343 or BI should hire yall, just sayin
  10. still just stating that i am on the current version with the crouch problem and roadblock gates sideways
  11. Holy crap my pants are gone!!!! Helljumper helljumper whereya been, feet first into hell and back again when i die please bury me deep place my MA5 down by my feet dont cry for me, dont shed no tear just pack my box full of PT gear, Cause one early mornin' 'bout Zero-Five the ground will rumble there'll be lightning in the sky dont you worry dont come undone its just my ghost on a PT run
  12. it is the latest hotfix according to SIX, V.1.2.1 , i have A3 grass, no floating buildings, midrange textures
  13. also is anyone having this problem with these gates being sideways http://cloud-4.steampowered.com/ugc/37476554331007824/CF7CA940C6B7218C6E613ABB5E87D59F51FE321C/ (617 kB)
  14. LykosMactire

    [WIP] ArmA 2 Stryker Port

    OD is olive Drab
  15. I am having the crouch problem on the current version and never had it before
  16. LykosMactire

    NB_ACMA3 (Ambient Combat Manager A3)

    i'll send the files i got to you tonight, theres stuff for factions that is required.
  17. Anybody else seeing the white specs on the Chernarus Satmap? also climbing some ladders like the apartment buildings in fallujah?
  18. sweet man looks amazing with the lighting
  19. I actually really dig the A3 grass on Chernarus and wish that it replaced all the original A2 grass (so it'd work on all maps using ArmA II original Grass) not sure about OA grass though so i'd say config is the way to go
  20. LykosMactire

    Map Imrali Island

    ....never try a assault here against CSAT, especially when your one man trying to save his squadmates
  21. due to computer problems and personal life i am sorry to say i am leaving the Eridanus Insurrection team, i leave all the files given to them as theirs to use. wish y'all luck as i challenge the BSOD gods to a war
  22. IBIS is fully possible and should not be a problem with AI and such, just would take hellalong for it to load AlivE and maybe editor, I dont think there would be any AI problems that didnt exist in the maps pre A3
  23. @kju are you sure its a problem on SIX's end with this, because it only happens with this mod, its as if its not even downloading.
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