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LykosMactire

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Everything posted by LykosMactire

  1. it says for my its 90% i'll fix
  2. Just wait and see, camo changes have already been confirmed, when you'll see them, thats for us devs to talk about(gotta have dem ONI permissions), as retexturing the uniforms are not top priority (although i have been working on it in my free time)
  3. Already handled that, dont worry, but the uniform textures are not top priority ATM
  4. mainly cause my computer has an issue turning things into PAAs so i have to send my files to someone else first xD ---------- Post added at 01:49 ---------- Previous post was at 01:45 ---------- anyways heres a small view of the remade woodland army i did, note camo and the icon commonly seen on the army in reach http://cloud-4.steamusercontent.com/ugc/44249078181972362/8262CDDB8F06400AC8E1E300A5F1F2E3912BB12C/
  5. In my free time waiting for my first assignment i practically redid most of the army textures so that they look more canon and Reach-esque (since they were known to be dealing with innies on reach also)
  6. LykosMactire

    [WIP] Halo Covenant

    its OP:TREB, atleast thats how me and Thedog were going when we were talking about it. Also very nice to see the covies coming in
  7. The NB team consisting of J. burgess (me), and Blake Nunez (Atin) have joined this mod's team, I will be assisting Texture wise and possibly a few models, and Atin will be most likely doing missions or helping with config
  8. KNOWN BUGS: REQUIRES: The Eridanus Insurrection CBA_A3 About this expansion: Based off the TEI mod. this aims to recreate a more familiar feel to the UNSC marines in the color scheme of Halo 3's UNSC marine corps. This mod is made representing the 405th MID yet can be used by anyone. Screenshots[/hr] D77-TC pelican UNSC Marines 405th MID@ Microsoft Halo@ Microsoft
  9. This mod is at a standstill until a new mod is released which we will switch dependencies to,
  10. pulling whatever textures i contributed
  11. Just a question, would it be something on your side of the mod if your an ODST using a revive script you loose all your abilities like lowlight and visor controls upon respawn
  12. they are redoing the entire ODST uniform
  13. LykosMactire

    ARMA 3 Addon Request Thread

    give TEC_CSAT a try, not as SiFi as the vanilla CSAT
  14. A little update news, Adding halo 2 Anniversary schemed units screens within couple days
  15. if your asking for one PBO so it can be used VIA steam workshop i dont believe they will do that, for example its a clutter if one PBO making it harder for people to find files for reskins
  16. Well....goodbye innie pelicans....helloooo rocket rain xD
  17. http://www.halowars.com/assets/leaderpowers3/ob2.jpg Halo wars alpha/beta had some interesting building designs, may be good concepts for base structures for maps, like using the original UNSC firebase (shown under "wars") as a large bunker
  18. weapons wise read the books, MA5s and BRs were in use in that time, MA37 was a UNSC army weapon and which if im not mistaken they are working on the MA37, DMR, Sniper rifle, and a LMG
  19. just a few ma ideas for this mod, maybe some inspired by Arcadia? it was known to have been densely populated in a specific area and housed many innie bases on it. http://halo.wikia.com/wiki/Arcadia
  20. well we wouldnt know for sure, but i hear neural implants are in the works for real life soldiers, cant remember where i heard it, but we wont know t'ill they happen
  21. thanks, sorry i was just about to head to work so i was kinda in a rush, OP updated with dependencies CBA and TEI
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