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Everything posted by LykosMactire
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Community Upgrade Project - CUP_Terrains
LykosMactire replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Does the ponds still have that wierd color thing when you look at them from a distance (aka Brown turn green and such) -
Community Upgrade Project - CUP_Terrains
LykosMactire replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
whats CUP_Terrains_AiA? -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
An idea would to have brute AI be less accurate but overall more resiliant to damage (lower default skill levels) -
is anyone else having the issue where its always daytime regardless of time, the sun just circles the island
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Community Upgrade Project - CUP_Terrains
LykosMactire replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
And with this, ArmA Regains its ponds! do y'all plan on using Tanoa style water shaders once tanoa releases? -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
cant wait to see them in game -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
my only issue is the fingers are a bit thin, amazing otherwise -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well you cant forget scorch, the first contact with the covies was while Operation: TREBUCHET was going on -
the Nunez-Burgess Unites States Marine Corps Mod Factions BLUFOR -U.S.M.C -United Nations -USAF Basic units -Notice this mod has no connection to any realism unit- Campaign Backstory In a nutshell 1st of 3 Altisian Civil wars, AAF forces have started killing UN investigators to cover their violent acts, but as they kill 130+ people in the Kavala Massacare The UN calls upon NATO for assistance, the USS Bonhomme Richard carrying the 31st MEU arrives at altis, and the campaign begins CREDITS AntioneFlemming: Templates Alduric:Fixing our AH-1Z RobertHammer: AR-15s and Attachments for them. Bohemia Interactive Studios: The wonderful game and the Models to do what we are accomplishing. Campaign Voice Actors AWGJacob(me) Atinakiri Theevancat Acekiller45 T.Williams NOTICE, if you wanna get your name on the credits, how bout you sign up for a voice acting job in the NBUSMC campaign (against AAF, no CSAT allowed them syfy bugs) just PM atin for the link USMC Motto: Semper Fidelis (Semper Fi) Mod Screenshots (showing stuff for next update) DOWNLOAD LINK -Mirror 1. ArmAholic (V.010) (OLD) http://www.armaholic.com/page.php?id=24522 -Mirror 2. Dropbox (only for fresh outta oven updates, use ArmAholic or PWS unless stated otherwise) https://www.dropbox.com/s/im03pfttlnw6ebo/%40NBUSMC.zip -PWS (V.010) (OLD) http://play.withsix.com/arma-3/mods/nbusmc important notice...There is no BIsign or Groups for the mod during the alpha and will be added later when Atin finds out how to make that stuff Requirements RH M4/M16 pack RQ-11B -http://www.armaholic.com/page.php?id=24235 Changelog V.009 Alpha -First Release V.009A Alpha -FR added -NATO vests -Texture Updates V.010 -UN added -Groups -USAF expanded -USAF Pararescue -and a lot of work with textures V.010A -Hotfix, bugs fixed in most areas (unreleased) V.010B -Fixes to .010A V.020 -FR updated -Units updated -Textures updated -Full body "bush wookie" ghillies V.020A -HH60 bugs fixed known issues -M27 IAR is not working properly WE NOW HAVE A FACEBOOK https://www.facebook.com/NBModProjects?ref_type=bookmark
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[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
can we expect variants of elite armor like councilor, Ranger, and honor guardsman -
if im not mistaken this is the wrong thread. i believe you post those to either the request thread or the Terrain builder thread
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AWG "Project Zagoria" Chernarus rebuild
LykosMactire posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
http://i940.photobucket.com/albums/ad250/AngelWingGamingJacob/A3ProjectZagoriaLogo_zps66c63ec6.png~original (2897 kB) PROJECT ZAGORIA Hello, i have started to work on a new project, dubbed Project Zagoria, it uses the A2 Samples Chernarus but will differ in the map. here is the layout of the plan -Replace all structures (castles and all) with A3 buildings -Replace all trees with arma 3 equals and grass too. -make a decent job making a familiar experience of seeing chernarus not as we remember. but reborn Things to expect -Larger cities (anyone in cherno :3) -NW Airfield more Military, Balota a major civilian Airport, NE a small military/police airfield -Devils castle and other castles remade to be fancier. -(New Plan) Bridge to Skalisty island -(New Plan)Small fishing town on Skalisty -(New Plan)"Enhance" some of the construction sites and dockyards Problems -TB wont load map on buldozer for some reason (no error given) -Still learning how to make stuff on TB PROGRESS JUNE 8 2014 -Added Temporary Sat. Mask, no buildings yet -
AWG "Project Zagoria" Chernarus rebuild
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
someone else i belive is making a new one, this project died, can a mod undo this -
Operation Trebuchet - Total conversion mod for Arma 3
LykosMactire replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It isnt ready yet. -
Operation Trebuchet - Total conversion mod for Arma 3
LykosMactire replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I do believe we will add that, just not right away. maybe civs though -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
dayz had melee that worked in Dayz based mods on A3,and you can equip it to Zealots and give them higher armor values making them a threat in CQB -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
do you also think you can make a Energy Sword? i dont think its impossible -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you should use the plasma launcher for atleast reference or as a lock on AA and AT weapon. also will the Fuel rod have an exchange like slower firing rounds to bigger damage? or is the trade off Slower rounds 4 round mags? -
Operation Trebuchet - Total conversion mod for Arma 3
LykosMactire replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As a dev myself, i do like the idea of terrain specific gun camos (woodland spraypainted MA5 imo would look cool) but i am also against it at the moment as we are taking focus on the needs before the wants -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ah yea now i see. I may be able to try to help when im not busy with OPTRE stuff -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I took a look through the gallery and i'd say he is quite active just not creating anymore, hes watched a few people over the past few months -
[WIP] Napoleonic Wars Arma 3 Alpha! [Help Wanted]/[Mod Info]
LykosMactire replied to AmishShogun's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
does this have any connection to icewindo's http://www.armaholic.com/page.php?id=22905&highlight=NAPOLEONIC -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
its quite possible (but not 100%) these are from the games sadly Drake,but the textures are NEAR spot on though which may discredit these being ripped, the wraith has a spot on the texture that doesnt match screens from halo 3. Along with the red covenant marks being in the wrong place on the wraith. Ghost textures and the model seems off to. so i am positive there is a chance these are not ripped. Banshee has a point in the texture also that doesnt match in the cockpit. i cant get anything on scorpion yet -
I am gonna create a Movie Look for Arma 3 with ReShade - Which Look would you want?
LykosMactire replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thanks, i'll work on getting more reference images, similar lighting is seen in Halo 2 Anniversary gameplay and cutscenes also and some more halo 4 -
I am gonna create a Movie Look for Arma 3 with ReShade - Which Look would you want?
LykosMactire replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
not much movie look but maybe lighting similar to that of CG animations like Halo 4 Spartan ops cutscene lighting http://halo4nation.com/wp-content/uploads/2013/02/Screen-Shot-2013-02-04-at-1.31.47-PM.png https://levelseeker.files.wordpress.com/2012/11/halo-4-spartan-ops2-2012-11-25-11-33-16.png http://d1vr6n66ssr06c.cloudfront.net/wp-content/uploads/2012/11/halo-4-spartan.jpg http://www.halodestiny.net/images/news/halo_4_spartan_ops_ep10_cincematic_02.jpg https://auspiciouseagle.files.wordpress.com/2012/11/recording_2012-11-13_17-01-30_0002-ts_000024824.jpg