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Posts posted by beaar
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I love the terrain! I'm really excited to finally see some of the really cool buildings from DayZ SA make an appearance in Arma 3.
There's one thing I think shouldn't be left out, though - the new hardened aircraft airshelters in DayZ would feel right at home in the military sandbox of A3. If not on Livonia, then on community terrains. As we've seen on Chernarus Plus, they contribute fantastically to spicing up an airfield.
For reference (timestamped 1m23s):
I've collected some screenshots in an album with feedback on AI positions in buildings. In the screenshots, they show up as the numbered white dots, and I added red dots where I think more AI positions would be good and red boxes where I see something (potentially) wrong. I think it should come across without needing explaining.
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Thank you, and congrats on the release!
I noticed there's a horizontal repeat on wide insignias: https://i.imgur.com/D5kYEO6.jpg
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Can the VLS missiles follow the terrain a la TLAM?
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On 2018-02-22 at 12:32 PM, ab_luca said:I have a question...changing from custom user action to Cba settings it will only possible to assign keyboard or mouse keys...an for who use hotas?
regards
See https://github.com/CBATeam/CBA_A3/wiki/Bind-Addon-Key-Actions-to-Joystick-Buttons
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Thanks! These MERDC textures are excellent!
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The Klen-PS in the Su-25 is real neat! It's pretty fun to put missiles downrange with it.
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3 hours ago, wsxcgy said:Is anyone interested in having WS ACU updated also or should I only put the updated texture with the WS RHS Extras update/merge like I hsd planned?
I find the small standalone releases really convenient!
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Might we see a variant of the Safari Hat with one side of the cover folded up? :)
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Does the RC have the new table controls? https://community.bistudio.com/wiki/DialogControls-ControlsTable
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Are table controls still exclusive to the dev branch? ct* commands on the biki say it's RscControlsTable, but
isClass (configFile >> "RscControlsTable")
returns false.
When can we expect them to appear on main branch?
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Wow, that's real close to home. Looks great!
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24 minutes ago, Greenfist said:The latest SITREP says the new interactive tables are on the dev build but I can't even find the new commands in it? Was the whole thing reverted or something?
See https://community.bistudio.com/wiki/DialogControls-ControlsTable
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14 minutes ago, R0adki11 said:Looks fine to me, what resolution are you using?
2560x1440. Stuff and things look fine, certainly! Stretching a long text over the width of the monitor, however, makes it less pleasant to read than the same text at half the width.
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I'm still holding out for a fixed width theme. Fluid isn't as nice for reading at higher resolutions.
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It's great to see more UI control stuff appearing on the dev branch. They're sure to come in handy.
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10 hours ago, bagpiperguy said:Thanks for the update, but it seams like the UN M113 with the MK 19 and the Supply Variant are not showing up for me in zeus. I did just download the latest version from armaholic and they are showing up for the Gendarmerie factions. Can anyone confirm this, it may be just an isolated case due to conflicting mods. Just wanted to bring it to your attention, keep up the great work!
Thanks for reporting this, it looks like the UN package on armaholic is a test release I had on the workshop for some days. I'll notify Foxhound, for now the release version is available
hereor from the workshop.- 2
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35 minutes ago, GamerOnkel said:Beautiful m113 can you make a Bundeswehr texture? :)
Thanks, I'm afraid not.
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All M113A3 variants are covered.
The original textures were created by Red Hammer Studios and retextured by me.
To use these mods, you must also agree to and follow the EULA(s) supplied with the required mods. You may not repackage these mods without my consent.Check out Team One Tactical if you want to play in our weekly, super max best Arma 3 sessions!
Gendarmerie
Required
RHS: United States Armed Forces
Arma 3: Apex Expansion
Download (16 MB)
United Nations
Required
RHS: United States Armed Forces
Download (20 MB)
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Generation Kill retextures of the RHS: USF HMMWVs. It's not a perfect replica of the real paintjob but that shouldn't stop you from seizing some airfields
The original textures were created by Red Hammer Studios and retextured by me.
To use this mod, you must also agree to and follow the EULA(s) supplied with RHS: USF. You may not repackage this mod without my consent.Check out Team One Tactical if you want to play in our weekly, super max best Arma 3 sessions!
Required
RHS: United States Armed Forces
Download (7 MB)
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Many thanks to everyone involved!
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"Most best."
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Yeah, several people reported the same. Try using 7-Zip if you aren't already, because extracting works fine for me and many others.
In any case, I recommend using the already existing desert/sand textures in RHS AFRF as this mod is obsolete and I don't have any plans to support it.
Round Glasses (A2 Port+)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I'm sorry, there won't be any more updates. They might show up in CUP though.