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Everything posted by beaar
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I finally got around to updating the mod. They should be visible in VA again. Edit: thanks for uploading :)
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The CDF and TKA recreations by EvroMalarkey and some other people are great! There's also ACR, but I've not tried it. http://forums.bistudio.com/showthread.php?188417-Chernarussian-Defence-Forces-A3-CDF_A3 http://forums.bistudio.com/showthread.php?188535-Takistani-Army-A3-TKA_A3 http://forums.bistudio.com/showthread.php?182688-Army-of-the-Czech-Republic-A3-ACR_A3- 16550 replies
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That "about the team" thing was cool to read. Thanks for all your hard work!- 16550 replies
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Dump trucks, fuck yeah!
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A Scar pack sounds like a great idea. ;)
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OPX2/Middle Eastern Style Structures
beaar replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks really good. The community is lucky to have you! :D -
Community Upgrade Project - CUP_Terrains
beaar replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah sweet! I had the tiling problem when I was working on a terrain of my own. I assume this takes care of that too. :) -
RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Edit: Thanks for the reply. I do understand you can't be expected to adapt to every other mod. On a different note - could the BMD2 textures from your A2 mod be included? They look great and I'd love to see them in A3. http://www.armaholic.com/page.php?id=9767- 16550 replies
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Thank you! :)
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LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
beaar replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey, not sure how applicable this is here, but the guys working at ACE seem to offload costly calculations to dll extensions. Perhaps it's something worth looking into? -
Poolpunks' Wishlist and Object Collection
beaar replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ha, that's cool. Do you mean to implement the forklift as a drivable vehicle? Would be real sweet to have the lift animated, perhaps controlled with the periscope up/down keys (like with the Strider's commander periscope). Perhaps one could then attach a pallet to a memory point on the fork. Just throwing some ideas out here :D. I understand if it's just a prop though, being the intention of these packs. As for moveable objects, I think that could definitely be a nice touch. -
RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys! Any chance of seeing the paintjobs from your BMD-2 pack for Arma 2 in here soon? They look great :)- 16550 replies
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Depends how costly (for BI) these updates would be. Even twice a year would be nice, seeing how the map already offers a ton of variety. If frequent updates could be provided, then why not? On another note: I believe I read somewhere that in the future, the SA team will work on interiors for legacy Chernarus buildings. This is something we would also benefit from, perhaps in the form of sample models (like this) for use in eg. CUP Terrains. :)
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
beaar replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It is sad to see NZ put on hold. I wish you the best of luck with your future endeavours, and that maybe, some time in the future you'll be back. :) -
I think (if realized) it would best be made a DLC automatically granted to anyone purchasing DayZ standalone. It makes no sense for SA owners to have to "buy the map" twice, and it will encourage A3 players to purchase DayZ SA. If made a separate DLC, it would be a lot cheaper than DayZ SA and possibly lower sales of SA - I feel like this would be a fair solution to both parties (BI and users). The new things in Ch+ look fantastic and I'd love to play missions on it with my community in A3.
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Veteran mod (VTN) - announcement and WIP
beaar replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, fantastic mod! Looking forward to see what's in store for the future! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
beaar replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
To the important questions: Would someone configure PhysX for the banana to enable banana rain or configure it as a weapon so you can hold it like a pistol? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
beaar replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will we be seeing the map improvements nou teased on /r/arma? (http://imgur.com/G9P8a49,c0mICt5) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
beaar replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great news! -
Authentic Gameplay Modification
beaar replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really sad to hear that. Best of luck with future endeavours. -
RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aw yiss! The prophecy!- 16550 replies
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Great news. I'd like to see some videos from the testers as well!
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I'd like to have my name changed to 'Beaar' as 'Bear' seems to be taken already. Thanks :)
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Hey, an idea I had ... would it be possible to have a long flag object following the plane like a banner? That would be awesome. Like so:
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M.S.K.E. 4 Islands Map Version 2017
beaar replied to hotzenplotz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, it looks amazing! The overview map doesn't do the ingame terrain justice. A new favorite!