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quickdagger

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Posts posted by quickdagger


  1. OK,

     

    I´ve made these ammo types:

     

    .264 Win Mag (6.5mm) Berger 140 VLD FMJ

    .264 (6.5mm) HP .264 (6.5mm) AP

    .264 (6.5mm) Tracer .264 (6.5mm) DIM Tracer

    .264 (6.5mm) Subsonic

    .264 (6.5mm) Sniper

    .408 Cheytac: 419 HB - Heavy Bullet, Solid Copper Nickel

    .408 Cheytac: 305 BDR - Battlefield Domination Round Solic Copper Nickel

    .408 Cheytac: 418 HPAP - High Performance Armor Penetrator

    .408 Cheytac: Tracer

    .408 Cheytac: DIM Tracer

    .408 Cheytac: Frangible

    .408 Cheytac: API - Armour Piercing Incendiary

    .50 (127x99 mm): M33 FMJBT

    .50 (127x99 mm): Frangible

    .50 (127x99 mm): M1022 LR

    .50 (127x99 mm): A-Max

    .50 (127x99 mm): M2 AP

    .50 (127x99 mm): Mk211 HEIAP Raufoss

    .50 (127x99 mm): Mk300 HEIAP-T

    .50 (127x99 mm): Mk257 API-DT

    .50 (127x99 mm): M962 SLAP-T

    7.62x54R PZ (73P2) Incendiary

    7.62x54R BP (7N26) Enhanced AP

    7.62x54R 57-N-323S Ball

    7.62x54R T-46 (7T2) Tracer

    7.62x54R B-32 (57 BZ 323) API

    7.62x54R SNB (7N14) Sniper AP

    7.62x54R PS (7N1) Sniping

     

    Maybe I´ll do the .366 (9.3x64 Brenneke). I think BI has done a wonderful job when choosing the calibers for the game. I must say here they have selected exactly the same calibers I would chose. And exchanging the 5.56 for the 6.5 was superb!  :D

     

    And I´ve polished the textures and added bump maps:

    2016_02_15_00001.jpg[/url]
     

    ...and specular maps:

    2016_02_15_00002.jpg[/url]
     

    Just await for the next release!


  2. Hello  there!

     

    Some people ask me to set zeroes at 100m, some other people ask me to set at 300m. I want everyone happy so I´ve decided to make some more tests with zero distance with and without ACE advanced ballistics module. And I hope these tests can help those in doubt.

     

    Test 1

     

    1.1) When you are not using the ACE advanced ballistics module in your mission (the rangecard appears with only one drop column) the informed drop values do not match the adjustments made when firing at range.

     

    1.2) When you use the ACE advanced ballistics module (the rangecard appears with all the drop columns) the rangecard drop values have minor differences in relation to range firing tests.

     

    1.3) When you use the ACE advanced ballistics module (the rangecard appears with all the drop columns) the Atrag drop values are very close to the range firing tests.

     

    Conclusion 1

    When using the ACE advanced ballistics module it is better to use the Atrag and when not using it, it is better to go to the range, fire, and write your own dopes on a sheet of paper.

     

    Test 2

    In both cases, no matter if are using the ACE advanced ballistics module or not, using the .308 cal.

     

    2.1) When you zero at 100m you miss some shots at enemies closing in at 400m. In this case, at 400m, POI is low around 2MIL = ~80cm = ~half body. Remember, they are coming for you, you have to kill them fast, they will start shooting you at 400m.

     

    2.2) When you zero at 300m (PBR) you miss few shots at enemies closing in at 400m. In this case, at 400m, POI is low around 0.8MIL = ~30cm = ~half chest. Remember, they are coming for you, you have to kill them fast, they will start shooting at you at 400m.

     

    Conclusion 2

    When zeroing at 100 you can only aim center chest up to 300m while, when zeroing at 300m you can aim center chest at up to 400m. Because of the possibility to land more shots in less time at up to 400m, zeroing at 300m should be the option when denying movement to enemy infantry.

     

    General Conclusion

    Since you can not fully trust your rangecard, its zero distance does not matter. For maximum precision you should make your own dope on a sheet of paper and, in this case, it doesn´t matter your zero distance.

    Zero distance matters when you are compromised and need to hit targets as fast as possible. The zero distance which allows for higher accuracy is 300m.

     

    Dagger´s Solution to the Problem

    On my next release, I´ll allow for 10m steps in zero range, boundaries going from 50m to 500m. This way there will be a precise zero range for each weapon, each scope, and each ammo. But the players will have to choose which adjustment fits them best.

     

    Hope it helps :)

    • Like 2

  3.  

    I only get one column filled in the rangecard, for 20 degrees C. :(  The others are all empty. What could be the problem?

    You are running a mission without the advanced ballistics module. Please, check my manual to see how to create a mission with advanced ballistics. You can also:

     

    1) Download any mission you want.

    2) Use Eliteness from Mikero tools to open the pbo.

    3) Paste the extracted content to your folder: C:\Users\Me\Documents\Arma 3 - Other Profiles\Dagger\mpmissions

    4) Open the game and edit the extracted mission. It will appear in blue. Add the ACE advanced ballistics module and wind deflection module.

    5) Voilla! You have added advanced ballistics to any mission you want.

     

     

    Oops i didn't know that. Could you elaborate how to do it? I didn't use AtragMX before.

    I think that was for the earlier ACE versions. Now it does not work anymore.

    • Like 1

  4.  

    if you want ACE Range Card to be compatible with Dagger 300 m zero, you can pretty much just change the Zero Range in the AtragMX (ACE3 Ballistics Solver) from 100 m to 300 m. It'll change the Range Card zero range to be the same as the Dagger scope 300 m zero range :)

     

    Hey Wadiwatir, mine does not do that :(

    Do you happen to know why? I have saved the new ammo in the Atrag.

    Table_And_Atrag.jpg

     

    And I have another doubt. For example, if I measure a temperature of 23 C degrees, should I consider the muzzle velocity of 851 m/s, 859m/s or should I bracket some value in between?


  5.  

    The Zero Range column says ~100m with DGR Scopes. Does it mean you will update the Scopes to 100m zero?

    Yes!

     

     

    it's gonna work with ACE3, right?

    Right!

     

     

    Dagger's stuff is primarily designed to be used with ACE Ballistics and Sniping, thus the range tables. They don't use normal Arma 3 zeroing.

    Well, in fact the new version of Dagger Scopes I´m working on will allow players to use Arma 3 zeroing.

     

    But, the problem is ACE rangecard is zeroed at 100, and it´s stuck, for it doesn´t allow you to change its zero distance. You can set different zeroes in your Atrag though.

     

    Anyway it is important to notice that, even if the config say your zero is at 200 m, it will be around 100 m in game. Never believe what the configs say when it comes to zero distance. To know the real zero you must go to the range and test.

     

    Oh, and there is a manual inside explaining everything you need to know! Please, read it!

    • Like 2

  6. Hello friends,

     

    This is Dagger Weapons (and ballistics) for Arma 3. You can download it here:

     

    Armaholic: http://www.armaholic.com/page.php?id=30170

    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=639464956

    Six Updater: http://withsix.com/p/arma-3/mods/BwbgUy_jqEipuxRIarFMRg/Dagger-Weapons-for-Arma-3-%28and-ACE-3%29

     

    It adds many new sniper rifles and a wide variety of ammo types, wich use ACE 3 Advanced Ballistics parameters.

    All ballistics data is based on real life coeficients and you can play the game using your real life ballistics calculator, as well as the ACE 3 ballistics hand held and rangecards.

    The rifles are based on the wonderful Bohemia´s sample models for Arma 2 and come with many added features like iron sights, rails, etc, and they are painted in many different realistic official camouflage patterns. There are also some hand painted rifles, made using sniper´s real life techniques.

     

    Manual, and signature included. No more LEA config file because people use Virtual Armoury now.

    I hope you enjoy playing Dagger Weapons & Ballistics just like I´ve enjoyed making it.

    Cheers!

     

    dgr_weapons_effects.jpg
    dgr_weapons.jpg

     

     

    dgr_weapons_ammo_v2.jpgphoto hosting

     

     

    Requirements

    ACE 3: http://www.armaholic.com/page.php?id=28557

    CBA: http://www.armaholic.com/page.php?id=18767

     

    Extra Notes

    There are optional configs allowing to use Dagger magazines with Massi weapons, SMA and the 3 RHS´s.

    BC´s come from Bryan Litz books and they were all set to G1 for the sake of comparison with other calibers with less info on them.

     

    Current Version

    V4.

     

    Invitation To My Fellow Moders

    Hey guys, if you make weapon mods and would like to add my ammo and magazines to your mods it would be an honor for me. Please, contact me so that we can advance this idea together!

     

    Special Thanks

    BI team, for the wonderful game, forums and sample models.

    Massi, for the iron sights.

    ACE team, for the the many sniper toys (like the Kestrel, Vec-21, tripod, etc).

    WG6, for the M24A2 idea.

    AR15 and Sniperhide forums, for the open minded discussions and mutual help.

    BI team, for the wonderful game, forums and sample models.

    Massi, for the iron sights.

    ACE team, for the the many sniper toys (like the Kestrel, Vec-21, tripod, etc).

    WG6, for the M24A2 idea.

    AR15 and Sniperhide forums, for the open minded discussions and mutual help.

     

    Team Dagger

    Digao.pf, beta tester, arts suggestions, military research, logo.

    ToreDL87, supporter.

    Irvin_Mainway, military research and beta tester.

    VekongMaster, military research, beta tester.

    Sorophx, Arma3 youtube video.

    Multiplaneta, mods research, Arma2 youtube video, beta tester , military research, animations.

    Feltz, beta tester.

    Dagger, project leader, 3D reticles, texture, specular and bump maps, manuals, FOV math, ballistics, configs, military research, beta tester.

     

    Changelog

    V1: First release.

    V2: Added bump maps and specular maps to the weapons, added new ammo types, improved the weapons 3D models.

    V3: Synced with Steam Workshop.

    V4: Shared a sudy on Arma 3 ballistics, revised the penetration and damage system, fixed some .308 BC´s, made the ammo SMA, RHS and Marksmen DLC compatible and removed the message at the startup, fixed some rifle dispersions, added different shot sounds, added HP ammo to .300 blackout and 6.8 SPC calibers, fixed assault rifles magazine muzzle velocities to match ACE rifle barrel length parameters. Reduced weapons mass to allow carrying them inside backpacks with other stuff.

    • Like 12

  7. Hey Cortez,

     

    Thank you :)

     

    I will probably release it soon. Possibly until the end of January.

     

    The rifles and the ballistics are ready, in many calibers, and many paintings. Recently Digao.pf has made this nice logo for me and now Multplanet is helping me to fine tune the bolt animations and hand animations. By the way, Massi has also helped me by providing the iron sights.

     

    Thank you all guys.

     

    I am also studying the possibility to add camo nets as if they were rifle attachments.

     

    Cheers!

    • Like 1

  8. Hey guys,

     

    I´m just passing by to say hello.

     

     

    I'm not sure if this is a suggestion for you or for another 3rd party adding the Horus H59 reticle would be glorious.

    http://www.armaholic.com/page.php?id=29282

     

    Another one:

     

    discreteDistance[] = {100};
    discreteDistanceInitIndex = 0;

     

    It does not mean your in game zero will be 100 m because 100 is only a reference. It varies depending on your rifle sight height. I never get tired to say that. You use another rifle with another sight height and your zero distance will change. No mysteries people. It is just like real life.

     

     

     

    I'm having a weird bug lately and I think it's ATragMX specific, not Advanced Ballistics. I'm not sure if it's caused by any other mods I installed recently but none of them were ballistics related (I had but then removed the Tier 1 Silencer Fix). When putting in environmental and gun data the in game Atrag gives me one value but trying other ballistics calculators gives me a different value. And the other calculators are right. If I plug in the in game Atrag's calculations I'll be under or over by several mils. If I put in the outside calculator's numbers I'll be spot on. Same data input into both so I'm not sure what's going on.....

    Your in puts on your real life solver are wrong.

    The Advanced Ballistics Atrag C1 coef has nothing to do with real life G1 or G7 ballistics coefficients. Instead, the number you enter there is the airFriction, which is the parameter in the configs for the air resistence.

     

    BI uses a fixed trajectory model, which considers air resistence as the square of the speed, in other words, the math is more simple than the point mass model or even the 6DOF model. Ruthberg uses something in between, because he uses the airFriction input.

     

    Good luck shooters!
                      


  9. I think this discussion about zero is important because we are always looking for precision improvements, and precision starts at a perfect zero distance, which starts at knowing your sight height. But, do you know for sure your sight height? What value do you enter in your Atrag? Do you really believe your zero distance is what it says?

     

    And ACE 3 brings many new ammo in many calibers (.308 Winchester, .223 Remington, 30-06 Springfield, 6.5x47 Lapua, 6.5x47 Creedmoor, 7mm Remington Magnum, .243 Winchester, .300 Win Mag, .303 Enfield, 9.3x64 Brenneke, .338 Lapua Magnum, .338 Norma Magnum and 7.62x39), why don´t we have weapons to shoot them all?

     

    That´s why we need Dagger Weapons (and I´m not being off topic):

     

    wood.jpg
    black.jpg
     

    Stay tuned :) !

    • Like 2

  10. I´ll try to remember to set the new BI´s zero to "around" 100 m, no problem. It might take a while because my cpu got busted.

     

    Just some more words on the matter...

     

    300m should be better for military operations because it is the PBR - Point Blank Range. It means you will always hit a 30 cm (~10") target no matter what the distance is, from 0 to even more than 300 m, and no matter where you aim (it must be at least on the 10" target). If you zero at 100 m you will not be able to benefit from the PBR.

     

    The reason why most shooters zero at 100m is due to other factors, like a lower influence of wind, even knowing it might not be for the best for military use, but in the end of the day, it is the mission narure which dictates the best zero.

     

    For example, it is no problem if law enforcement snipers are spotted, because it is less likely they will be shot by someone with a pistol, while military snipers will be shot for sure by everyone with rifles. And there is no reason for LE personnel not to make use of the best concealment possible. LE snipers shoot from less than 300m, mainly 100m, so their zero tend to be 100m, even 50m, Always the mission dictates which one. Military snipers operating in cities might also use the 100 m zero. Long range snipers might even zero at 700m, wonder why?

    • Like 2
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