Thanks, great work, will test it out on our insurgency server.
now i dont want to seem ungrateful but what would be awesome for the interface (opposed to editing txt files) would be an admin login while in game and a series of sliders or input method in order to change/test on the fly.
Gav
Squad name:- Taranis Private Military Corporation
Timezone/location : EU
Gamemode preference (eg coop or pvp): Co-Op
Contact email: admin@taranispmc.com
Website address: www.taranispmc.com
Short description: We are a small newly formed clan. We have modelled ourselves on a private military company. We mainly play as an infantry group with little or no vehicle support except transport. We play a lot of insurgency maps, however we also play missions. We are strict whilst playing missions but are democratic and inclusive regarding clan organisation and development. mature players only. ACRE only.
Language: English
Thanks Savage, I'll look into ASR, didnt realise it was an option for A3.
also didn't know that the server FPS can be related to AI competence. I was reading about @WW_AICover looks good, will give it a test run.
Gav
what's needed is a context sensitive menu system combined with a "pre-mission start" drawing tool. That way, complex ideas and organisational data can be conveyed to the squad much easier.
but yeah, i'd settle with a dot as the first marker.. :)
G