claudiu111
-
Content Count
9 -
Joined
-
Last visited
-
Medals
Posts posted by claudiu111
-
-
It shouldn't. AKM doesn't have the side-rail mount for optics. But it could be turned into AKMN in the next update. :-)))Yes please :D
-
Optics do not work on the AKM.
-
Looks great but it has a bug. It kicks out anyone in the gunner seats when you switch from pilot to autopilot.
-
That's because you can't use an item with magnification with the NVGs. It's just like trying to use an ACOG with NVGS...you see darkness. The reason an RDS/EOTech works with NVGs is because it's just a red dot/reticle projected on a screen. There is no magnification. For it to work using NV, a PSV-14 or other NV capable optic would have to be placed in front of the sight, that way you're staring down the magnified optic into a zoomed in night picture. At least that is my understanding. (See ACE 2's m4 ACOG w/ PVS-14)It would be cool to have weapons with PVS-14 a mounted on them (http://www.ownthenight.com/sitebuild...int_compm2.JPG) so if your unit doesn't have NVGs, you would still be able to have nigh fighting ability. Also the ability to remove the PVS-14 to go back to daytime fighting. But I guess it's a little pointless since by default almost every unit is equipped with NVGs
Really? Then how is it that the BIS default ARCO 4x scope does work with NV?(and no it does not have an inbuilt NV system)
-
No, I mean when you turn on your night vision goggles you can only see the night vision effect when the eotech is in normal ads. When you go to the zoomed mode the night vision gogles are automaticaly turned off and you can not see anything in the dark(Just as the SOS scope is in the dark).
-
And bump up the zero to 300 meters on the Aimpoints and Eotechs!Also make the magnified eotech night vision please.
-
Yeah we would love this.
-
Hi guys. Do you know if there is a way that I can set the default firing mode to full auto? I have some small cqb missions in which we play with pdw's and it gets annoying to keep switching from semi to auto everytime we respawn, change weapons ore enter/exit vehicle.
J.S.R.S. 2.2 Soundmod
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
FHQ Accessories no longer works with this.