toxicsludge
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Everything posted by toxicsludge
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Video Tutorial: Helmetcam liveFeed Addon & Script
toxicsludge posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm starting a series focusing on scripts that you can implement in the mission editor which add a cool feature or enhance your missions. The first one I took a look at was this helmetcam script by Tajin. Download the script here: http://www.armaholic.com/forums.php?m=posts&q=21300 -
Orshanets terrain 12.8x12.8km (Ukraine)
toxicsludge replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Beautiful start Shelestov, can't wait to see the finished product! -
Took another look at this mod since changing to v2.0 - what a massive difference! The textures and models are superb.
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Been a while since I posted here so I thought I'd whack this up.
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[Tutorial] How To Use The Loadouts Module
toxicsludge replied to toxicsludge's topic in ARMA 3 - ZEUS
Thanks for watching :) Thanks for answering R3vo, I don't quite understand your answer, but I'll be looking into it :) -
Ohhh yeah, can't wait to check out these bad boys!! Edit: Yeah, these are as good as I was expecting :)
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Ghost Recon in A3 Experience
toxicsludge replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Looking forward to these...I loved all the GR games/expansions :) Island thunder, all dark and wet in the forest...how I wish for a HD remake! -
Bloody brilliant thanks NorX! Can't wait for the parachute feature!
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[RELEASE] Tornados
toxicsludge replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Every time I try to activate a mod on my server, it crashes. I believe these should be on the server. This is my command line: I have put the keys into the keys folder, and the userconfig into the userconfig folder. I know I'm doing something stupidly wrong, I just don't know what.
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Why does my server crash with mods?
toxicsludge replied to toxicsludge's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thank you gentlemen :) Edit: seems tpwcas is causing the issue :/ Downloaded the files again and reuploaded to server, but didn't help. -
Why does my server crash with mods?
toxicsludge replied to toxicsludge's topic in ARMA 3 - SERVERS & ADMINISTRATION
Works perfectly without mods. It did throw up an error referring to the mods but I'll have to recheck what it was. Something about the pbo not found or similar. I've sucessfully had it working with cba enabled :confused: -
A new game type I've been tinkering with made easy with Zeus
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what is the most annoying thing for you in arma 3 ?
toxicsludge replied to sgtsev3n's topic in ARMA 3 - GENERAL
To be fair, they are addressing the issue of AI pathfinding. Not sure if they posted about it here but there was a tweet sent out by BI a couple days ago. My biggest gripe is AI and how...well, shit it is. -
Support Your Arma Modders! Various Links to Modders Youtube Acc's and Donation Links
toxicsludge replied to cifordayzserver's topic in ARMA 3 - GENERAL
I think you'd need pages and pages to list those that should be recognized, and leaving some people off may cause more controversy. I think your idea is fantastic, but having a list of those deemed "worthy" may be a little risky :) -
[VIDEO TUTORIAL] Two ways you can use custom loadouts from Arsenal in your missions
toxicsludge replied to toxicsludge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Worked fine for me in MP using the sqf reference technique. Used it for all playable slots with custom loadouts, and a heap of enemy AI and all appeared fine when playing on a dedicated server. -
[VIDEO TUTORIAL] Two ways you can use custom loadouts from Arsenal in your missions
toxicsludge posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
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TRYK's Multi-Play Uniforms
toxicsludge replied to teriyaki's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Keeps getting better Teriyaki! :) -
"An elite four man team is sent in under the cover of darkness to destroy a stationary convoy and take out an enemy armor threat before it becomes mobile."
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Niko's Uniforms Mega Packs
toxicsludge replied to NikoWZRD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Besides what Niko said, you can also use the Arsenal to export the required code and paste that into the units 'Init' field.