toxicsludge
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Everything posted by toxicsludge
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Not sure if this thread is the best place for it, as it may be easily overlooked...anyway
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
toxicsludge replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Soz, I'll keep at it... -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
toxicsludge replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could someone help me to get this to work with Arma3 Launcher? It doesn't seem to recognise the @AllInArma folder :( -
The mission is to find and secure the pilot at the crash site, and return him to the insertion point. I would like to do a whole series based on a single soldier tasked with a single objective. Short, sweet, and action-packed! Let me know what you think! Using A3MP (Zargabad map) and CAF Aggressors.
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Game crash as soon as I try to host a multiplayer game
toxicsludge replied to Belbo's topic in ARMA 3 - TROUBLESHOOTING
My thoughts exactly. If you have the fix ready, why not push it out as a hotfix? Seems like a pretty big issue that a lot of people would like squashed ASAP. -
For everyone that wanted pics: http://imgur.com/a/RVTfO
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Yes, by all means :D Use how you see fit!
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How about a video?
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Wow, these look amazing! I'm loving the gas masks :) Thanks for sharing.
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ArmA 2 US Helicopters Import to A3
toxicsludge replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for releasing this Aplion, fantastic work! Hope you don't mind, I did a quick showcase on these bad boys:D -
We have been provided information about a drug factory operating in Altis. This factory is processing high amounts of a drug called 'Dark Jak'. Our man on the inside has told us of a deal going down between him and the Guerillas that run the local Cartel. This will give us the perfect opportunity to discreetly follow the dealer back to the processing factory, as we do not currently know the location. We have dropped in a UAV to make the tail easier, and should keep you undetected long enough to get vital intel on the factory. We expect it to be heavily guarded, so take extreme caution. A quiet approach may be the best approach, but this is up to your discretion. Intel also indicates that the Drug Lord himself is arranging a meeting with CSAT forces in a bid to expand their operation. If you get the opportunity, take him out.
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How to stop the never ending freefall
toxicsludge replied to teddmcfred's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have found this video invaluable. I have also found that some places (like the bell tower of a church for example) don't have proper collision detection, so units don't act like they should when you place them there (like below). -
All tasks get marked as 'complete' in multiplayer game. See inside for details.
toxicsludge replied to Trase's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you use scripts, you basically "futureproof" your missions as well. I've heard so many complaints that a lot of peoples missions on the workshop are now broken, thanks to this 'bug'. Surely BIS could implement a hotfix to sort this shit out for everyone. -
[VIDEO TUTORIAL] Arma 3 Editor Tutorial - For Noobs By A Noob
toxicsludge posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hope this helps someone :) -
Virtual Ammobox System (VAS)
toxicsludge replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks mate, I'll try it when I can fire up A3 next :D -
Dynamic Movement - Descend in Style
toxicsludge replied to Gole's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Gole I did a quick video preview for everyone. Use however you like :) -
Virtual Ammobox System (VAS)
toxicsludge replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe this has been answered in the previous 92 pages, but I have no suppressors listed. What am I doing wrong? -
"Drat, I've been spotted"
toxicsludge replied to v0lus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Correct me if I'm wrong, but that wouldn't detect if an enemy unit "sees" the player would it? Or is there a "detected by" in the trigger field? I can't remember -
How to make a wreck smoke
toxicsludge replied to VonNexus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It was mentioned after the last update that smoke (didn't know about fire) would be released in module form, just like chemlights, smoke grenades etc. But as already stated, it hasn't made in to stable build yet. -
Howcome vehicle makes jerky movements when following waypoints
toxicsludge replied to Ghostwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is the combat mode set to safe/careless? Also, the AI is shit, so if it needs to be doing lots of pathfinding (eg in urban areas), that's gonna happen. -
How to make a wreck smoke
toxicsludge replied to VonNexus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where do you put this? in the objects init field? Arent they only in dev branch? -
Flying bodies Physics Mod
toxicsludge replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was this broken by the last patch? -
Randomly generated roadside IEDs
toxicsludge replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love this script, used it in my logistics mission, made for a hell of a trip! -
Thanks :) You're welcome, and thanks :)
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I hope you don't mind Ohally, I did a video showcase on these guys...the images just don't do them justice!