toxicsludge
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Everything posted by toxicsludge
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PG Services - Private Military Company
toxicsludge replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome! That's the only thing that has been holding me back with this fantastic mod! -
Recording and Rendering ArmA 3
toxicsludge replied to chimaerazone's topic in ARMA 3 - QUESTIONS & ANSWERS
Oh crap, yeah I totally forgot about this! Still looks a little jittery to me, and quite...artifact-y...I think the compression may be squeezing too hard. Post your render settings if you can. What codec are you using to record? -
Recording and Rendering ArmA 3
toxicsludge replied to chimaerazone's topic in ARMA 3 - QUESTIONS & ANSWERS
I use a custom template which seems to give me good results. I'll try and remember to post em when I get home - it is for Vegas so I don't know if it's the same or not.I'd be interested to see some others too to see if/where I could improve. -
Weapon recoild camera shake mod
toxicsludge replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This looks awesome, I can't wait to try it! Does it have any effect in 3rd person? -
Zeus's waypoint seems broken
toxicsludge replied to kgino1045's topic in ARMA 3 - QUESTIONS & ANSWERS
Double click on the waypoint? -
Recording and Rendering ArmA 3
toxicsludge replied to chimaerazone's topic in ARMA 3 - QUESTIONS & ANSWERS
YouTube limits the video to 30fps. That's why I record in 30fps. The beauty with DxTory is that you can play in one fps but record in another. -
My advice? Don't use modules for tasks - lean the basic scripting to assign/complete etc. That way, if the tasks ever break (again) due to an update, your mission will still work :) Source: been there before :/
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Here I show you how to add random patrols using scripts to your Arma 3 missions. This can be used for any map, on any unit, including Infantry, vehicles and air units. Download the script here: http://www.armaholic.com/page.php?id=19299 Add this code to the units 'Init' field and change to suit your preferences: null = [this, 100, 200, "patrol1", "patrol1", 200, true, "SAFE", "RED", "LIMITED", "FILE", 0, 30, 0, [true,35,25,3,1]] execVM "USPS.sqf";
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Video Tutorial: Random Patrols
toxicsludge replied to toxicsludge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No worries mate! I've used this ever since Jester's vids taught me how to use the editor. Sometimes the simplest scripts are the best! -
Silly noob question about mods & servers
toxicsludge posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Do I have to enable the A3MP & CBA mods in the servers command line to play A3MP maps or CBA required content? Or just enable them on each client? I've tried both...if I enable A3MP I can't find the server listed in the browser, if I don't enable it I spawn swimming on land in the map :/ (Both mods are on the server.) -
Silly noob question about mods & servers
toxicsludge replied to toxicsludge's topic in ARMA 3 - SERVERS & ADMINISTRATION
Just doesn't show up. I have a horrible feeling I'm gonna have to upload it again, which will take days on my crappy connection :/ -
Silly noob question about mods & servers
toxicsludge replied to toxicsludge's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks guys, I'll try it now. I had all the keys in place but was having trouble with mod activation. Another question about verifying sigs, if I enable that, does that mean other players must have the same version of mod that is on the server? Edit: When trying to enable @A3MP, the server is no longer able to be found in the server list - as soon as I remove the call, there it is again... -
Our mission was to assault a heavily guarded factory and secure the AAF Officer, taking great care to bring him in alive.
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Release - Heli Repair/Refuel/Rearm - Cinematic and Custom UI Messages
toxicsludge replied to soolie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow mate, you work fast! Looks heaps better! -
Release - Heli Repair/Refuel/Rearm - Cinematic and Custom UI Messages
toxicsludge replied to soolie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible to slowly spin the camera around the heli, not just keeping it stationary? -
So you want more data being sent to/from players, which ultimately causes MP lag? I'd rather just press a couple buttons which takes a few seconds, rather than wait for the system to compute who it should mute and who it should not.
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Zeus Player Markers are not Appearing, also Player Pinging Zeus is not functioning
toxicsludge replied to Citadel's topic in ARMA 3 - ZEUS
Replace "curator" with whatever you have named your Zeus module.The modules you require in your mission are the 'Zeus' module, and the 'Game Master' module. As far as the respawn module, that doesn't work 'out of the box'. You have to edit your 'description.ext' file; see this link for further info: http://www.reddit.com/r/arma/comments/254mgk/zeus_how_do_the_respawn_points_work/ -
[Suggestions] Zeus Custom Units and Saving Missions
toxicsludge replied to Wuffy_Von_Wulf's topic in ARMA 3 - ZEUS
For #2, you kinda can, if you have MCC: -
They look more like a 'Day Z' font to me, not really suited to Arma. [/iMO]
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Thanks everyone, I read a tutorial that hosted the xml on Dropbox, but that didn't work. I've since hosted it on another site and seems to be working correctly. Thanks everyone!
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I was 'Zeussing' a mission over the weekend and one of the players had his clan logo over his head. I'm pretty sure this has to do with 'squad.xml', I looked into it but I can't work it out. Can anyone give me a brief rundown on how it works? I'd love to have my group use our logo ingame.
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Thanks mate! Is this the one you have to pay for? Edit: yep, only lets you have 2 members. Looks like I'll look into the manual way (again).