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wuestenkamm

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About wuestenkamm

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  1. wuestenkamm

    execVM for all Vehicles/units

    To be honest, my scripting skills are very limited. Like this, I have scripts running on each Client, creating local 3D markers for each vehicle. Is there any advantage in running only one script for all vehicles? I guess I would have to rethink some parts ; )
  2. wuestenkamm

    execVM for all Vehicles/units

    Thank you, it's working fine.
  3. Hey Guys, I'm trying to write my own Blue Force Tracking script. In order to get it running, I need all placed vehicles to execute a .sqf file. Can someone help me with this? I think it should look something like this: {_null = [_this] execVM "fahrzeugtyp.sqf"} forEach vehicles; but of course it doesn't work. I hope someone here can help me with this, I'm stuck for a few days by now. Best regards, wuestenkamm
  4. wuestenkamm

    converting .sqm to .sqf

    First; thanks for the fast answer! But does it work in the opposite direction? .sqm -> .sqf ?
  5. Hey guys, im wondering if its possible to convert a mission.sqm file to an mission.sqF file, so im able to load it afterwards while im playing the mission. Im trying to make a mission where you can accept several "sidequest" while following a main mission and i dont want all AI from this side-missions to be in the main mission. And because i hate placing units and waypoints in 3D editor i thought there might be a programm out there to convert a normal mission file to an loadable .sqf (without calling the init.sqf, setting the weather, etc.) I know that there are a lot of tools for the other direction so it should be possible to do it "my" way. I've searched here and with google of course, but didn't found anything, so if you know one, pls let me know thanks and best regards, wuestenkamm
  6. wuestenkamm

    pmc_51km_desert dedicated server

    ok, this is pretty embrassing, while copying (?) the servers RPT file i noticed that i just forgot a mod : ( im sorry for wasting your time with this and also have to thank you for doing this! @ChrisB seems like you were right, thanks again best regards, wuestenkamm
  7. wuestenkamm

    pmc_51km_desert dedicated server

    http://pastebin.com/HACNwA6k i think thats all u need, it's all from the time i started the game at 20:35. I started the game, klicked on multiplayer, joined my server and voted my map. After the timer finished it just removed the countdown timer. I hope you know what i mean, my english isn't the best ; )
  8. wuestenkamm

    pmc_51km_desert dedicated server

    @ChrisB, ok now i get a short "Waiting for Host" screen and then i get back to the misson choosing screen. Do you, or someone else, have any further suggestions?
  9. wuestenkamm

    pmc_51km_desert dedicated server

    @SavageCDN ah ok, thanks (y)
  10. wuestenkamm

    pmc_51km_desert dedicated server

    First, thanks for the fast answer! im going to try it, it'll take some time to upload the pbo's again, my upload speed isn't the best ; ) and, many thanks for naming more maps!! i just heard/knew a few of them and im verry happy that there are more large maps i'll write later this day or tomorrow if u fixed my problem and maybe someone else is intrestet too, until then, with best regards, wuestenkamm
  11. Hey guys, im running a dedeicated server with ace etc. and until now everything works fine. But now i've tried to run the map pmc_51_km_desert, wich is one of the best maps in my eyes because of its endless trerrain for armored or aircraft missions. So i've uploaded all nessesary files to my server (im using one from nitrado) aaaaand.... it doesn't work ; ) if i remeber right these are my server configs: @cba;@cba_a2;@cba_co;@cba_oa;@ace_core(?);@acex;@acex_ru;@acex_usnavy@bwmod;@bwmod_ace;(and now the ones i need for the map) @ags;@pmc_terrain_clutter;@pmc_terrain_objects;@pmc_skybox_remove;@pmc_51_km_desert; (im using the last "play with 6" version (1.7 i guess)) but im at work right now, so all i wrote is from my memory and may not be in the right order / right spelling but now to the main problem: If i start my server with the settings from above, but without(!!) @ags;, it appears to work, i can choose my map and mission, but as soon as i start the mission, so i would get into the lobby, it gives me a black screen with no error repoert, ill leave the server, join again and end up in the choose ur mission screen and it looks like nothing happend.... abd if im starting with @ags; my server doesn't start correctly or something like this, cause noone can find it anymore i dont know why this happens, maby i miss some configs or mods or maby my server isnt powerfull enough. it would be great, if someone see's the the misstake im making, has some soloution or would just upload his server settings/mod list thanks for now and best regards, wuestenkamm
  12. Hey guys, I need your help again ; ) I'm working on a mission where it would be really cool to get on a rooftop (i hope its the right word) on the buildingcomplex western of the townhall in chernogorsk. I've got it 'working' with triggers now, but just for one player. And if some random object would pass the trigger, the players position is directly set 15m above ground. To get this working in multiplayer I thought it should work with a script, i saw in this forum that it's possible to identify the triggering unit, but because of lacking skill i'd like to ask for some help for a script to identify and moving the triggering unit up. i hope someone can help me with this, best regards, wuestenkamm
  13. wuestenkamm

    Creating simple Variables

    wow guys, thanks for the fast and helpfull answers (y) i've got my checkpoint working now, but all the triggers are looking awfull and im going to try scripting now
  14. Hey guys, i just started doing missions with the 2D editor in arma 3 and i am wondering if it's possible to create simple variables (like integer, boolean,...) with triggers and use them like C++ or C#? My goal is a mission with a Checkpoint where the NPC's open fire if you just drive through. Because of lacking skills in real scripting i thought it might work like this: 1. Bluefor needs to stay in trigger area for a certain time: int1 set to 1, /*Opfor units don't attack*/ 2. Bluefor moves on, passes a second trigger; if int1 != 1 then /*Opfor units open fire*/ else /*Opfor stays careless */ my problem atm is, i don't know how to declare "int1" for example thanks and greetings, wuestenkamm
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