rlex
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Posts posted by rlex
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There is alot of grass on one of airfield lines. Can't recall which one...
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Can you probably also integrate Kimi's HDM for littlebird?
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Stupid question, but how i can change default player support keybind? Mine is on "I" by default, conflicting with inventory...
nevermind, user action 20
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Can we expect update with bipod slot support?
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Something is happening: RHS started to actively update their wiki http://doc.rhsmods.org/index.php/Special:RecentChanges
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Couple of questions (yep again)
So what's your final word on B-52? You decided to fully drop it from pack or just postprone it indefinitely?
Will there be SDB II bombs in B-2 (and possibly others) planes? I tried them in john_spartan F-18 and kinda liked them...
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Nope, it's same 0.3.6 and it's still works great (except bug when you "deploy" weapons and you go halfway thru textures)
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Seems there is ticket about proper placement of vehicles http://feedback.arma3.com/view.php?id=23123
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Can we expect a "hotfix" with bipod support anytime soon? Maybe not with bipods, but with fix of issue when you stabilize your weapon and your unit goes half under textures?
Also, in virtual arsenal demo, by some strange reason, bullet line tracers shows from wrong position (10-20cm higher than actual gun position. I'll try to make a video later.
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Doubt this is doable, however i know very little about arma modding.
But i saw some projects with same problem.
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I was asking about garage, not arsenal...
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They already stated that mod will be released in separate packs. Even in current state you can remove everything but drones and play.
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Gaz Tigr and humvee is missing textures and parts of model for me. Everything else seems to be working just fine with marksman DLC
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1.42 binaries, please :)
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No. Not sure. From what i've tested, the vehicles spawned from the Garage are invincible. Not sure if you can change that kind of thing, probably through configs. But, it'd be interesting if VAS and VVS were replaced by the new Arsenal interface entirely, its so much smoother, fast, neat, and you can actually see everything on your character. It can also be limited faction wise as well. Really great interface BIS came up with.What's the point of it, then? Just to test transport in VR scenario?
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Why separate DAR and DAGR, anyway? Aren't they same in terms of damage and etc params, the only exception being ability to lock-on and adjust their flying path a bit, while still being able to use dumb-fire mode?
It's 2035 in A3 anyway... To balance them a bit and make it less powerful than AH-99, hit on DAGR can be lowered, possibly (it's hit=800 on AH-99 DAGR AFAIR)
But honestly, they are the same DAGRs as on AH-99... from what i was able to find, both Hydra 70 (DAR) and DAGR share same M151 warhead.
>And what do you mean with "modular"?
Nope, in separate PBOs, just like it's currently done
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Not sure if this is proper place to ask
VVS is nice, but broken in many ways...
Question is, can i use new Virtual Garage to spawn different kind of transport on pre-defined markers?
In case of VVS, i attached bunch of actions to radio on table, placed marks like spawner_air and spawner_heli, and done.
So... what's with garage? Can't find any info about it.
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Oh, and keep it modular please. I ripped out sand ifrits / etc, ccip system and left only little bird units.
To balance it and bring it closer to reality, while still keeping it pretty high-power, 20mm can be removed and 12.7mm HEIAP rounds can be added (aka Raufoss Mk 211, same that used in BWMod in their M107 rifle, basically). I see you mentioned GAU-19 already...
And speaking of actual little bird, it can accommodate 2x LAU-68D/A rocket pods (7 shot DAR / DAGR each), so 14 total.
Just IMHO
---------- Post added at 13:11 ---------- Previous post was at 12:13 ----------
Here is possible config for raufoss HEIAP:
caliber = 5.2; hit = 31.5; explosive = 0.3; indirecthit = 12; indirecthitrange = 0.3;
All other params can be inherited from B_127x99_Ball_Tracer_Red (for tracers) and B_127x99_Ball (no tracer) A3 class.
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Yes, releasing it just as Arma 3 hits its usual peak player count and everybody in Europe is back home to enjoy it after workhttp://steamcharts.com/app/107410#48h
What an inconvenient time to release it... :rolleyes:
^ this
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Can confirm no entry error, even without other mods.
Also there is some "clicks" in sounds, like those when you power on / power off mic.
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Loving little bird modifications. I think 20mm gun is fine as variant but amount of ammo need to be seriously nerfed (4000 20mm rounds without reload speed? That thing is a flying death).
Well, legends says that little bird can carry 30mm gun... http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=321
Also, why only 6 DAGR rockets? They are basically same as hydra 70 (DAR in arma) but upgraded, and different rocket pod should be used for lock-on capabilities (IRL). Maybe bump amount to standard A3 amount?
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He is probably picking wrong UAV terminal if he use "whole" arsenal. There is IND, NATO and OPFOR terminals, and they are not compatible.
Drone should also be spawned with "crew" to work, at least for me, i'm doing it with following code:
_vehic = "USAF_RQ4A" createVehicle _spawnPos; createVehicleCrew _vehic;
If you spawning it in editor, then just disregard that code.
both MQ-9 and RQ-1 works awesome for me, except they doesn't have countermeasures which makes it basically useless against AI with AA titans...
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an update by BI messed the script up..it is unusable and we have abandoned it. We have a new and better one in place---------- Post added at 04:34 ---------- Previous post was at 04:29 ----------
we have our own missilebox :) and no i wanted the shadow to drop it so its not just a refuler
---------- Post added at 04:35 ---------- Previous post was at 04:34 ----------
The C17 has a parajump and halo script on it. Nothing fancy but its there
Just to make sure: service menu for planes will work with ammo trucks, or we need to use missileboxes?
ALiVE - Advanced Light Infantry Virtual Environment
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Uh. That forces all AI to stop responding and game freezes in general (but you still able to walk and shoot)? Wondering what was causing my problems.