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Jefferson

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About Jefferson

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  1. Hi, my problem arises already from the title here. I Hoping, one can manage, because Arma3 is playable currently so hardly. Hardware: Mainboard: GA-990FXA-UD5 CPU: AMD FX 8150 Speicher: 16GB GSkill Grafikkarte: Gigabyte AMD 7970 OC ( Treiber 13-9_win7_win8_64_dd_ccc_whql ) Netzteil: be quiet! Dark Power pro 850 From the hardware, it should be sufficient in my opinion. Nevertheless, astonishing it is which I really have massive burglaries FPS and if I changes the graphics settings, does not do itself with the FPS a lot. Perhaps sometimes 1-5 FPS there or here... My MAX FPS lies on an average if nothing gets rid with 15 and as soon as we in the application move, it goes under it to approx. 5 FPS... Software: ARMA3 Version: 1.00.109911 Windows 7 64bit topical Windowsupdates are instal. Emsisoft Anti-Malware und Online Armor ( deactivates ) Utilization without ARMA3: CPU: ~5% Speicher: ~ 3,7GB Utilization with ARMA3: CPU: ~30% Speicher: ~ 5,5GB Im starting ARMA3 with this: "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -noSplash -cpuCount=8 -high My ARMA3.cfg ( i set this options too ) GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=0; steamLanguage="German"; language="German"; forcedAdapterId=-1; detectedAdapterId=0; detectedAdapterVendorId=4098; detectedAdapterDeviceId=26520; detectedAdapterSubSysId=625808472; detectedAdapterRevision=0; detectedAdapterBenchmark=47; displayMode=0; winX=150; winY=25; winWidth=1680; winHeight=1050; winDefWidth=1024; winDefHeight=768; fullScreenWidth=1920; fullScreenHeight=1080; refresh=60; renderWidth=1920; renderHeight=1080; multiSampleCount=1; multiSampleQuality=0; particlesQuality=1; GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=0; HDRPrecision=16; vsync=0; AToC=15; cloudsQuality=2; pipQuality=2; dynamicLightsQuality=1; PPAA=0; ppSSAO=0; ppCaustics=0; serverLongitude=54; serverLatitude=-2; class ModLauncherList { class Mod1 { dir="@ACRE"; name=""; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@ACRE"; }; class Mod2 { dir="@JayArmA3Lib"; name=""; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@JayArmA3Lib"; }; class Mod3 { dir="@CBA_A3"; name="Community Base Addons: A3 Beta"; origin="GAME DIR"; fullPath="C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3"; }; }; tripleBuffering=0; ppBloom=1; ppRotBlur=1; ppRadialBlur=1; ppDOF=1; And here my Jefferson.Arma3Profile Config: version=2; blood=1; singleVoice=0; class Identity { face="WhiteHead_05"; glasses="G_Tactical_Black"; speaker="Male07_F"; pitch=1; squad=""; }; tripleHead=0; browsingSource="Internet"; class Filter { serverName="pussy"; missionType=""; missionName=""; maxPing=0; minPlayers=0; maxPlayers=0; fullServers=1; passwordedServers=1; battleyeRequired=0; expansions=1; }; browsingLatitude=-2; browsingLongitude=54; lastMPMission="co40 AW Invade & Annex -ALTIS- 2.51 fast Vehicle spawn modded by PSW"; activeKeys[]= { "BIS_co40_AW_Invade_&_Annex_2_51.Altis_titlecard", "BIS_co40_AW_Invade_&_Annex_2_51.Altis_establishingShot" }; class MainMap { class Compass { inBack=0; position[]={-0.037400004,-0.035062499,0.2}; positionBack[]={0.0054999986,2.2351743e-009,0.1}; }; }; FavoriteServers[]={}; maxSamplesPlayed=128; anisoFilter=0; textureQuality=1; shadowQuality=2; useExtendetInfoType=1; battleyeLicense=1; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.64999998; skillEnemy=0.40000001; precisionFriendly=0.36999995; precisionEnemy=0.1; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=0; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.75; skillEnemy=0.60000002; precisionFriendly=0.54999989; precisionEnemy=0.28000003; }; class veteran { class Flags { HUD=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; WeaponCursor=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; DeathMessages=1; NetStats=1; VonID=0; ExtendetInfoType=0; }; skillFriendly=0.85000002; skillEnemy=0.85000002; precisionFriendly=0.72999996; precisionEnemy=0.72999996; }; class mercenary { class Flags { HUD=1; AutoSpot=0; WeaponCursor=1; DeathMessages=1; NetStats=1; VonID=0; }; skillFriendly=1; skillEnemy=0.85000002; precisionFriendly=0.99999994; precisionEnemy=0.72999996; }; }; showTitles=1; useImperialSystem=0; vehicleFreelook=0; useIncapacitatedState=1; tutorialHints=1; streamFriendlyUI=0; showRadio=1; difficultyMP="regular"; headBob=1; sceneComplexity=300000; shadowZDistance=100; viewDistance=1600.0001; preferredObjectViewDistance=1300.0002; terrainGrid=25; volumeCD=0.57947862; volumeFX=1.0778831; volumeSpeech=2.7392337; volumeVoN=2.77246; vonRecThreshold=0.029999999; gamma=1; brightness=1; fovTop=0.75; fovLeft=1.3333333; uiTopLeftX=0.29374999; uiTopLeftY=0.22499999; uiBottomRightX=0.70625001; uiBottomRightY=0.77499998; IGUIScale=0.55000001; I do not know any more further, can maybe offer somebody a solution, this would be really great. Many thanks and greetings Jefferson!
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