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unixfool

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About unixfool

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  1. You sure about that? Can you substantiate your claim? Because I saw a noticeable improvement when I added those switches. I'll keep using them because I think they work. I'll stop when I get the indication that the switches hurt performance. You think so? From my point of view, it helped, because I actually set them lower than what it was when I first ran the game. They may be quite heavy on your system, though. I wouldn't claim that everyone is going to have issues with those specific settings. YMMV on your particular system and in your own experiences. The above is a LOT better than what you initially posted. I'll tune based on Afterburner and Hwinfo output. Thanks. Care to elaborate? You're hinting at what I stated in my response, correct? You're stating that, because BI developed a game under 32-bit, limiting memory allocation to approx. 2 GB, an SSD is "very very useful", because it's going to be using swap space, and an SSD drive will traverse swap space far quicker than a mechanical drive, correct? They built a game that is 32-bit and can't load Altis without getting into swap? And you're saying that SSDs are very useful for Arma because of that? That's a game limitation and not exactly a system limitation...SSDs may help gameplay, but it hints at very poor game design, IMO. You're basically saying an SSD is a requirement because the developers didn't build under 64-bit. I also thought that, while the game is built under 32-bit, there was something helping it read more than 2 GB...I thought I read that somewhere either at SimHQ or on the Arma FB page -- I'll see if I can find that tidbit of information. If what you say is true, then it's no wonder that a lot of people are having gameplay issues...that's something you can't tune out.
  2. I'm new to the forums (but not to gaming). I'm also new to Arma (all versions) but have bought OFP way back when. I bought A3 just before it went live. I've been playing it and have low FPS in SP (under 20) and MP (single digits). I've played only Stratis...haven't even tried Altis yet. I definitely don't think these FPS issues are solely dependent upon hardware, especially as the quoted text states. I'm working on optimizing my config and launch options and so far, I've: Config edits: Changed GPU_MaxFramesAhead from 1000 to 1 Launch options: -noSplash -cpuCount=8 -exThreads=7 -malloc=tbb4malloc_bi -maxMem=8192 Video options: Texture - high Objects - high Terrain - high Shadow - high Particles - standard cloud - high PIP - disabled HDR - low Dynamic Lights - high Overall visibility - 1600 Object visibility -1105 Shadow visibility - 100 Resolution - 1024x768 (although I tend to prefer 1920x1080) Vsync - disabled Bloom; Radial blur; Rotation blur; Depth of field = all set to 100 SSAO - Standard Caustics - Enabled FSAA - 2x ATOC - all trees and grass PPAA - SMAA Ultra ANISO. filtering - ultra I've reaped some slight FPS gains with the above settings, but not enough for my liking, so I'm still experimenting. Also, note that I've used default low settings and saw *no* improvement. I definitely saw an improvement with just changing the visibility and vsync settings (as well as the launch settings). My current gaming rig is an Alienware M17x R3 (notebook): i7 2760QM ~ Nvidia GeForce GTX 580M ~ 8GB RAM @ 1600MHz ~ 1920 x 1080 60Hz WLED ~ 2 x 750GB 7,2000RPM HDD (RAID 0) The comment in quotes...that's a joke, right? This game should not require OC'ing (especially to 4GHz). From my understanding (I've been reading a LOT of people's experiences with A3 on their rigs and I've seen a LOT of people getting 50+ FPS with lower grade hardware than mine. IMO, *any* i7 should run the game at standard to high settings. As well, it shouldn't take a 700-series GTX to run this game, especially since it is more CPU-dependent than GPU-dependent. Some people are running the game on GTX 400-series cards. Huge amounts of RAM isn't a requirement (the game should take roughly 2GB to run). And, I'm seeing a lot of people insisting that A3 needs an SSD drive (as in, it's a requirement)...I highly doubt that's the case. Unless you're running deep into virtual memory/swap (that shouldn't be happening anyways), an SSD isn't a requirement, and you'll only see benefits when starting the game and loading missions...it's not going to help you after the mission commences. I'm probably preaching to the preacher in saying all that, but because of the quoted text, I had a WTF moment. It's pretty common knowledge that the A3 FPS issue relates more to server-side issues (at least for MP) and heavy scripting. Telling people that they need to overclock or that 2.6Ghz on an i5/i7 isn't enough...that's BS. People running 4-5yr old CPUs and vid cards...yeah, they might have a system that's struggling. i5s might even struggle a bit, but i7s in stock configuration should be fine unless someone has all the CPU-relevant settings maxed out.
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