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Ceds

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About Ceds

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core_pfieldgroups_3

  • Interests
    3D Art, Scripting, Sound Engineer
  • Occupation
    Singer/Songwriter

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    cedaie
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    ceds
  1. This is the current issue hindering my vehicle as well. Playing with the transmissionRatios[] param (specifically, lowering) Allows a substantial increase in the maximum speed, but still warrants unwanted behavior. BadHabitz, assuming you're working with an entirely new vehicle - have you tested your vehicle with other config settings, say, from an SUV or Hunter? Also, if you're changing the amount of gears or Redline RPM - Be sure to update the engine sound mathematics in Sounds{}; Really should just contact Nvidia about PhysX questions :rolleyes:
  2. Great stuff RedPhoenix, this is really good info on understanding the potential for the physX system. Have you had any ideas or found much in the way of parameters that might enable manual transmission? I've had a bit of a browse in VBS2 devrefs, to no avail. Or at least, nothing supported for A3. Anything on your end?
  3. BI really held the standard of military sandbox/skies the limit type for quite a long time, starting with OFP. The standard that has been well reached by other titles and I strongly believe Bohemia really need to re-evaluate their direction. They're stepping on the turf of commercial/mainstream, but it's really not their playing field. Never has been. That's why I loved OFP. They wanted to be different and they weren't afraid. This mainsteam rubbish does nothing but temporarily buff BI's wallets, fill servers full of script kiddies and and scare off the loyal series fans. Just seems like BI want to play ball with the big kids, when they had the biggest playing field to begin with. For it's time, OFP was wonderfully complex. I had it figured, that future releases would see more complexity and realism. Yet, BI went the other direction in a desperate attempt to grab a younger audience. By the time ArmA 1 was scheduled for release, my best memories of OFP were those of the audacious modding community and how excited we all were when BAS announced new addons, etc. And yet, A3 has maintained what I consider 'unnecessary complexity' from OFP (Ref: Action Menu; Unwieldy grenade throwing) and when you look at the paramount features of VBS2.0 and wonder how they can develop such simple solutions and so arrogantly give A3 the scraps. But, suddenly! Altis. Which is every bit what the modding community had been after since OFP. For me, Altis is a real beacon of hope that BI devs haven't lost the plot and they still believe in their true product. Huge scale, huge potential.. Bottlenecked by stupid repetitive mistakes. Honestly, there's no point boasting 270km island when I'm in a mad rush, navigating the action menu to open a house door. Perhaps imagine how A3 would do without editing capabilities and work from there?
  4. Yeah, this is a much needed addition to A3 and I foresee many ambitious mod-makers wanting to get their hands on a framework or guide to this level of interaction for their vehicles. Good work!
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