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annerjb

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Everything posted by annerjb

  1. Hello, I been working on this extension/ add on for the last few days. And wanted to gauge interest and gather feedback. Description: This addon allows you to open on a separate monitor (on the same PC for now) XHSI This allows you to have your GLASS Instruments on a separate screen while you are flying. http://i.imgur.com/UYrdEa1.jpg (305 kB) *ignore the wrong time... Version 1.0 Instrument Panel. Version 2 will have a custom one. Right now my rough goal is to get a working Glass ADI once that is done I wanna focus on optimizations specifically network ones. After that is done I wanna make a custom XHSI panel that resembles something like the following pics: http://www.flickr.com/photos/cbane/2644574569/sizes/o/in/photostream/ http://www.aero-news.net/images/content/military/2006/UH-60M-Blackhawk-Right-0506a.jpg http://sitelife.aviationweek.com/ver1.0/Content/images/store/10/0/8a3e7603-898a-4a90-b0a0-6d3d5a9f0337.Full.jpg http://mxsecurity.files.wordpress.com/2010/05/elec_uh-60m_cockpit_2008_lg.jpg http://farm4.static.flickr.com/3067/2644574569_a015a24497.jpg Currently supported data values are: Avionics Power Heading nightvision on elevation elevation sea level Airspeed time windDir (does nothing AFAIK) windspeed fuel quantity Pitch bank Engine Component Damage (to flicker avionics when they are damaged) Current Waypoint heading and distance. Future Values are: Airframe Stall engine rpm landing gear position vertical speed Engine torque?? This future values don't seem to be available I opened a Issue here: http://feedback.arma3.com/view.php?id=14714 Version Roadmap: 1.0 Functional Stock XHSI with basic Values. Ill probably ship it with a debugging Avionics Panel. 2.0 Custom Helicopter XHSI display maybe some advance values depending on Arma 3 engine limitations. Let me know suggestions, feedback etc... Source: https://github.com/annerajb/XSHI_A3_MFD/ There is the source for the Extension and for the Addon. Once I finish with the debug menu Ill upload some compiled binaries. With the values I have so far.
  2. Would you buy a DLC with UAV content if so what would you want on the DLC? I would love different type of bombs than GBU and ATGM. Maybe cluster bombs on UAV or the little bird uav? Also sling loading UAV?
  3. Last update till next week. Need to finish fuel gauge. And tick marks on all dials are right now hard coded need to make them dynamic since some gauges go from 0 to 200 other ones 0 to 9 etc... Also Have to create the ADI from scratch that's gonna be fun :>
  4. Here is the sqf https://github.com/annerajb/XSHI_A3_MFD/blob/master/MFD/getin.sqf Mostly functions like player getPosATL etc..
  5. After 7 hours of getting the network code working. Here it is values being updated live from the game. http://i.imgur.com/f1xl168.jpg (132 kB)
  6. Sorry for the slow updates last week I only had one hour to work on this. Going to finish the radar altimeter needle and go work on the communication between arma and unity.
  7. Slow Update this gauge are a pain to draw correctly especially the tick marks on the gauge when they are not linear and jump from 0-100 in 25 intervals to 100 to a 1000 in a 100 intervals... Anyways here is what I have so far.
  8. So I got the iPad version running today. There is still much to do on the backend but I already got the 3 screens working (Navigation Display, Primary Flight Display, and EICAS) Additionally I made so you can switch the ND display by clicking B4 Button(Bottom 4). Need to start working on the code to draw the gauges but once that's done I can release a version 1 of the iPad/Windows/Mac and Linux :D.
  9. Here is a update on the Unity Version of this I got Arma and Unity to communicate: Now to play catchup with all the things I had done on the Java Version. Ill try uploading a video of some info like the position or heading updating on my iPad while I play on the desktop.
  10. Hmm it seems that the ARMA side stopped sending messages to XHSI.. The XHSI could be made a lot more robust like accounting for change in seat and such. Ill add it to the bug tracker.
  11. Not dead haven't had a lot of time to work on this. And the tiny amounts I had started working on making it in something that's not java and is more flexible. And that also works on tablets.
  12. Small Update: http://i.imgur.com/B7Egetp.jpg (144 kB) http://i.imgur.com/B7Egetp.jpg (144 kB) I added more missing text from the PFD Screen. Added the ability to stream to another computer by configuring port number and IP. Made the UI resizable And I am working on the gauges Been refactoring code to make it better and more modular nd reading about the navigation display. Expect next screenshot to show the navigation display :D Todo: resize the vertical horizon!! Add track information (ETA, Distance, Name) Finish drawing the dials Future Items: I been thinking on how to use the avionics damage from the game. And decided to make it so if you take damage on avionics or engine that part of the hud will display a failure. depending on how sever the damage is it may randomly turn on miscompare alerts.
  13. So I am working on the next version I am thinking of adding a full size navigation display with a background map. Nothing really fancy thought. Only blockage I have is the Map that will be displayed the only one I found is the one on the collector edition. And it's not vector based. BTW suggestions on next things to add are appreciated because I am basing myself on what I find useful. Which may not be really useful for other people!.
  14. Here is a new video alongside Arma.
  15. Yes that should be possible on the nav screen. Thought the digital map would be a bit complicated is not impossible. Ill look into it.
  16. Hello, Here is the first version it has some bugs mostly that the resolution of the window must not be changed... Additionally if you exit a vehicle it keeps updating the HUD. This addon requires: Java @CBA_A3 Additionally you need to put CBA first in your arma options: After all that is set up go to your @MFD folder and run the XHSI.jar file and open ARMA. Extract the content of this zip into your ARMA folder https://github.com/annerajb/XSHI_A3_MFD/releases/download/0.1/MFD.zip
  17. Doubt it since the placement code is a mess but you can switch screen modes on the MFD once it's finished for example change the bottom Compass to a hover navigation display or change the full screen to the navigation display. I was able to solve the bank problem. Had to download a arma 2 addon that was able to figure it out. So I should have a release in the next few days.!!!
  18. Hello, Here is a video as you can see I did the Fuel gauges, Stabilititator(RED STB since Arma dosnt use that), and Compass rose. I still haven't figure out a way to fix the bank Issue -_-... it's basically the only broken thing.. Compass rose still has some work like waypoint indicator Still missing the engine graph And Dial gauges for radar altimeter, air speed, and AGL altimeter.
  19. It could be done but that be far away wanna get it rendering well on XHSI and after that I can consider porting it to a tablet. Here is a screenshot of a UH-60M on PFD mode. https://github.com/annerajb/XSHI_A3_MFD/wiki/images/PFD.png (937 kB) Here is a picture of how mine is going http://i.imgur.com/LesBJ8N.jpg (128 kB) I know is not much but it's a start. BTW that was going to be the "Diangostic " panel I got carried away lol... Issues: vectorUP is screw and I seem to be getting invalid values so banking on the PFD always goes to the right -_-.. TODO: Blackhawk ADI Engine Graphs Fuel Graph ND Dials Sorry I have no video Fraps only records one application and Can't fly and record the other screen at the same time :S.
  20. Updated main post with the Github for extension and addon, new features, Values that need work from the Arma Dev Team if i wanna find them. And the status of the new MFD screen. Hopefully I can record a video tonight.
  21. Additionally how can I get if the landing gear is out or not and which component of a vehicle is damaged? For example to check if the avionics of the plane are out or if the engine is red etc.
  22. I found the answer to the avionics hitpoint. http://community.bistudio.com/wiki/getHitPointDamage ---------- Post added at 13:59 ---------- Previous post was at 13:36 ---------- Opened a issue on the other values. http://feedback.arma3.com/view.php?id=14714
  23. Hello, I recently started working on a addon but i am not sure of some things And i searched around but I have some questions: Background info: I wrote the attached config.cpp and placed it in Arma 3\@MFD\addons and added the -mod=@MFD to arma shortcut I read somewhere that the cpp file is not read by the engine that it has to be a PBO. I tried searching for a tool to convert to PBO but it seems all the ones I found where either old or arma 2 And the one I found I wasnt sure how the folder structure should look inside the PBO.. Assuming I got the PBO part square away. How can I see a more detailed debug output? I read about a arma.rtp file but I could not find any file on the paths where it should be that was recent all of them where old. How do I reload the PBO once the config.cpp is put into it!! Do i have to restart the editor, Mission, run a command??? This is the cpp (i am sure it has typos but since I haven't gotten it into the engine IDK which ones they are.) /* Declaration as Addon-Content.*/ class CfgPatches { class MFD { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"Extended_EventHandlers",CBA_MAIN}; author = "annerajb"; mail = "annerjb@gmail.com"; }; }; class Extended_GetIn_Eventhandlers { class Air; class Air { // To use the exclude directive, we'll have to make this an // "inner" (composite) XEH init EH class class Air_GetIn { // exclude="SoldierWPilot"; scope = 0; getin = "debug_console" callExtension "Test"; }; }; /* class SoldierWPilot { xeh_init = "[] execVM '\xeh_exclusion_example1\init_west_pilot.sqf'"; };*/ }; So in Summary: do you have to put Config.cpp into a PBO? Do I have to pass a option to arma so it writes RPT files? How do you reload a PBO once the game is open?? What is the correct path where the pbo or config.cpp has to reside inside my @MFD folder? /Addons?
  24. 1. Yes 4. it seems that I had too put it inside @MFD/addons/mfd.pbo
  25. Hello, Thanks You have any idea about 1 and 4? It's currently blocking progress of my addon. Just as motivation for the curious. Here is where I am now. I made a extension that has a thread that updates XHSI with the heading of the player. http://i.imgur.com/bugrsNK.jpg (348 kB) Obviously I want to make this only work for helicopters So I am thinking of using CBA Extended Event Handlers to accomplish that but I cannot get my config.cpp running when I get into a helicopter.. to do this dynamically.
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