Jump to content

pulstar

Member
  • Content Count

    701
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by pulstar

  1. Rocks. The most lethal AT weapon in Arma 2
  2. I saw in a documentary that the commander and gunner sights can sync on the fly for target acquisition. Is it possible to script this?
  3. I got a p3d error on the Staszów map, unfortunately the printscreen function refused to function. I'll try to re-produce the bug. edit whenever I scroll over one of the towns on the map. Seems to be an issue with this particular structure, or maybe a mispatched effect? Though tbh I didn't try this map before the 1.07 patch
  4. pulstar

    ASM - Arma Samples Mod

    I see, and I do find it odd that some 3rd party units behave better than others (RHS's T80, the Chally 2).. I also find Arma 3's physics implementation to be odd as well. The T9x is supposedly capable of climbing obstacles up to 1 meter, yet the T100 gets its tracks damaged if you bump into concrete blocks much lower in height. Oh well.
  5. pulstar

    ASM - Arma Samples Mod

    I wonder how hard it is to script PhysX into vehicles so that they don't dolphin-flip whenever they come to a fast halt? Maybe there's a weight variable that pins them better to the ground?
  6. That's what I did.. but it seems to be wasted overhead. The map seems duplicated, takes longer to load. Shame.
  7. Did you manage to get the map without the Dayz units?
  8. it's easy to confuse the two if you're only into casual wargaming.. but you read up things as you go along :p
  9. I did as you specified vilas, but ended up extracting two large pbo's that take a lot of time to load, not to mention the dayz errors. If I load up only taviana.pbo I don't get the map on the editor list.
  10. pulstar

    [WIP] IkaR F-16

    now if only we had maps where BVR dogfighting can become a reality :p
  11. Next up will be the tricky part of how to configure the armour hitpoints to represent the RL MBT. I hope you got your bases covered =D
  12. I think that depends on the mods themselves. Try adding the (full) path to the mod's folder in the commandline for AiA shortcut
  13. I think the tanks behave physically better than those A2 ones imported via AiA.. is it that hard to import the speech files?
  14. pulstar

    BWMod

    uptobox should offer some speed.
  15. pulstar

    ACE for OA 1.13

    ZZZ_CMCD_VehTweaks screws up some ACE tanks.
  16. pulstar

    Terminator Rising (WIP)

    If they change the title and designs of the robots I think they may be eligible.
  17. pulstar

    AI Heli Control 1.0

    these addons should override any custom campaigns. Have you tried adding norrn_dbo_fastrope.pbo to heli_extras.pbo folder?
  18. pulstar

    AI Heli Control 1.0

    This is the default key. what fails for me is getting the helo to adhere to the dropzone.
  19. Nobody is going to do any backwards porting.
  20. The community patch is after the conversion process.
  21. pulstar

    Terminator Rising (WIP)

    damn sorry i glanced at it and thought it was the standard-issue Model 101
  22. pulstar

    Russians

    until the A3 samples mod is released, you can import an empty t72 via AiA and crew it with whomever you please.
  23. pulstar

    Terminator Rising (WIP)

    Any plans on including the T600? xD
  24. Which tank crews had radio in WWII beside the Panzerwaffe? Also, you get radio messages from infantry.. was hoping for a bit more authenticity. In war films they used to lug around large radios but I guess something like that would require much more manpower than the devs had.
×