Firestorm_01
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Everything posted by Firestorm_01
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Thank you. But does "general" skill affects aiming on any way or it is just "decision making" as described here: https://community.bistudio.com/wiki/AI_Sub-skills#general
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I have question. Does ASR AI completely rewrites basic AI Skill settings: Or it still uses them as basic and modifiy it? So should I completely ignore upper settings or I should tweak it anyway?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Firestorm_01 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bug report: Laser guided shells do not use laser guiding if it called from commaner console. Targeting type correcly changed to Laser (spread set to Laser). Tested multiple times. If laser guided shells called from MCC console directly everything works ok- shells correctly guided by laser. -
WARHUNT «It is not the strongest of the species that survives. It is the one that don't want to die» Welcome to the new experimental asymetrical Team Versus Team mode. Warning! Designed to be played on maximum difficulty without extended map info and showing user waypoint markers (that is can be placed by Shift+Click)! VERSION: v 0.56.9 AUTHORS: Firestorm_01, Kxam, CFG, Jack Freeman, [stray] BLUFOR: «WAR for your survival» As BLUFOR player you must reach Bunker on North East part of Altis and escape. You have limited equipment. And you are tracking by OPFOR. Every few minutes or less with random interval your almost exact position will be marked on map. So key to survival is constant moving and hiding. Take in mind that if you do not use vehicles then you have chance to be passed by scan. You must find helicopter or boat to reach east part of Altis because of minefield. Next – find new car and drive to your escape base. You can’t fly directly ant target because of Air patrol zone. It may be good idea to drive to the guerilla camp to find good weapon and armored vehicles. If you lost your car- you can find new in the most of towns (look near churches). Do not forget about your engineer fellows – they can perform quick repair that can compensate lack of your driving skills. Anyway it will be long drive. If you reach your target base then go to weapon depot first before bunker. You will be respawned with your current gear so prepare yourself to the next run. Do not give up in any condition. You know it is not so easy task to track and down smart soldier in big forest or town even with map markers. Take in mind that enemy use lightly armored helicopters that is vulnerable to small arms and sniper rifles. Also some of your fellows have AT launchers. So hunter may become hunted if you want. OPFOR: «HUNT for your glory» As OPFOR you must stop BLUFOR players from escaping. You have access to any weapon in game (excluding FLIR equipment and Titan launchers) and to heavy armored vehicles and helicopters. Also you are tracking BLUFOR units position. So hunt them down. But do not forget- they still can outsmart you. Take in mind that your helicopters don’t have any rockets. So you likely need to finish your target on foot. At your airport you can refuel and rearm your vehicles. Use armory to prepare yourself. Do not forget about transport hook on helicopters. APC airdrop may be excellent advantage. But watch out. Enemy has snipers and AT soldiers. And also you can’t repair you vehicles in the fields. So one rocket can transform your armored vehicle into slow chunk of metal. And you know… there are rumors that elite snipers can even take down helicopter pilot on the fly. But it is rumors for sure. So relax. And good hunting. FEATURES: - Asymmetrical gameplay kind of “Cops and Robbersâ€. One side run, other pursuit it; - Designed to be played on highest difficulty and have anything necessary for this; - Tracking system that marks one side on map but still give chance to escape; - Different kind of gameplay: from high speed pursuits to careful infantry combat. One moment you drive car at high speed, trying to avoid helicopter miniguns, second you hide in the forest trying to reach empty helicopter to escape; - Careful restrictions give even weaker side good chance to win. No FLIR. No heavy weapon on OPFOR helicopters, only miniguns, so you need to be experienced pilot to take down you target from air. OPFOR units can’t repair their vehicles on the field so any damage can significantly slow them down. Scanner that marks BLUFOR units on map have random scan interval and may not detect target in certain condition. - Gameplay designed to be different for all sides but balanced; - Armory, airdrop, revive, vehicle respawn, helicopter transportation and fastrope, repair pads, dynamic player map markers on any difficulty, protected spawns; - Should be suitable for small team of friends and for bigger teams. CHANGELOG: DEPENDENCIES: - Virtual Ammobox System (VAS) by Tonic: http://www.armaholic.com/page.php?id=19134 - Advanced Vehicle Respawn Script by Iceman77: http://www.armaholic.com/page.php?id=23571 - =ATM= Airdrop by pokertour (for now disabled due balance): http://www.armaholic.com/page.php?id=21307 - =BTC= Logistic [bETA] by Giallustio: http://www.armaholic.com/page.php?id=21268 - Vehicle Rearm Script [ALPHA] by Xeno: http://www.armaholic.com/page.php?id=19139 - Dynamic Player Markers by aeroson: http://forums.bistudio.com/showthread.php?156103-Dynamic-Player-Markers - Farooq's Revive [bETA]: http://www.armaholic.com/page.php?id=20897 - Patrol Operations 3 Co-x by roy86 (parachute script): http://www.armaholic.com/page.php?id=23671 - Parachute [bETA] by Ninja970&Y: http://www.armaholic.com/page.php?id=21412 - randomWeather2 by Meatball: http://www.armaholic.com/page.php?id=24614 - Service Station by Blitz: http://www.armaholic.com/page.php?id=25882 - [REMOVED]Vehicle Rearm Script [ALPHA] by Xeno: http://www.armaholic.com/page.php?id=19139 If you want to improve our missions than you certainly can! Just add original authors names to your authors list and keep world “WARHUNT†in your mission name. SOURCE CODE: Google Drive WORKSHOP PAGE: Link ---------- Post added at 19:59 ---------- Previous post was at 19:53 ---------- First this mission was designed to play with friends. For now I want demonstrate the mission concept of "Run or Hunt". Actually I didn't see popular mission with same concept. Is is flaw, I think, because it is fun.
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v 0.56.9 - Fixed broken eject from helicopters. One of Arma updates broke it; - Updated VAS; - Replaced refuel/rearm script by Xeno with Service Station by Blitz. Xeno strongly don't want that I use his script. Possibly he even may try to find my home and kill my pets if I continue to use his refuel script. But I have no pets. So to prevent huge dissapointment I replaced his script with similar.
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v 0.56.8 - Fixed: Scores for injuring enemy adding multiple times per injury. - Replaced base weapon for BLUFOR to MXM (except snipers).
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v 0.56.7 - Now only OPFOR players drop smoke genade on death; - Added new Slammer variant to OPFOR from new patch.
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v 0.56.6 - Now only BLUFOR players can be revived. OPFOR players die instantly; - Now injured players who waiting to be revived shows on map with marker. Only BLUFOR players can see that marker. - Now player' dead body don't dissapear intanstly after player respawn. Now it stays for few minutes and certnaly can be looted that especially useful for BLUFOR; - Fixed: Hunter cargo don't contains additonal guns that was added int last version. Don't forget that Hunters now conatins additonal guns like LMG. Grab it!; - Now player's dead body (not just injured) marks with smoke grenade . Blue smoke for BLUFOR, red for OPFOR. For BLUFOR it makes easier to locate OPFOR dead bodies for loot. And for OPFOR in gives visual confirmation that BLUFOR player is gave up or bleedout and now respawning; - Now injuring enemy units should give scores; - Increased size of some safe zones; - Removed forgotten armory in the one truck. Armory for BLUFOR in guerilla camp on the SE part of Altis. Want weapons and APC - go there; - Added tip about removed Shift+LMB marker; - Respawn timer set to 30 seconds; - Bleed out time set to 300 seconds second from 600; - Replaced some Hunters with HMG to armless Hunters; - Some other minor changes.
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Sad but dynamic weather was disabled. Possible there is something wrong in weather update or confilct with other scrpts. I've got situation on tests with rain and snow at the same time and it didn't changes after weather change.
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v 0.56.2 - Enabled random weather completely. Snow is slightly werid but it is ok; - Fixed: I removed my changes from weather script. So now it shoud work); - Added hints to explain new players what to do. v 0.56.3 - Increased time before displaying first tooltip that explains what to do for new players. v 0.56.4 - Updated weather script. v 0.56.5 - Random weather script disabled for now. Looks like it has some bugs with weather change. Let's wait for updates; - Weather reverted to grim dark style.
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v 0.56.0 - Added random weather (used randomWeather2 Script by Meatball). But snow is disabled; - Fixed: Hunters do not contains additional guns in cargo after respawn.
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Big thank you to ths for suggestions. v 0.55.7 - enableDebugConsole set to "1" from "2" to prevent access to debug console from all players; - Now briefingName contains mission version.
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v 0.55.6 - Added Hunters on BLUFOR spawn instead of Ifrit. It cargo contains BLUFOR ammunition so it will be much more helpful than Ifrit; - Hunter cargo on BLUFOR side contains MX with GL and light machinegun; - BLUFOR ammo carrier replaced with machinegunner; - Fixed: BLUFOR players can pass minefield between parts of Altis. Inceased minefield range to prevent that; - Fixed (possibly): in certain conditions player may get multiple "Eject" menu items.
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v 0.55.5 - Additional debuff for BLUFOR side; - Removed scopes for all BLUFOR units except snipers; - BLUFOR spotters changed to ammo carriers becuase spotter has good sight.
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v 0.55.4 - Fixed version number. v 0.55.3 - Removed BLUFOR playable BLUFOR unit near escape point that was used for testing.
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v 0.55.2 - Fixed scoring system and message broadcasting then BLUFOR players reaches escape bunker.
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v 0.55.1 - Added GPS for all BLUFOR units; - Now mission time fixed between 18:00 and 18:30. Added more lightning. It should increase immersion; - Decreased chance for scanner to not detect infantry from 35% to 30% (yes, again); - Removed Hammerbirds from OPFOR (no one use it anyway). CH49 much more capable for trasportation; - Escape choppers from Kavala moved on rofftops. And also added some. - Fixed: Eject was avilible on foot in certain conditions; - Fixed (possibly): Unconscious players can see neutral vehicles on map; - Removed some abandoned vehicles; - Tweaked positions of some protection zones and markers.
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v 0.55.0 - Added "Eject" with parachute from any Air vehicle. Minimum height is 50m; - Added ability to paradrop lifted vehicle from Patrol Ops. Just release vehicle on 100m or higher; - Removed ability to set user waypoints by Shift+Click. It was way too efective in airstrikes; - Some BLUFOR snipers replaced by Spotters; - BLUFOR mechanics replaced by engineers; - All OPFOR units now explosive specialists; - Fixed spelling in some map markers. Again.
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large [SP/MP][COOP] Patrol Operations - Official Thread
Firestorm_01 replied to roy86's topic in ARMA 3 - USER MISSIONS
Hello. You don't mind if I use fn_createChute.sqf from your mission in my WARHUNT? -
How to remove Shift click waypoints completely
Firestorm_01 replied to Firestorm_01's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If it has no side effects and do only that it all what I looking for. For now for some reasons my map don't scrolls with Leftf mouse button in all Arma 3 missions.:eek: -
How to remove Shift click waypoints completely
Firestorm_01 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found that in some vehicles Shift click markers shows regardless of diffculty setting. Is there any way to remove it by scripting? Maybe completely revome this mapclick marker by overriding map clicks or something? Also this marker can be deleted as waypoint, because it is not waypoint. I tried to remove onMapSingleClick. It is just remove map dragging but marker still can be places. Ist there exist something like "OnMapShiftClick"? -
How to remove Shift click waypoints completely
Firestorm_01 replied to Firestorm_01's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That was already done with difficulty settings but in still shown in vehicles. It is looks like "emulation of vehicle GPS". However I found way. Very stupid for now: onMapSingleClick "true;"; It takse out working left mouse button on map completely. And LMB+Shift marker too. But you can still scroll map with right mouse button. Is there any way to do it in the proper way? Because I am sure everyone get used to scroll map with left mouse button. ---------- Post added at 09:27 ---------- Previous post was at 08:59 ---------- For now I had that solution: waitUntil {!isNull player}; if(side player==east) then { onMapSingleClick "hint 'To scroll map use:\n RIGHT MOUSE BUTTON!\n It is balance decision that removes shift+click marker from you.\n Real hunter does not need that.'; true;"; }; -
Thanks to this fixed spelling of one of map markers. Guerilla camp territory deadly for OPROF units not BLUFOR. Most stable version heh. Triggers worked corretly. It is only about spelling.
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We hope that current version is stable in case of bugs and also balance. ---------- Post added at 17:44 ---------- Previous post was at 17:09 ---------- And also do not forget about: Warning! Designed to be played on maximum difficulty without extended map info and showing user waypoint markers (that is can be placed by Shift+Click)! It is important for mission balance.
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=BTC= Logistic [A3] - BETA
Firestorm_01 replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there built in possibility to check in another scipts if vehicle atached? For example one vehicle respawn script despawn attached vehicle. I wan to add check if vehicle attached as cargo and if it is attached do not despawn it.