Firestorm_01
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Thank you. But does "general" skill affects aiming on any way or it is just "decision making" as described here: https://community.bistudio.com/wiki/AI_Sub-skills#general
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I have question. Does ASR AI completely rewrites basic AI Skill settings: Or it still uses them as basic and modifiy it? So should I completely ignore upper settings or I should tweak it anyway?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Firestorm_01 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bug report: Laser guided shells do not use laser guiding if it called from commaner console. Targeting type correcly changed to Laser (spread set to Laser). Tested multiple times. If laser guided shells called from MCC console directly everything works ok- shells correctly guided by laser. -
v 0.56.9 - Fixed broken eject from helicopters. One of Arma updates broke it; - Updated VAS; - Replaced refuel/rearm script by Xeno with Service Station by Blitz. Xeno strongly don't want that I use his script. Possibly he even may try to find my home and kill my pets if I continue to use his refuel script. But I have no pets. So to prevent huge dissapointment I replaced his script with similar.
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v 0.56.8 - Fixed: Scores for injuring enemy adding multiple times per injury. - Replaced base weapon for BLUFOR to MXM (except snipers).
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v 0.56.7 - Now only OPFOR players drop smoke genade on death; - Added new Slammer variant to OPFOR from new patch.
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v 0.56.6 - Now only BLUFOR players can be revived. OPFOR players die instantly; - Now injured players who waiting to be revived shows on map with marker. Only BLUFOR players can see that marker. - Now player' dead body don't dissapear intanstly after player respawn. Now it stays for few minutes and certnaly can be looted that especially useful for BLUFOR; - Fixed: Hunter cargo don't contains additonal guns that was added int last version. Don't forget that Hunters now conatins additonal guns like LMG. Grab it!; - Now player's dead body (not just injured) marks with smoke grenade . Blue smoke for BLUFOR, red for OPFOR. For BLUFOR it makes easier to locate OPFOR dead bodies for loot. And for OPFOR in gives visual confirmation that BLUFOR player is gave up or bleedout and now respawning; - Now injuring enemy units should give scores; - Increased size of some safe zones; - Removed forgotten armory in the one truck. Armory for BLUFOR in guerilla camp on the SE part of Altis. Want weapons and APC - go there; - Added tip about removed Shift+LMB marker; - Respawn timer set to 30 seconds; - Bleed out time set to 300 seconds second from 600; - Replaced some Hunters with HMG to armless Hunters; - Some other minor changes.
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Sad but dynamic weather was disabled. Possible there is something wrong in weather update or confilct with other scrpts. I've got situation on tests with rain and snow at the same time and it didn't changes after weather change.
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v 0.56.2 - Enabled random weather completely. Snow is slightly werid but it is ok; - Fixed: I removed my changes from weather script. So now it shoud work); - Added hints to explain new players what to do. v 0.56.3 - Increased time before displaying first tooltip that explains what to do for new players. v 0.56.4 - Updated weather script. v 0.56.5 - Random weather script disabled for now. Looks like it has some bugs with weather change. Let's wait for updates; - Weather reverted to grim dark style.
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v 0.56.0 - Added random weather (used randomWeather2 Script by Meatball). But snow is disabled; - Fixed: Hunters do not contains additional guns in cargo after respawn.
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Big thank you to ths for suggestions. v 0.55.7 - enableDebugConsole set to "1" from "2" to prevent access to debug console from all players; - Now briefingName contains mission version.
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v 0.55.6 - Added Hunters on BLUFOR spawn instead of Ifrit. It cargo contains BLUFOR ammunition so it will be much more helpful than Ifrit; - Hunter cargo on BLUFOR side contains MX with GL and light machinegun; - BLUFOR ammo carrier replaced with machinegunner; - Fixed: BLUFOR players can pass minefield between parts of Altis. Inceased minefield range to prevent that; - Fixed (possibly): in certain conditions player may get multiple "Eject" menu items.
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v 0.55.5 - Additional debuff for BLUFOR side; - Removed scopes for all BLUFOR units except snipers; - BLUFOR spotters changed to ammo carriers becuase spotter has good sight.
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v 0.55.4 - Fixed version number. v 0.55.3 - Removed BLUFOR playable BLUFOR unit near escape point that was used for testing.
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v 0.55.2 - Fixed scoring system and message broadcasting then BLUFOR players reaches escape bunker.