sariel
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11 GoodAbout sariel
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Lance Corporal
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thanks! :D
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thanks @Grumpy Old Man looks great! :) can you tell me how to count all players in the heli too? and: does !(_unit isEqualTo objNull) work with _unit1, _unit2, ... or did i miss something there?
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Hi there, does anybody know how to check if a unit exists? i have set a group of 5 units. i named them unit1, unit2, unit3, ... i have done this to play the mission with 5 people or less. when there are less than 5 players ai will be disabled. in a helicopter extraction i have set the condition for a waypoint to: ((!alive unit1) OR (unit1 in heli)) AND ((!alive unit2) OR (unit2 in heli)) AND ((!alive unit3) OR (unit3 in heli)) but this will only work if all units exist. so i need a way to check if the unit is present. thanks for your help. sariel
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Revive Template with own gear
sariel replied to sariel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i have 3 ... revive only works with 3 ... tested -
Revive Template with own gear
sariel replied to sariel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this can't be the problem. when i use: respawnTemplates[] = {"Revive", "Spectator"}; they DO respawn ... but as players, not as spectators. so the respawn tickets can't be limited... or did i not get your point? -
Revive Template with own gear
sariel replied to sariel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you sir, are the real mvp. thanks for your great help! The "smoother way": i set the forceRespawnDelay to a high value because i dont know how to turn off the feature to be able to force the respawn when waiting for the revive. also i dont want the players to respawn as a player when their revive time is over. i tried to respawn them as spectators and used: respawnTemplates[] = {"Revive", "Spectator"}; but after a player dies he respawns as a player at his last position. so i used: respawnTemplates[] = {"Revive", "MenuPosition"}; and placed no respawn points so they can't respawn. but i want them to be spectators... any ideas? :) -
Hi, when i use the following code in my description.ext the revive system works pretty well. respawn = 3; respawnDelay = 15; respawnTemplates[] = {"Revive", "MenuPosition"}; respawnOnStart = -1; reviveForceRespawnDelay = 100000; when a player gets revived he unfortunately looses all his gear and gets it replaced by the standard equip. does somebody know how to fix this problem? and: i use "MenuPosition" and "reviveForceRespawnDelay" with no positions set to avoid the players respawning. is there a smoother way to do so? setting "Revive" as the only template only causes players to respawn at their last position. thanks for your help. sariel
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Civilian Occupation System (COS)
sariel replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this script works well on a3 maps but it does not on ported a2 maps. i know it maybe can't find the old citys but it also doesn't work with placed markers... any ideas? -
sounds like a nice idea... buuuut there are no mods running and they change their behaviour...
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- ai spawn script pack
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nice! works very smooth... is it possible to militarize an area with soldiers who are always on "safe" behaviour (until they notice an enemy)? it looks a bit stupid when they start aiming or crouching randomly... thanks for your help :)
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- ai spawn script pack
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ACE3 - A collaborative merger between AGM, CSE, and ACE
sariel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
seems to be a bug - it doesnt beep with yes, it doesnt beep with no ... any other ideas? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
sariel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes it does but i think it isn't worth the work to plug in earplugs just for a little louder sound isn't it? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
sariel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is the tinnitus implemented yet or why does it not work for me? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
sariel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
when ace_hearing is synced to a player is there a reason why i don't get good'ol tinnitus when fireing a mg - or is it simply not integrated (yet)? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
sariel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it possible to toggle the interaction menues? it think it would be very useful when you wouldn't be forced to keep the button pressed.