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cammo35

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About cammo35

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  1. Hi all, I have ran into a problem with a mission I am trying to upload to the Steam Workshop through the editor. My mission has about 5 scripts with it. When I play the mission through the preview of the editor it works as it should. When I export it to single player through the editor it works as it should. When I export it to the Steam Workshop, subscribe and play the scripts don't work, which causes the mission not to function as it should. Is there a way to fix this? I have also tried to use a .PBO creator to create a PBO from my mission folder. Which works but then I don't know how to just upload the PBO file to the Steam Workshop. Any help or ideas would be great. Thanks
  2. Thanks for the quick response. I can do it that way for the ground units and that seems to work ok, just not sure if that will work with the patrol script i am using. But I also have some units standing on the roof of the buildings, and we all know what the AI are like on the roof, the love walking off it when following a waypoint. So is there anything I can write in the initialization field along with "disable move" for that unit that will start them in "never fire" mode and then switch to "engage" once the trigger is activated? Cheers.
  3. Hi all, I need some help with editing a mission I am creating. I have searched everywhere and I just cant find what I am looking for. Probably because it is in two parts. What I want to do is have an area which the enemy AI are in. I want them all to start the mission in combat mode "never fire", so even if they do see Blufor they wont fire at them. Then I want to have a trigger that when Blufor enters the area it changes all the enemy to engage. Can you do this? And will the trigger overwrite the AI's state? Thanks in advance. Cam
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