Jump to content

Vaneesh

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Vaneesh

  • Rank
    Newbie
  1. Haha, I can see how one might feel some units are little "plastic", from looking at the GP campaign intro screenshot. The vehicles and ships in the SotSverse tend to be fairly well-polished and authentic, however. If anybody remembers the original Starcraft's Alpha... unit art had a very long way to go before looking like it does today =P I'm going to try to add a bit of eyecandy to this topic, and at the same time show some of the inspiration they draw on as they polish unit art (couldn't find a way to post full size, sorry. Click to enlarge): Ground Pounders will be poundin' all day, every day until the end of October on IndieGoGo.
  2. This crowdsourcing project for the next game title in the Sword of the Stars universe is going strong for all of September, and I recommend any sci-fi strategy game fan check Hawawaa's first link at the very least. The Kickstarter front page is beautiful and really well done, and any gameplay, mechanics, multiplayer, art, lore and "card game element" questions you may have is likely to be answered in the various updates. Personally, I find Kerberos' general attention to detail astounding in their game design. Everything in the SotSverse has a purpose, a backstory, a functionality. And it all has an impact on gameplay, making for an involving experience. The universe (SotSverse) alone is worth checking out, with lore books and even an original sci-fi novel titled The Deacon's Tale published. What we have here is honest, good folk making innovative games with bold design, despite the risks involved. If you think this is worth supporting, don't hesitate. See you there !
×