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Everything posted by ZimZamFlimFlam
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Let me ask an honest question here. What has anyone said on the last five pages of this thread that was "productive" to the BastcoreA3 mod? Sweet jesus I have never seen a group of people get so butt frustrated about one comment in my life. To OpticalSnare, I don't actually hope you die. It was sarcasm. And to everyone that felt it was necessary to reply to the comment expressing your disapproval, you're just bringing attention to the "issue" which is just as ridiculous and unproductive because all you are doing is perpetuating this ridiculous discussion on something that really shouldn't have been a problem in the first place. That is all. tl;dr If you don't like a comment ignore it and let the mods do their job.
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Attempting to end the retarded "discussion" about the release date.
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(STI) A-10 for ARMA 3
ZimZamFlimFlam replied to Stiltman's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Read that first as "Nuttsacker" -
OpticalSnare I hope you die and the mod never comes out. There, it should be here in a few minutes guys...
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Awesome, thanks for the info.
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JSRS2.0 WIP Thread
ZimZamFlimFlam replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
where is this teaser you speak of... I must hear it... -
JSRS2.0 WIP Thread
ZimZamFlimFlam replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
<3 <3 <3 -
So this applies to aircraft and wheeled/tracked vehicles as well? I miss my AH-1Z :'(
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Yeah the optic is meant to be zeroed at 300 meters, but right now you can switch between a 300m zero or a 189m zero, that's issue #1. Issue #2 is that the rounds do not impact where they are supposed to with either one set, which isn't really a huge issue because either way you can still shoot what needs to be shot, it just makes things a little more difficult.
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JSRS2.0 WIP Thread
ZimZamFlimFlam replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yo big homie LJ I got a question dawg. Will the helicopters sound like this? http://www.youtube.com/watch?v=s6Hh0KTFSu8 -
Oh no, I read that and I knew he was gonna work on MGs at some point but I didn't know they were gonna be NEXT. Cool cool.
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at either a 189m zero or 300m zero
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Slatts, are you working on the M14, the M110, the Lee Enfield, the Mk. 16 the Mk. 17 and EGLM variants for both rifles? do you sleep sir?
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fo rizzle? when did he say that?
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Not sure if this is an issue that can be easily fixed but I've just noticed that when using the 2D acog, there is an issue with the zero of the M4A1. The zeroing is set by default to 189 meters which doesn't make sense, and the rounds are not impacting where they should be at either a 189m zero or 300m zero meaning the distance markers on the reticule aren't accurate. Besides that I r8 this mod 8/8 m8 can't deb8 that this is gr8 and I can't w8 for more of your addons in future! Hope this issue can be fixed though.
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+1 Definitely would like this
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The textures actually look pretty nice on the weapon. Thanks for the rifle slatts. ---------- Post added at 02:05 ---------- Previous post was at 01:58 ---------- <sarcasm>Yeah actually, if you could just port over all the helos and jets while you're at it that would be great. Maybe some armored vehicles as well</sarcasm>
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Sounds good
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No, I meant for the leupold
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And the mildots? <3 <3 <3
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Rest in Peace Ian. You will be missed.
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This post gets the ZimZam stamp of approval
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FGM-148 Javelin, can we fix it?
ZimZamFlimFlam replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No. You're not allowed to use it, it's mine. Also staying on topic the user interface looks good. Would be awesome to get a top attack feature -
FGM-148 Javelin, can we fix it?
ZimZamFlimFlam replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I sleep with a printed copy next to my bed to keep me safe at night -
JSRS2.0 WIP Thread
ZimZamFlimFlam replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION