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blackbeard06

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Posts posted by blackbeard06


  1.  

    Raiders International is a community of players who play a variety of mil-sim games in a team-work driven mindset. We find that playing with a group who communicates and works together, a more exciting experience for everyone.

     

    We play Squad, Escape from Tarkov, Arma 3, DCS, and others. From a family-fun adventure of Genital Jousting to a tactical loot run in Escape from Tarkov we do it all.

     

    We provide a resource-rich environment with our own public and private servers for the unit to play on, even if you can only participate for an hour in the week there is always something to play.

     

    We have a few requirements for our players. Some games may require mods, and we require you to have a mic for our Teamspeak Server.

     

    Players from all over the globe are joining up to play in kick-ass communities. Our clan is a relaxed mil-sim unit. Based on America's elite operating forces. We meet every weekend for gaming and other various operations in one of many games. Most of our members are veterans or active duty, while some are dedicated gamers.

     

    TL;DR

    • Realism Unit
    • Requires Mods
    • Multiple Games
    • Private and Public Servers
    • Meets every week
    • 18+ (younger requires unanimous vote)


     

    Check our website out. You know you want to..

     

    raiders.damnserver.com

     

    You can also join our teamspeak at our.damnserver.com

     

    Or our discord server at https://discord.gg/6Rsdxeg


  2. [Download on bottom of page]

     

    FGJeLHb.jpg?1

     

    Operation Yellow Star   

    By: Blackbeard   

    Situation  

    The Islamic State, hereafter referred to as Daesh, has a Headquarters stationed in the mountains of Pradesh. Using this HQ they are able to sustain their operations in the Kunduz Providence, Afghanistan. The People's Protection Units (Yekîneyên Parastina Gel) has a Forward operating training base for it’s volunteer forces in Kunduz. The YPG commander has ordered the base to establish operations against the Daesh occupation of Kunduz.   

     

    Mission  

    YPG units are to remove the Daesh HQ located in the Pradesh mountains. YPG is to also counter any Daesh operation in the providence.  

     

    Execution  

    Please refer to the commander’s guide for more information (scroll down). The Execution phase will be carried out by the commanding officer of the day.  

     

    Administration and Logistics  

    The base is supplied with (2) weapon caches and various ground vehicles executed by a VVS computer inside a cargo container. (1) Bell UH-1 Iroquois has been issued for assisting with Kunduz operations. The officer of the day will be responsible for the resupply and maintenance of the aircraft. 

     

    Command and Signal   

    Communications will be carried out by the officer of the day.   

    Various smoke grenades and flares will be available on site, as well as a TFR radio crate.  

      

    Mod Requirements  

    ACE 3.5.1   

    CUP Terrains 1.0.1   

    CUP Units 1.3   

    CUP Vehicles 1.3   

    CUP Weapons 1.6   

    Iraqi-Syrian conflict   

    Kunduz, Afghanistan   

    NATO SF & Spetsnaz Vehicles   

    RHSRF   

    RHSUS   

    CBA   

    TFR   

    VSM Gear Pack v1   

      

    Features    

    3rd Person in vehicles Arsenal   

    Dead object Cleanup

    Side Ops   

    Random Base attacks   

    Random enemy AI   

    Base Building   

      

    Known Bugs  

    None at this time  

    Note* I cannot guarantee the proper actions of AI if you use ASR_AI or any other AI intelligence altering mods  

    Credits  

    Made by Blackbeard  

    Alpha tested by Blackbeard and xXMoldyOcelotXx   Closed Beta Tested by ….   

      

    You may use this mission on your private or public servers. You may also edit the mission to suit your liking. Regardless of what you do with this mission my only request is to credit me for my work.

       

     

    License  http://www.bistudio.com/community/licenses/arma-public-license-share-alike   

    Commander’s Guide   

    Have your men fill Teams 1 and 2. Make sure you have at least 1 man join Team 3. Team 3 will spawn at base and can setup defenses. Teams 4-6 will also spawn at base. Teams 1 and 2 will be transported from a YPG convoy to the base. If they are killed for whatever reason, they will respawn at base, as will everyone else.  

    You’re the commander of this operation. It will be up to you to conduct which mission to do first. Keep in mind this is a realism operation! There is no auto generated tasks or prompts to let you know when the mission is complete.   

    It is recommended to have a defense at the base at all times! You may use radio 0-0-1 to spawn a onetime YPG allied patrol around the base. Below you are given various intelligence (sideops & main mission) on enemy troop movements. It is your responsibility to take on these tasks.  Remember this mission was built for immersion!  

      

    Intel Reports:   

     

    Darreh   

    HUMINT reports of Daesh Activity  

     

    Andi   

    HUMINT reports of Daesh Activity 

     

    Tal Gozar   

    HUMINT reports of Daesh Activity and possible weapons stockpile  

     

    Pradesh & Sujani Rocks   

    -Suspected Daesh HQ   

    -Recon patrol scouted the area 24 hours prior; one member of the team was killed when he stepped on an IED recommend extreme caution.  

     

    North of Kamar   

    YPG Patrol spotted Daesh movement requesting assistance  

     

    Tappeh Ka   

    YPG Patrol spotted Daesh movement requesting assistance  

      

      

    Administrator’s Guide  

    To get the best out of the mission you will have to setup your server as if this is a dedicated “Patrol OP†scenario. Anticipate this mission to take a long time to complete. Make sure your 3rd person option is turned on so you can get the full effect on the 3rd person script (optional). This Operation is intended to run on Veteran Difficulty! Task Force Radio is implemented with TFR module. So make sure you have “TaskForceRadio†channel on your teamspeak server with the password “123â€.  

    The server administrator has access to Zues. You should not have to use Zues! Remember this mission was built for immersion!  

      

    Development Road Map

    July 2016

    Intergrade Apex Assets to remove mod dependency. 

    Bug fixes & improvement

    Performance improvements

     

     

    Download Locations

     

    Steam Workshop

    http://steamcommunity.com/sharedfiles/filedetails/?id=706806184

     

     

     

    Please post any bugs you have here or in steam workshop


  3. Welcome to Blacksite Exile! We have just started a new Dedicated Exile Server open to all new players.

    We have a vanilla Exile server running and in time the blacksite team will open another modded Exile Server in the near future.

    Server IP: 174.106.41.192:2302

    Teamspeak 3 IP: directaction.ddns.net


    We are currently using a global ban list, and have a strict no cheating policy.

    Any cheating will result in a instant irrevocable ban, while trolling will be significantly higher punishment than your typical Arma 3 servers.


  4. 2SclCZN.jpg

    CIA

    Special Activities Division

    Special Operations Group

    PfC3HyE.jpg

    We are a Arma 3 Realism unit. We operate our own servers and missions exclusively in house. We are a group based off of a CIA Direct Action unit. Our unit was developed from the ground up utilizing some of the US Marine Corps structure and bits and pieces pulled from DEVGRU, Rangers and other American military units all thrown into a CIA unit. Some of our members are veterans or active duty, while some are dedicated gamers.

    yRi04Gy.jpg

    We conduct missions and training every week, excluding holiday weeks. Depending on the availability of all members we may conduct missions and or training on Saturdays and or Sundays. When not on a weekend the unit is officially on leave unless circumstances dictate. In other words during the week we may play other games in a “more relaxed mannerâ€. No only do we play Arma, but we also play many other games. We have multiple game servers.

    sYY5n86.jpg

    • Realism Unit
    • Requires Mods
    • Private Teamspeak 3 Server
    • Private Arma 3 Server
    • Public Arma 3 Server
    • Other Private and public game servers
    • Custom Missions and training every week
    • 16+ (younger requires team vote)



    We are not a “yes sir†“no sir†unit. You will not be required to act robotic in the unit during missions and training, however you will be professional and mature. We have a simple rule “Work Hard - Play hardâ€. We strive in being a well trained and a professional unit.

    hCH8WGA.jpg

    1. Visit our teamspeak 3 server at directaction.ddns.net
    2. Fill out the Clan & Unit Application by visiting the Recruitment Channel on our teamspeak server (link in channel description).
    3. Once you submit the application and if a member has not already done so, one will reach out to you to conduct an interview.
    4. Interview takes place.
    5. If we accept your application you will be approved and will then be a “Prospect†in the unit.



    Unit Needs

    High - Medium - Low

    0201 Combat Weapons Specialist - Auto Rifleman, HMG gunner

    0202 Combat Life Saver - Medic

    0203 Combat Support Operator - UAV, Mortarman

    0204 Combat Explosives Specialist - AT, Explosives Specialist

    0300 Armored Vehicle Operator - Drives Vehicles, Turret Gunner

    0400 Reconnaissance Scout - Sniper, Recon, Intel Gatherer

    0600 Critical Skills Operator - Special Forces

    7000 Fixed Wing Pilot - Planes

    7001 Rotary Pilot - Helicopters


  5. After checking out some old files I found all my previous missions I have made over the past few years / months. I rather not see them gather dust so I decided to release them to the community. Most missions are clan related and most are not your typical mission. I learned a lot of how to make scripts and missions by designing these missions so maybe they could help those who need it.

    I am releasing all the work without warranty or support. I am will happy to take reviews, criticism or questions if you have them and will try to get back to you in a timely manner.

    Some of my missions are designed from experience and real world situations. I prefer the realism open world approach than your typical run and gun approach. Some of my missions may be from current world events or designed specifically for shock and awe (Op Watergate).

    Some of these missions are incomplete, as in no forced mission ending, so if you’re up to it feel free to polish and complete said work. Just give proper credit if you do.

    I love making missions, and plan to continue making more as time allows.

    15 missions



    1 training template for dedicated server (Group Training)

    Most require separate mods, so you will need to do some downloading!

    Conflict mission pack details

    Mission: Infidel PDF Details

    https://drive.google.com/file/d/0B4F2G0d3O96VN25SSHFVdHZCUWM/view?usp=sharing

    Mission: Rebellion PDF Details

    https://drive.google.com/file/d/0B4F2G0d3O96VT3hVd3hnOTJjVWs/view?usp=sharing

    Mission: Ukrainian Flashpoint PDF Details

    https://drive.google.com/file/d/0B4F2G0d3O96VR19LRTdiX1R6dEU/view?usp=sharing



    Download Link

    (Approx 9 megs in size)

    https://mega.co.nz/#F!hRh2DACR!Xc4HW1-8PcWZ7n0gT8iROg


  6. I am working on a custom project. I have a gas station that I want players to Rob for currency.

    I have everything working as intended, but in SP only. After QA test with friends and my server I am only able to rob the gas station. The alert alarm sound, and hints do not work.

    Here are my scripts.

    Name: gassman

    info stand init:

    this allowdamage false; this enablesimulation false; THIS addAction ["<t color=""#ff3300"">""Rob Gas Station", "SCRIPTS\roboilslick.sqf"];

    roboilslick.sqf

    cash = cash + 5

    (non working part)

    Trigger:

    As soon as the robber enters the area the hold up alarm sounds, with a hint showing globally, that a robbery is in progress.


  7. Cool mission. I've just finished testing the mission with three other friends on a dedicated server. These are the things I observed and some of my suggestions.

    -I've spawned in and found two vehicles however while driving around, I noticed vehicles were hard to find, especially on Stratis with 50 players, it could be a big pain in the ass..

    -only 5 guns for sale at the gun shop??!! I don't agree with this. Plus I can buy a UAV terminal, but what can I use it with. I did not find any UAVs, UGVs, or UAV Bags anywhere on the map.

    -good guns on AI at missions, that is cool, and a great idea, but I only found and killed 1 AI on the main mission. Shouldn't there be more?

    -As stated there should have been stat saves when I disconnected and reconnected I started new with fresh stats.

    Suggest:

    -Better Blufor / Opfor base layout, seems like a paintball field setup with a "your gonna die sniper position" on the crane. Perhaps just place some buildings and let the players deal with the barricades / walls.

    -more guns to buy from gunshop

    -helicopters in realistic locations

    - level up system: very nice! I've noticed how the lvl bar goes up by the second. Could you change this to per minute or per 10 minutes? I'd really like the leveling system, but I think it should be harder to earn so it makes it that more valuable.

    for that is about it, at least for now or until I can think of something else..

    Again this was a great mission, so don't feel like I'm trashing you. I am really looking forward to your updates.


  8. Very good work! This mod is amazing.

    I have a problem with the resolution and the cell phone number not showing. Here is a screen shot: http://imgur.com/BRm0jfP

    In my native resolution I cannot see the number, however while changing the interface size I am only able to see half of the number which makes it very hard to read. This occurs for every lower or higher resolution I try. I hope you can fix this since I cannot utilize this mod while this problem is still current.

    resolution:

    1804x1014

    (using a 48" tv as a monitor)


  9. I hope this is in the right topic...

    I have a good, Time Saving question, if answered..

    I've placed 889 blocks onto a map each individual block is named

    "h", "h_1", "h_2"......."h_889".

    This is only half the problem, I must now type each block's

    name into a .sqf call function which is:

    null = [["h","h_1",......."h_899"],[4,2,100],[5,2,100],[1,1,100],[1],[2],[1,2],[0,0,400,EAST,TRUE,FALSE]] call EOS_Spawn;

    Yes this is EOS we are dealing with.

    My question is: Instead of typing all those names, is there a way to generate them so I can save time?


  10. Great work! Big improvement and love the additions. two Questions:

    1: I'm very big on realism. IS there a way to remove the names above the head on players / AI? I've placed the interaction module and set the value to 0, but the name will still appear.

    2: With the map tool, is there a way to make it smaller so we can use the ruler to mark an 8 digit grid? It's almost as if the map tool is too big.

    Again, very good work! I am going to implement this into my server on my next reboot.


  11. ;2744176']Fr33d0m you should link all dependancies of your mission on OP/description... it needs ALIVE and CSE and other addons I couldn´t read cus the error listing was huge... just a headsup ;)

    [Edit: the armaholic page lists the dependancies as well as your online manual... but as a good measure' date= you should list them here too, it wouldn´t hurt lol... and there´s a MANW version all vanilla? Link it here, please =)

    cheers![/quote]

    Jusy FYI, there was a mod requirements section in the readme. However there was none easily viewable to the average player, before downloading, which means most people will have a hard time. Glad you fixed it already..


  12. Downloading now, looks very nice and am excited to see this! I'll report back my experience afterwards..

    -edit-

    Looks great and working well. I managed to find the server that was running it.

    Perhaps you can add the ability to add backpacks so players may purchase, so we can carry explosives for missions. Other than that during my short play time I did not find any errors or serious FPS issues.

    Great Work!


  13. After attempting to add another item to the market, in this case a offroad, I failed at doing so. This is what I did.

    The end result is purchasing a DAR_M1151 for $70k instead of my $32k offroad. Theoretically it should have worked. What am I missing?

    here is a pastebin of the entire file:

    http://pastebin.com/6YTE7ZRr

    //Cars and Trucks

    HunterUnarmed= 470000;

    HunterHMG= 500000;

    HunterGMG= 520000;

    HEMTTcov= 125000;

    HEMTTopn= 90000;

    BATV= 7500;

    COffRoad= 32000; ------------------------Added at end of list

    // Handle Wheeled Vehicles

    case 17: { ------------------------Added case 17 at end of list

    _prat = rating player;

    if ((B_defensebudget< COffRoad) OR (_prat < B_Mlimit)) then {hint format ["You do not have sufficient rating (Min Rating %1) or money (Costs $%2) to do this.", B_Mlimit, COffRoad]}

    else

    {_MATV= "C_Offroad_01_F" createVehicle (getMarkerPos "vehspawn");

    _MATV setVehicleLock "UNLOCKED";

    B_defensebudget= (B_defensebudget-COffRoad);

    publicVariable "B_defensebudget";

    B_totalcost= (B_totalcost+COffRoad);

    publicVariable "B_totalcost";

    hint format ["You have purchased an Civilian Offroad for $%1", COffRoad];

    [] call doBudget; [] call DoTotal;

    };

    };

    //Add Wheeled Vehicles to Main List

    _index7 = lbAdd [1500, "Civilian Offroad - $32,000.00"]; ------------------------Added _index7, after BATV, I made sure to rename every index afterwards in order to prevent doubles.


  14. Really great work! I love this script.

    Do you have plans to implement a recruitment market?

    Until then i'm using a simple reinforcement script, I'd rather pay money from my defense budget to gain AI.

    BTW, using the method:

    BSandbag= 150;

    //Sandbag

    _banker addAction ["Buy Sandbags- $150.00",

    {_prat = rating player; if ((B_defensebudget< BSandbag) OR (_prat< B_Mlimit)) then {hint format ["You do not have sufficient rating (Min Rating %1) or money (Costs $%2) to do this.", B_Mlimit, BSandbag]} else {_MATV= " Land_BagFence_Long_F" createVehicle (getMarkerPos "itemspawn"); B_defensebudget= (B_defensebudget-BSandbag); publicVariable "B_defensebudget"; B_totalcost= (B_totalcost+BSandbag); publicVariable "B_totalcost"; hint format ["You have purchased a Sandbag Set for $%1", BSandbag];}}];

    Does not work with adding new items to the script. Your format is different, probably because of the new update.

    I have lots of things I would like to add, but cannot use your previously described method.

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