Robertqx
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Everything posted by Robertqx
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Hey. Just like to say I really love the game despite its current problems. I do think there's a problem in gaming with devs taking their communities for granted though, and hope that isn't happening here. Anyway, I was wondering about fast ropes for helicopters? Sometimes it can take while to land, and you can't really land on rooftops, which is where fast roping would come in. Any thoughts on that?
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Hey, I'm really enjoy Arma III a lot (though I do still wish we could get a few developer designed PvP modes). I love the comprehensive list of items you can outfit yourself with, however, I'm wondering where the flash-bangs are? I think these would really help in certain firefights in the city as well as room clearing. It seems a bit of a glaring omission TBH.
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So (I'm assuming this happens to everyone), when you enter or exit a vehicle (helicopter, transport to truck, quadbike, etc.), your firing mode automatically resets to semi-automatic (single bullet) regardless of where you've set it prior to this. I believe the sniper scope does the same thing in terms of range. This is problematic because you can be driving around in the quadbike and then happen upon an enemy, and eject quickly only to be stuck with semi-automatic mode while they are unloading on you at full auto. It is also annoying because if you forget to switch it each time you get in and out of a vehicle, you may be stuck in semi-auto mode when you think you're in full auto. Any way to get this to the attention of BIS (or will posting here do so)?
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Did you even read what I wrote? He hits the safety before going into the vehicle. Then he exits the vehicle, and selects a firing mode. Every time he selects a firing mode, he chooses semi-automatic, regardless of what the setting was prior to entering the vehicle. That to me is a glitch. There is no logical reason for the character to select semi-auto over another firing mode upon exiting the vehicle. The choice that makes the MOST sense is the setting that was set prior to entering the vehicle. So if the setting was fully automatic prior to entering the vehicle, the avatar should pick that setting again upon exiting the vehicle. Nothing else makes more sense unless someone can cite something that says real soldiers always select semi-auto after exiting a vehicle.
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That makes sense, BUT: Why wouldn't your soldier / avatar upon exiting a vehicle, switch the fire selector back to where he wanted it to be (as in, back to where it was set prior to entering the vehicle). That to me makes as much sense, if not more than having the avatar automatically switch it to semi-automatic regardless of the previous setting. Also, that still doesn't explain why the scope resets the range every time you enter and exit a vehicle, which is almost certainly a bug / oversight.
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I can't even login to that site. I tried with my username and password from here and it didn't work, and then I made a new account, confirmed it through email, and it still doesn't work.
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What's up with new players not wanting the game to be realistic anymore?
Robertqx replied to progamer's topic in ARMA 3 - GENERAL
I only came to Arma because it is different from the arcade shooters, and has a much more sophisticated player base. -
It also happens even when you just change weapons, like from rifle to pistol to rifle. The firing mode is always reset back to semi-auto... this isn't realistic and it is surely a glitch / oversight.
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I like it. How do we vote?
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THE AMD R9 290X is now the NEW champion for ARMA3 with @_@ performance at all res!!
Robertqx replied to wasserkool's topic in ARMA 3 - GENERAL
I have a pretty nice system (3770k @ 4.6, 16 gb of 2400mhz GSkill, 840 Pro), but I just can not justify spending 550 dollars to get 12-15 more frames in the one video game I do play (Arma III) over my current card (7950). -
As someone who recently left Battlefield after playing for 8 years (Battlefield 2 had been one of my favorite games, but I didn't really like BC2 and hated BF3), I can't emphasize this enough. The Battlefield community is AWFUL. I mean horrendous. You kind of have to visit the Battlelog forums to understand what I'm talking about (many people on those forums will say the same). It is full of young, (honestly IMO) often vile adolescents and 20-somethings who want instant gratification, like looking down on people who don't buy "Premium," want EVERYTHING nerfed to a comfortable level, get off on "points" ("Headshot bonus! etc.) in games that aren't really meaningful and immersion breaking, have no interest in strategy or tactical or realistic gameplay, want markers indicating where all players on all teams are, permanent scope glare on sniper rifles, etc. The Arma community is in many ways everything the Battlefield / CoD communities are not. Where Battlefield players run from intellectual complexity and difficulty, the Arma community embraces it. I REALLY would not want this to change.
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Nice, this is an outstanding list. Not sure why my thread on tactics got deleted, but yeah, probably because of all the arguing that was going on in there. Thanks for reposting the list.
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Well if they think it is important / realistic enough for VBS, maybe they could get it to Arma as well?
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Make / Add local vegetation to your own Ghillie Suit? And cut grass / branches?
Robertqx posted a topic in ARMA 3 - GENERAL
I think a neat feature to add would be the ability to add local grass / bushes / vegetation to your own ghillie suit. Real snipers do this and it may not be terribly difficult to implement. I think it would be awesome to set up in a cluster of bushes, for example, and be able to add twigs / grass to your ghillie suit to blend in more effectively. Also, real snipers (or anyone) are able to cut grass / branches to clear line of sight to a target ... we should have the option of having a knife / implement to cut away vegetation to clear grass if necessary. Most likely not hard to implement and much more realistic. -
Make / Add local vegetation to your own Ghillie Suit? And cut grass / branches?
Robertqx replied to Robertqx's topic in ARMA 3 - GENERAL
You may want to check your spelling before you start with the "stupid" comments. For example, "affect" is the correct term to use in your sentence: "...cause (apostrophe) the lighning (spelling) at higher distances doesnt (apostrophe) effect (affect) the ground..." Anyway, I think at the least the ability to remove foliage would be very helpful and not overly specific. This is a simulation game, right? You shouldn't have to move your position as a sniper because a few blades of grass or twigs are obstructing your view. Also, adding foliage to your ghillie suit would add to the realism and may help in closer distances regardless of what the engine does at longer distances. -
5th Special Forces Group Public Nights
Robertqx replied to kylejtown's topic in ARMA 3 - MULTIPLAYER
Is this PvP or PvAI? -
Again, fast ropes don't HAVE to be used to deploy troops. However, real militaries have the option of using fast ropes and do, and so should we, IMO (along with flash bangs). You cannot land helicopters in the middle of cities much of the time, or on rooftops (some / most), but you CAN fast rope into these areas. Fast roping may not be optimal in all situations, but between not being able to deploy in that area period, and being able to deploy with fast ropes, obviously it is better to have fast ropes.
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Well, at the very least it would be more realistic. And as stated, I think it would allow troops to be able to deploy on rooftops and other places where the helicopter can't easily find a landing spot (in the middle of cities for example).
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Yeah, that looks like what we need. Would not only help helicopters deploy without landing but also will allow troops to land on rooftops.
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At what moment did you realize the magnitude of these games?
Robertqx replied to iceman77's topic in ARMA 3 - GENERAL
When I first really began to play the beta (new to Arma) and realized the scope and size of the islands, as well as the significant potential of the game, the level of complexity and amount to explore. -
Well I was on the dev build in the beta but I'm now on the full release version which not only is supposed to be the most stable but also has all the servers. It froze for me at least six times yesterday, either when a lot was going on at once or when I had alt-tabbed out of the game. That didn't happen in the 1.0 version. Just a friendly but insistent FYI to BI
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Again, I will state that I really like Arma III a lot, and enjoy the heck out of it when I play. However, it has been freezing for me a lot (as in, at least six times in one day) after the patch, when it didn't do so before. When the mod that locked the last thread says it's "the minority" who are experiencing this, I say how exactly do you know that? It's not too much to ask that when I pay good money for a product that it works.
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I really like the game but the most recent patch has caused it to crash frequently, when that did not happen prior to the patch.
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I've noticed this on many forums. People telling other people who also paid for the game to "keep their criticism to a minimum / do it somewhere else / do it in a limited space." Sorry, I don't mean to be rude, but that isn't the way it works. These people paid for the game just like everyone else, and they should be able to voice their views, whatever they are. There shouldn't be favoritism in favor of only positive postings.
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Disapointed with the FULL RELEASE content (re-made)
Robertqx replied to Tyl3r99's topic in ARMA 3 - GENERAL
I think the above attitude represents a general "fed up" attitude on the part of consumers with the gaming industry. Games being remade on the same engine Released unfinished and full of bugs (In other games) high priced DLC content just to make the game complete I really like Arma, but I think there is a general distrust of developers, and to be honest, a game should be released in a complete and working form. I mean, how about we start paying for a game the same way they give it to us? If the game is only 60% complete, I'll give them 60% of retail to play it. Once they complete 100% of the game and have it in working order, they'll get the rest of the money for it from consumers. If that were the case I bet we'd start seeing a lot more completed, bug-free games a lot faster. Whenever you can do half the job for the full price, most people will just do half the job. I know, I'm in a biology lab right now and half my group is content to just sit back and let me (and another student) do all the work and they don't care a bit about the added pressure that puts on us... but they enjoy those As my hard work has earned them, I'm sure. Anyway, point is that I think people tend to only work as hard as they have to. And if devs can release unfinished games and still make a lot of money, they will. The only thing preventing that is consumer pushback.