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Everything posted by hololand
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terrain Vortorsk Terrain
hololand replied to crazy mike's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You're welcome. -
Heyo, I hope this is the right topic area. I am working on a little project and it would help me tremendously if you could add your vote to this and share with your friends. I will post you up when my project is complete :) Where Should Arma Be Relased? http://www.strawpoll.me/11657718/r When Should Arma 4 Be Released? http://www.strawpoll.me/11649420/r
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I think that Project Argo is a fantastic opportunity for you to test and work on the enfusion engine with real player feedback. Have you any plans to utilize the enfusion engine for Project Argo?
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Well its a good thing mine wasn't taken then.
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If this is in the wrong place can a mod move it. I am making a simple model to mod into Arma however I just cannot get any sufficient working help on how to do this. Everyone tells me something different. My mod folder (pre-compiled looks like this). My config is as follows. class CfgPatches { class hol_grenade { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class cfgVehicles { class Static; class hol_grenade : Static { scope = 2; model = "\hol_grenade\addons\hol_grenade"; displayName = "HololandNade"; vehicleClass = "junk"; }; }; After compiling if i peek with pboviewer the mod looks like this. My problem Is that whilst i get the option to spawn the object in the editor..... It is either non-existent or invisible. My best guess would be that the textures or model are simply not loading. But why? (It's worth noting I do not see the .rvmat in the compiled version? not sure if this is normal).
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I need two simple models ported to A3, I am willing to pay for the job. Just the mesh with texture should be peaceable in the editor... thats all. Contact steam : hololand http://steamcommunity.com/profiles/76561198016919170/
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This is my mod folder \barrier >data - barrier.rvmat - barrier_AO.paa - barrier_CO.paa - barrier_NOHQ.paa -barrier.p3d -config.cpp This is my .Rvmat //////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 5.24 //Produced on Sun Jun 05 22:44:32 2016 : Created on Sun Jun 05 22:44:32 2016 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class grenade : data\barrier.rvmat{ class StageTI { texture = "#(argb,8,8,3)color(0.5,0,0,0,TI)"; }; ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0.1,0.1,0.1,1}; emmisive[] = {0,0,0,1}; specular[] = {0.4,0.4,0.4,1}; specularPower = 100; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "barrier\data\barrier_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "barrier\data\barrier_as.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage5 { texture = "barrier\data\barrier_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(4.74,0.36)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_land_co.paa"; uvSource = "none"; }; //}; This is the bug
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A2/A2:OA beta CorePatch 01.03.2016
hololand replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Can we please stop breaking mods? It is literally killing what remains of the community. -
Substance Painter to create the RVMAT textures?
hololand replied to [email protected]'s topic in ARMA 3 - MODELLING - (O2)
Could you perhaps explain how you set that preset up? -
Substance Painter to create the RVMAT textures?
hololand replied to [email protected]'s topic in ARMA 3 - MODELLING - (O2)
Well at the time this was the only link the came up. And the BI tutorials are absolutely useless. -
Solved : Was an issue with the textures in the .p3d, They were calling some random wierd ones. Also a simple coding error with the "" when calling the model. Here is the finished result for anyone interested :), (I scaled it up so you can see it better) http://steamcommunity.com/id/hololand/screenshot/259336014262609180
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I am at the point where I will literally pay somebody to either show me how to do this or to just do it.
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Still no luck. I have moved to a bit better folder management. Mod folder Desktop\hol_grenade > data > config.cpp > hol_grenade.p3d Inside data is the same as in the original post. My config is now class CfgPatches { class hol_grenade { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class cfgVehicles { class Static; class hol_grenade : Static { scope = 2; model = "\hol_grenade\hol_grenade.p3d""; displayName = "HololandNade"; vehicleClass = "junk"; }; };
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I changed this, with still no luck. Would you like me to upload the mod folder? see if you can find the problem?
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Addon builder error - 1073741819
hololand replied to sergey_vally's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Nice to see more fantastic support the from the A3 modding community. I too have this problem. -
Substance Painter to create the RVMAT textures?
hololand replied to [email protected]'s topic in ARMA 3 - MODELLING - (O2)
I too would like help with this. Its a shame at how little support the A3 community can offer aspiring modders at times. -
A2/A2:OA beta CorePatch 01.03.2016
hololand replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Perhaps this corepatch yes, I am talking much longer a ago. When the dispersion was even less. To compensate for the lack of damage (especially against vehicles), could you possibly reduce it to 0.0010. -
A2/A2:OA beta CorePatch 01.03.2016
hololand replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
m134 accuracy in a LB, https://www.youtube.com/watch?v=OlEX26E3veo Just a note; The accuracy is the same at 2000 / 4000 RPM, but both are still to low in my opinion. Given that IRL they are much more powerful. The combination of low power and low accuracy makes them worse than they once were. They used to have same power more accuracy which was fantastic. At 1000m I used to be able to take down an enemy with a single burst of a few shots. Now i must spray untill one of the random bullets hits him. This makes life especially difficult when trying to take down jets with the LB... Especially in the A-10 as shooting the pilot out is no longer a viable option. -
A2/A2:OA beta CorePatch 01.03.2016
hololand replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Yeah I will upload a video fairly soon. I rarely use 2000 rpm but am sure 4000 is less accurate. -
A2/A2:OA beta CorePatch 01.03.2016
hololand replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Not sure what has happened to the M134 on the LB but it is disgusting now at 4000rpm. The damage is the same whilst accuracy has drastically decreased. Either increase the damage or revert the accuracy please. A large amount of people on the servers I play are complaining about this change. -
I believe all vehicle mounted guns with optics have this issue. I have had it in most vehicles in the game. It is also present in A3.
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Also: the SU34 is not the most effective and expensive jet in A2 :D. It may have more weapons but that does not account for the horrible cannon, the high stall speed and the terrible manouverability. I will challenge that if you care to hop onto an armory server with me...
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In a vehicle, Only when entering gunner optics it happens for me. and its when using right mouse button I find. However it may be + aswell but i have not noticed with that.
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Please fix the bug where holding zoom while switching to first person fixes you into full zoom and you cannot zoom back out. Please increase the damage to vehicles done by the m134's on the AH6 Please decrease the burst size on the av8b (or allow single shot functionality), Thankyou!