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hololand

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About hololand

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    Lance Corporal

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  1. hololand

    Vortorsk Terrain

    You're welcome.
  2. Heyo, I hope this is the right topic area. I am working on a little project and it would help me tremendously if you could add your vote to this and share with your friends. I will post you up when my project is complete :) Where Should Arma Be Relased? http://www.strawpoll.me/11657718/r When Should Arma 4 Be Released? http://www.strawpoll.me/11649420/r
  3. hololand

    Ask us anything!

    I think that Project Argo is a fantastic opportunity for you to test and work on the enfusion engine with real player feedback. Have you any plans to utilize the enfusion engine for Project Argo?
  4. hololand

    Modding issue.

    Well its a good thing mine wasn't taken then.
  5. This is my mod folder \barrier >data - barrier.rvmat - barrier_AO.paa - barrier_CO.paa - barrier_NOHQ.paa -barrier.p3d -config.cpp This is my .Rvmat //////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 5.24 //Produced on Sun Jun 05 22:44:32 2016 : Created on Sun Jun 05 22:44:32 2016 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class grenade : data\barrier.rvmat{ class StageTI { texture = "#(argb,8,8,3)color(0.5,0,0,0,TI)"; }; ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0.1,0.1,0.1,1}; emmisive[] = {0,0,0,1}; specular[] = {0.4,0.4,0.4,1}; specularPower = 100; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "barrier\data\barrier_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "barrier\data\barrier_as.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage5 { texture = "barrier\data\barrier_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(4.74,0.36)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_land_co.paa"; uvSource = "none"; }; //}; This is the bug
  6. Can we please stop breaking mods? It is literally killing what remains of the community.
  7. hololand

    Substance Painter to create the RVMAT textures?

    Could you perhaps explain how you set that preset up?
  8. hololand

    Substance Painter to create the RVMAT textures?

    Well at the time this was the only link the came up. And the BI tutorials are absolutely useless.
  9. hololand

    Modding issue.

    Solved : Was an issue with the textures in the .p3d, They were calling some random wierd ones. Also a simple coding error with the "" when calling the model. Here is the finished result for anyone interested :), (I scaled it up so you can see it better) http://steamcommunity.com/id/hololand/screenshot/259336014262609180
  10. I need two simple models ported to A3, I am willing to pay for the job. Just the mesh with texture should be peaceable in the editor... thats all. Contact steam : hololand http://steamcommunity.com/profiles/76561198016919170/
  11. hololand

    Modding issue.

    I am at the point where I will literally pay somebody to either show me how to do this or to just do it.
  12. hololand

    Modding issue.

    Still no luck. I have moved to a bit better folder management. Mod folder Desktop\hol_grenade > data > config.cpp > hol_grenade.p3d Inside data is the same as in the original post. My config is now class CfgPatches { class hol_grenade { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class cfgVehicles { class Static; class hol_grenade : Static { scope = 2; model = "\hol_grenade\hol_grenade.p3d""; displayName = "HololandNade"; vehicleClass = "junk"; }; };
  13. hololand

    Modding issue.

    I changed this, with still no luck. Would you like me to upload the mod folder? see if you can find the problem?
  14. If this is in the wrong place can a mod move it. I am making a simple model to mod into Arma however I just cannot get any sufficient working help on how to do this. Everyone tells me something different. My mod folder (pre-compiled looks like this). My config is as follows. class CfgPatches { class hol_grenade { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class cfgVehicles { class Static; class hol_grenade : Static { scope = 2; model = "\hol_grenade\addons\hol_grenade"; displayName = "HololandNade"; vehicleClass = "junk"; }; }; After compiling if i peek with pboviewer the mod looks like this. My problem Is that whilst i get the option to spawn the object in the editor..... It is either non-existent or invisible. My best guess would be that the textures or model are simply not loading. But why? (It's worth noting I do not see the .rvmat in the compiled version? not sure if this is normal).
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