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pro

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Everything posted by pro

  1. Hi and good evening gents and ladies. Is there a way around so dropping crates with ammunition and weapons are made easier? As it stands now, I end up spending 30 minutes enabling each type of weapon with accessories before dropping it to the ground. Yours Pro
  2. Hi and good evening gents and ladies. Is there a way around so dropping crates with ammunition and weapons are made easier? As it stands now, I end up spending 30 minutes enabling each type of weapon with accessories before dropping it to the ground. Yours Pro
  3. Hi Tried searching on forums and google, but I gave up on that and want to try out here. Question: What do I need, too make a multiplayermission using Zeus? Simply question :( Yours Pro
  4. pro

    [Q] Zeus Multiplayer

    And that's why I love these forums. Thanks for the help :) Yours Pro
  5. Quick question, is this a client or serverside addon?
  6. Looks good, been waiting for a mod like this in ages. Would like to see pictures with a more lightened surroundings if possible, all was bit dark.
  7. I was found of the Civilian module back in Alpha, added a nice touch with people walking around and/or driving around in the streets. So it would be really nice if BI could add it back again, this is a military game that are going for realism, but you can't have realism without adding the civilian aspect in an area of operation. (Red card and so on) Worried over performance issue? Add a simulation manager that disables it before you enter the area, and you're set.
  8. Hi When I die and hit the "Load" button I enter what I call a sleepmode...all I can see is nightime with some stars and trees swaying in the background. Really frustrating as I have to start all over again. Any solution? Except the obvious one, don't die. Yours Jonny
  9. Over 100 views and no one can give a solution for this..am I being unclear or?
  10. pro

    How do I make new units?

    You want to make new factions then BluFor, opFor and independent and overall new units? You need to be more precise mate :)
  11. Dslyecxi's Gear Menu v1.3 in Steams workshop. You can also load up your person in the editor as a player, press preview and then hit ESC and choose Configuration that are located in the extra window that popups. Although I would advise you to use Dslyecxi's Gear Menu v1.3 as you can "Copy to clipboard" making it all in textbased. Jonny
  12. pro

    Speed Of Sound

    We've encountered a problem that may be caused by speed of sound. It seems that longer We play the less fps we get and it's maybe caused by the speed of sound package. Also, it seems that it also alters the sightings on the Pawnee (armed hummingbird) My DAR-Rockets have a different landingpoints then my aimingsights and i'm standing still. Would it be possible on a confirmation on one of these? The pack is great and We effin love it, but if causes the named problems above we have to stop using it. Yours Pro
  13. pro

    Speed Of Sound

    As I thought, thanks for the information and confirmation.
  14. pro

    Speed Of Sound

    Sounds are amazing except for the vehicle horns, a small Sportsback sounding like a big ass boat :) On the sidenote, this is a clientside mod same as st_hud? Let's say I host a server and run the soundpack, do the other ones connecting to my hosted server need the pack to be able to fully connect and play? Yours Pro ---------- Post added at 18:10 ---------- Previous post was at 18:07 ---------- Remember that there are metallic parts moving at highspeed inside a weapon so the metallic sound is right on spot. Do remember that being near someone who fires is not the same as firing, you hear the other sounds better when you have your ear near it.
  15. pro

    TMR Modular Realism

    Even if you can not hold a heavy machinegun that does not mean someone else can't. It is possible to "spray&pray" with a LMG, but with the loss of accuracy, great for supressing fire and at any point a LMG usually have heavier rounds that would cause greater recoil.
  16. pro

    TMR Modular Realism

    Hi I will add my constructive criticism torwards TMR. It is a great addon but not a "must-have" for the milsim community as I see it and reasons are that some of the optics are not real at all, and I have aimed down alot of sights during my 7 years serving. Few pointers- Scope sway - They do exist and there is nothing you can do about it. For me playing with an TrackIR 5 I find it natural to be able to aim down sight and turn my head around, scanning the sector, although not in magnified mode. Illuminated Sights - Depends on the maker and producer of the sights if it's there or not, new optics have it integrated while older ones does not if it's not a special producer/maker/brand. The "jerk" - When a gun fires it will jerk towards you and you will lose sight of the target for a brief second, you would need a mounted rifle for it being so stable that your eye and sight alignment are still. Therefor they have introduced the double-tap that fires 2 rapid rounds towards the centre mass of a body, one in chest and one in head (optimal hit) I can agree that the normal standard optics may need improvement, but not the same direction as TMR are going. If your sight does not have an illuminated cross then swap optics or close in for a close-kill with a pistol. My AG-3 did not have any illuminated iron-sight ;) My few cents, and before you flame me, this constructive criticism is ment towards those who want to make it realistic. Good job and a good effort as been made so far, keep it up, but remember not to make it into a "console optic package". Yours Pro
  17. If someone needs an voiceactor with scandinavian accent i'll do some :)
  18. Just a fast question, as I could not find a class cfg file does this means I have to open and create a new one called vechicles.cfg? Did not see a execVM in there so it made me wonder on where and how to make it. Thanks in advance... Jonny
  19. Hi checked Google for this one and no luck. I am looking for a short "guide" on the modules, Show/Hide. I am using UPS (Urban Patrol Script) in several areas and to avoid too much hassle with FPS I need to have a show/hide modules on the groups that are within the UPS Marker. I did this before but have totally forgotten the setup and got none the wiser reading the info tab about the module itself in the game. I am not looking for any scripts, just a short explanation on how to get it to work with the modules, eventually drop the UPS and use Dynamic Patrol/Spawn modules instead and use the show/hide module on the Skirmish.init..if possible. Thanks in advance! Jonny
  20. Great thanks! Figured it out myself after few hours of fumbling around, ended up with a trigger that got activated once Blufor entered the area, synced groups TLs with show and hide with the trigger synced to show. :) Jonny
  21. Same problem here with my mission where my JTAC lose all support after spawn, biggest problem is that he is alone.
  22. Hi Thanks for a great addon for the community, it's really helpfull for a on the run mission. First - Is there any way around having what you make, saved over in a .sqm file so you can work with it in the editor? For me it's useless as I am a mission-maker for my clan, but the tool have alot more potential if you could merge the MCC files into a .sqm file. Second -There is one thing that annoyed the crap out of me and that is that you can not see which direction an object is facing, i.e a FOB. I admit i'm a perfectionist but having some clue on which way the FOB is turning would be very nice, the Arrow is not corresponding well with the actual layout once you press space. You can do it with smaller objects, like cars and such..why not with larger objects suchs as FOBs? (example - I want the FOBs entrance to be faced towards a road, I placed the pointy arrow at the line of the road and the FOB spawns having the road going through the FOB ) Keep up the great work! Yours Jonny
  23. Feel free to announce the stresstest and I'll let my community know and see if I can round up some people for the test.
  24. I got a question.. Does the server handle the massive amount you are hoping for? forgot to see how many that can be on each side when I was playing, but say if you have 10 on each spot, x3, you end up with 30 players running around including AI on the different timed events. What conserns me is the FPS drop, i was roaming at 35+ FPS, which is good for me on a almost empty server.
  25. Played it, liked it. Good fps also and yea, some good potential here.
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