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Rollirouland

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About Rollirouland

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  1. Hey guys, i have this script to count the kills on my King of Hill Arma3 Server. if (isServer) then { _unit = _this select 0; _killer = _this select 1; //only real kills if (isPlayer _unit && isPlayer _killer) then { //no selfkill if(getPlayerUID _unit != getPlayerUID _killer) then { //teamkill if ((faction _unit) == (faction _killer)) then { //["tk","displayMessage",_killer,false] spawn BIS_fnc_MP; } else { if (_killer isKindOf "Man") then { player_stats_add = [100,1,0]; owner _killer publicVariableClient "player_stats_add"; } else { player_stats_add = [100,1,0]; _crew = crew _killer; {owner _x publicVariableClient "player_stats_add";} forEach _crew; }; player_stats_add = [0,0,1]; owner _unit publicVariableClient "player_stats_add"; }; } else { player_stats_add = [0,0,1]; owner _unit publicVariableClient "player_stats_add"; }; }; }; Now i tried to install a revive script.... First i tried BTC revive but i got problems there to get the virtual gear back after reviving. Next i tried Farooq's Revive (http://forums.bistudio.com/showthread.php?155989-Farooq-s-Revive) but the problem there is, that the player is unconsious after the death and the Killsystem never counts the kills. So i think I only need to change some stuff in this script so an unconscious player is counted as a kill but i have no idea what to change exactly, i hope you can help me maybe. Greetings Rolli
  2. Is there any possibility to add a Ghilliesuit to any other unit then the Marksmen? thx for helping :)
  3. For every vehicle _x i have to fill in my vehicle name, right? { unassignVehicle heli; _x action ["EJECT", heli]; sleep 0.4; } foreach crew chopper; (heli is the name ;) i filled in in the trigger "on akt" but nothing works-.- still thanks that you help such a newbie ;)
  4. can you explain me what i have to do with this code and what i have to fill in :) I always fill up the passenger seats with that : {_x moveInCargo <VEHICLE>} foreach units <GROUP>; i think this is ok so? i only want to bail out this group at a certain point on the map thx that you help such a newbie :)
  5. My plan is it to bail out a AI-crew out of a chopper. I already gave them the parachute via script but i dont get it how to get them out of the chopper if the chopper moves about the trigger. Thx for answers :)
  6. Rollirouland

    SP/ Full AI Vehicle

    Before I open a new Thread just a second small question :) Is there any possibility to give a "find cover Waypoint" or something similar?
  7. Rollirouland

    SP/ Full AI Vehicle

    yes, my plan was it to get a full manned rescue boat and youre script solves the problem :) thank you both
  8. How can i get a full manned boat (or other vehicle) into the Editor without waypoints.
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