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Ser_Charles

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Everything posted by Ser_Charles

  1. Ser_Charles

    No entry?

    class RscText { type = CT_STATIC; idc = -1; style = ST_LEFT; colorBackground[] = {0, 0, 0, 1}; colorText[] = {1, 1, 1, 1}; font = FontM; sizeEx = 0.04; h = 0.04; text = ""; }; class My_BlueText : RscText { colorText[] = {0, 0, 1, 1}; x = 0.1; w = 0.4; }; class My_Dialog { //... controls[] = { My_Text_1, My_Text_2 }; class My_Text_1 : My_BlueText { text = "Line 1"; y = 0.2; }; class My_Text_2 : My_BlueText { text = "Line 2"; y = 0.25; }; }; I defined those classes of UI in description.ext under the class "rscTitles", which is copied from arma wiki, But it reports an error says "no entry..." What does that mean?
  2. Ser_Charles

    No entry?

    Thanks a lot, again.:) Now I find the problem, maybe. I transfer the code "cutRsc" to Init.sqf from the initialization of player unit, and then the GUI shows. I don't know why but perhaps it is because the initialization of units is too early?
  3. Ser_Charles

    No entry?

    Wow, thanks a lot. And, What is GUI editor? Is it built in Arma3? I haven't seen it anywhere in Arma3.
  4. Ser_Charles

    No entry?

    And I have tried some other codes given by arma3 wiki, also not working:( like: class MyHelloWorldDialog { idd = -1; // set to -1, because we don't require a unique ID movingEnable = true; // the dialog can be moved with the mouse (see "moving" below) enableSimulation = false; // freeze the game controlsBackground[] = { }; // no background controls needed objects[] = { }; // no objects needed controls[] = { MyHelloText }; // our "Hello world" text as seen below: duration = 1e+1000; class MyHelloText { idc = -1; // set to -1, unneeded moving = 1; // left click (and hold) this control to move the dialog // (requires "movingEnabled" to be 1, see above) type = CT_STATIC; // constant style = ST_LEFT; // constant text = "Hello world"; font = FontM; sizeEx = 0.023; colorBackground[] = { 1, 1, 1, 0.3 }; colorText[] = { 0, 0, 0, 1 }; x = 0.8; y = 0.1; w = 0.2; h = 0.05; }; }; Still nothing shown on the screen. ---------- Post added at 03:42 ---------- Previous post was at 03:41 ---------- Thanks.
  5. Ser_Charles

    No entry?

    And what is the default arma3 font? FontM seems does not exist in arma3. ---------- Post added at 03:20 ---------- Previous post was at 03:17 ---------- I have tried but Still nothing shown on the screen.
  6. Ser_Charles

    No entry?

    Thank you all guys above, I have modified my class, and there is no error, but there is no control shown on the screen now... This is what I have modified: class rscTitles { class RscText { type = CT_STATIC; idc = -1; style = ST_LEFT; colorBackground[] = {0, 0, 0, 1}; colorText[] = {1, 1, 1, 1}; font = FontM; sizeEx = 0.04; h = 0.04; text = ""; }; class My_BlueText : RscText { colorText[] = {0, 0, 1, 1}; x = 0.1; w = 0.4; }; class My_Dialog { //... idd=-1; fadein = 0; fadeout = 0; duration = 1; controls[] = { My_Text_1, My_Text_2 }; class My_Text_1 : My_BlueText { text = "Line 1"; y = 0.2; }; class My_Text_2 : My_BlueText { text = "Line 2"; y = 0.25; }; }; }; And in the initialization of a certain Unit I wrote: cutRsc ["My_Dialog", "PLAIN", 1, false];
  7. Ser_Charles

    No entry?

    I see now! Thanks.
  8. Ser_Charles

    No entry?

    I just copied your code into my description.ext, still the same error. I am thinking the problem may not be caused by these codes but others. BTW, what is GUI editor? ---------- Post added at 15:53 ---------- Previous post was at 15:51 ---------- No entry 'mymissionroot\description.ext/rscTitles/My_Dialog.duration'.
  9. Ser_Charles

    Question about UI

    Thank you very much. This is just what I need!
  10. I want to create a UI for airplanes that shows if the gear is up or down. But I find when showing UI, players's control will be released and you cannot control a plane while the UI is showing. Is there any way to make the UI showing and don't affect the player? I mean, say, when you're flying an airplane, there is a sign showing whether your gear is up and down? ---------- Post added at 06:33 ---------- Previous post was at 06:31 ---------- For the record, I wrote a dialog class in description.ext, and use "createDialog" in a certain sqf file. Will Display make it different?
  11. How to submit a multiplayer game to the steam workshop? I've built a mission dedicated to multiplayer with mission editor inside the game. And then I use the workshop button in the editor to submit it. But eventually I find that it is actually submited as a scenario. Anyway, how to submit multiplayer missions to workshop?
  12. So that's how matters stand... It is my fault not to being patient and prudent, thanks~
  13. I want to show the NATO and CSAT flags on the screen, and because I don't know where these two flags' texture files are, so I downloaded one NATO flag picture and use Texviewer 2 to convert it to paa. Here are the problems: 1. The paa I convert from that NATO flag picture becomes a red one, but in Texviewer 2 it is absolutely blue; 2. Does anybody know where are these two flags' texture files are? Or how can I get the texture from those default flags?; 3. I used "cutText" to output the picture but it doesn't work, does anybody know how to output a rich text that includes a paa picture? THX~
  14. Ser_Charles

    About paa and richtext

    Wow, things become somewhat thorny at this point.:butbut: I'll study on this later, thanks again.
  15. Ser_Charles

    About paa and richtext

    How to output a structured text on the screen? I've used cutText, titleText, hintC and hint, only hint works when the text contains a picture. But hint only show little messages on the right top of the screen, which attracts little attentions, so I'd like to find a way to draw that picture in the middle of the screen.
  16. As easy as any scripting language.
  17. How to draw a progress bar on the screen? And how to show this bar to only certain players rather than all of them?
  18. The area of zone restriction itself seems to have no function, the true restricted area is the area of the trigger which is synchronized to it.
  19. Ser_Charles

    About paa and richtext

    Firstly thank your tips:) But, about the third problem, I do know the structured text, my problem is that I don't know how to output a text including given pictures to the screen, and I used "cutText" but it doesn't work anyway. My codes are akin to this: txt=image "\A3\Data_F\Flags\Flag_nato_CO.paa"; cutText[txt, "PLAIN", 2]; Anything wrong with my codes?
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