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Everything posted by CommuneCode
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I am looking and looking and haven't found any true links to get wasteland for singleplayer, even for arma 2 it would be nice to have. Anyone have any links to it? ---------- Post added at 20:42 ---------- Previous post was at 20:41 ---------- I know most people will say "you are a dumb***, the whole point of wasteland is multiplayer!" and it really isn't when you have a crappy connection and can't play arma online every second of the day.
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Is there a place where one can find the complete documentation for A3 modding? I've looked on the wiki and everything I found was either incomplete or nonexistent, or is it just a matter of extracting the game files and look at the configs and stuff?
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The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know, I just haven't updated any news for a while so I thought I would let everyone know I didn't have any time for anything. -
Hello, and welcome to the discussion for EVFM or Advanced Vehicle Features Mod. This mod for ArmA III will enhance many things about driving a vehicle in A3 that are either not there or are broken. Some of these features will include fogged up windshields in rain, turn signals, lockable doors and *movable windows *Maybe*. All these things are being discussed in this thread as this mod is just in the discussion stage. So, what do you think we should feature in a mod to make vehicles better? (Note, the features in the mod will be mostly aesthetic, handling and mechanics of the vehicles will not be changed). NEWS
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The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I haven't had much time to do anything, I have very limited internet access and school to do, so I can't do research or anything most of the time. -
Thanks, Savage.
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The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Been a day, no news. -
86 views, no answer?! Can anyone give me an answer?
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The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
NEWS: I have started assigning all the lights and the menu to functions, which will then be turned into modules when you have the mod loaded. -
The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know all of them work, I could find a way to remove the windows using a script. I'm not sure if there is a function to damage that type of vehicle part. -
The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have started to write the configs and doing some test packing, the actions menu is done and now all I have to do is write the code for the lights themselves, which is clearly going to take some time. I will post news as I get it. -
The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You can use lighting using SQF, that is easy if you know how to cast shadows and light rays and even easier if you made the engine yourself, but clearly I didn't make the RV engine. I have seen plenty of cool lighting effects done in ArmA III and even II, I'm sure I can make do. -
The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well you clearly don't know me, or the work I've done. What the hell is wrong with me being 16 and designing my own game? Is it because you didn't when you were 16? And for the record, I really could care less about what you have to say if you are going to be like that. If you don't want to help then leave, your pointless words are not needed. Also, since you are clearly better than me at EVERYTHING playing thread god up there, have fun with YOUR game, or wait? You're not making one you say? Weird. Raptor 6, this is not a request thread, I am just getting suggestions for it here. I do know how to make mods and scripts but I'm not going to sit here and say I'm the best at it. Doing the lights should be fine for me to release as my first full featured mod. -
The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes, they would I will try and add them. -
The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Indeed, it would. -
The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Both of your posts I see the point, the windows have states of up and down already in ArmA III I believe, if so that's how I intend to get them to work. The lights would definitely be something I would focus on if I can't get windows and windshield wipers. -
The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I watched the video (and actually understood a bit of it) but I don't think that I can do the retractable thing, I can't do modelling or animations worth anything. And I think to that using scrollwheel options would be best. Perhaps using the script to sense when you're slowing down to give you a turn signal option, and when it is raining give you a windshield wipers option. -
The Enhanced Vehicle Features Mod
CommuneCode replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks, I came up with the idea while playing Altis Life. It felt weird because I don't think its realistic enough yet. ---------- Post added at 04:04 ---------- Previous post was at 03:06 ---------- First question, to enable all the features like windshield wipers and turn signals, keyboard shortcuts or scroll menu options? -
Player Init line in Editor error "Type Script, Expected Nothing"
CommuneCode replied to CommuneCode's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh, never realized that, but that code has worked for me in the past, thanks for the tip anyways! -
Player Init line in Editor error "Type Script, Expected Nothing"
CommuneCode posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not an idiot, I've done this kind of thing before, started happening to me a couple updates ago on ArmA 3, really aggravating, I thought it was just something they would fix after the next update, seriously hinders my ability to do any good mission editing. Code is as follows, real simple. [] execVM "init.sqf"; -
Age on the Apply section not working
CommuneCode replied to CommuneCode's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - QUESTIONS & ANSWERS
ok thank you so much for fixing it, i will apply soon -
Age on the Apply section not working
CommuneCode posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - QUESTIONS & ANSWERS
I am currently 15 and will be 16 in July, I have put in my birthdate as my real one and the representative email box did not show up!? Yet when I put in the date but changed the year to 1997 the box did show up, but if I were born on that date that year I would be 16 already!? I would like to apply now to get my project voted up but I need to know how to fix it first. Thanks in advance for the responses. -
I would like to know how I get it on PC, have it on my Android and it crashes after I play to long
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I am very interested in entering the Make Arma not War contest, however I am 15 and will be 16 in a few months. At the time of my turning 16 if I register before hand can I drop my representative that I had to have had to enter?
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Age in the Rules.
CommuneCode replied to CommuneCode's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
Oh, well maybe I read wrong.