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Acriax

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About Acriax

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  1. Getting the same issue here. No clue what to do. ---- Edit: Alright, fixed so I don't get the halfa.paa error and ground textures now work. What I did was, instead of using p:\arma3.exe as buldozer executable, I set it to use steamapps\common\arma 3\arma3.exe instead. Also, copying the a3 folder over to the steamapps\common\arma 3 folder while still using p:\arma3.exe made the error go away, but the ground textures still didn't show up. I'm still getting the "no entry config.bin.cfgbuldozer" error whenever I connect to buldozer, but I don't know if that affects anything significant.
  2. I managed to override the animation states, so now I can atleast aim and fire etc above 100m, but the unit still changes his handling, so strafing gets disabled, adds altimeter and radial blur. Can all the official arma 3 functions, vehicles etc. be located in the Arma 3 addons and dta-folders as .pbo's, or is there stuff "hidden behind the curtains" so to speak, that we can't access (yet)? If I were able to unrap all the official files and convert the config.bin to .cpp's, I'd probably be able to find the logic for auto halo jumps pretty quickly using sublime texts find in files feature (given that it actually is specified in any of those). Is there any tool to unrap and convert the bins automatically?
  3. If I understand correctly, you might be looking for the "deflecting" variable/attribute for the ammo class being used.
  4. Hi, I'm attempting to create a small mod with jetpacks. Problem is, whenever the player gets above 100m up, HALO mode turns on, making him agile like a brickfilled bathtub. I've tried overriding bis_fnc_halo like so: bis_fnc_halo = compile preprocessFileLineNumbers "fn_halo.sqf"; That made calling "[player] spawn bis_fnc_halo;" from the debug console do nothing, but if I get above 100m I still get halo mode. I've also tried inheriting cfgMoveBasic and cfgMoveMaleSdr and replacing all the poses inside class ParachuteFreeFall : NoActions with the sub-100m fall-pose (AfalPercMstpSrasWrflDnon). Nothing seems to work. I've looked all over, but can't find where it checks if the player is above 100m and enables halo mode. If someone could offer some insight into this matter, that'd be awesome. Thanks!
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