Jump to content

EdAndrew95

Member
  • Content Count

    1
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About EdAndrew95

  • Rank
    Newbie
  1. Hello there, I'd like help. I am basically creating a musical instrument as a weapon which the player carries. Although I have the problem that the the firing audio starts playing in another instance when the musical instrument is 'fired' again, having horrible consequences when it's 'fired' several times. So I'd basically like to know if I can stop the currently playing firing sound before playing the firing sound again. Another idea is that I set this weapon to automatically reload, and have a reload time the length of the sound effect and it's magazing to have a count of 1. Meaning they cannot fie again until after the music has stopped/ There's nothing special about my config really. I'd like to know if this could be done in the config, or if I would have to use a script in game for this. And what the script might be please? Thanks a lot! - Ed
×