nkey
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Everything posted by nkey
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Check API: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions
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I have not script, but some API: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_isTeamSpeakPluginEnabled https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_getTeamSpeakChannelName https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_getTeamSpeakServerName
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Used with TaskForceRadio channel?
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Hm... Maybe it is somehow related to spam control in TS? (it prevent to N people to talk at the same time).
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Yes, I have such plan but have no any ETA on it... But I will make any fixes required to keep mod worked with updates of Arma/TS as fast as possible.
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Looks like no. But possible to make small addon to override some functions
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Cool thing!
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It is depends on distance?
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You could change meters value (TF_max_voice_volume) https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Variables
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both version shoud work fine together...
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[[YourHellivariableName,10000]] call r;
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Steam version not use userconfig. You could setup variable in server's userconfig. Or in you script, remove check for server (just set variable to clients locally)
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1) Yes, seems to be correct 2) player setVariable ["tf_voiceVolume", 0.0, true] 3) probably you need to publish variable to clients 4) seems fine, but need to be run on clients too
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tf_no_auto_long_range_radio=true player removeItem "ItemRadio"
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So, it is seems like Arma issue, right?
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https://www.dropbox.com/s/vp7lg3b0tz0u2xj/interference.Stratis.zip?dl=0
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No API yet in discord.
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Could someone please test - http://steamcommunity.com/sharedfiles/filedetails/?id=620019431 ?
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Check your server logs for errors.
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yep, just need to strip out userconfig somehow.. (as I know it is not supported)
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Oh.. It is not so easy... You need to put backpack in editor this some name and then use this name in scripts. But as far as I remember backpack will wrapped into GroundWeaponHolder, so you will need to run everyBackpack function to get backpack object. and then [_x, "radio_settings", "70.00"] call TFAR_fnc_setLrFrequency; [_x, "radio_settings"] call TFAR_fnc_setLrSpeakers; where _x is backpack object. Check fn_processSpeakerRadios.sqf in github repo for references.
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Sending - your transmit randge multiplied Receviing - range your receiving from multiplied
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We are playing with 100+ players in one channel without issues. Could you test to just move all players into one TS channel (without TFAR) and talk?
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Any errors in logs?
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Cool ;) Put 3 to sending and 0.333 to receiving.