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nkey

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Everything posted by nkey

  1. Check API: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions
  2. I have not script, but some API: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_isTeamSpeakPluginEnabled https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_getTeamSpeakChannelName https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_getTeamSpeakServerName
  3. Used with TaskForceRadio channel?
  4. Hm... Maybe it is somehow related to spam control in TS? (it prevent to N people to talk at the same time).
  5. Yes, I have such plan but have no any ETA on it... But I will make any fixes required to keep mod worked with updates of Arma/TS as fast as possible.
  6. Looks like no. But possible to make small addon to override some functions
  7. It is depends on distance?
  8. You could change meters value (TF_max_voice_volume) https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Variables
  9. both version shoud work fine together...
  10. [[YourHellivariableName,10000]] call r;
  11. Steam version not use userconfig. You could setup variable in server's userconfig. Or in you script, remove check for server (just set variable to clients locally)
  12. 1) Yes, seems to be correct 2) player setVariable ["tf_voiceVolume", 0.0, true] 3) probably you need to publish variable to clients 4) seems fine, but need to be run on clients too
  13. tf_no_auto_long_range_radio=true player removeItem "ItemRadio"
  14. So, it is seems like Arma issue, right?
  15. https://www.dropbox.com/s/vp7lg3b0tz0u2xj/interference.Stratis.zip?dl=0
  16. Could someone please test - http://steamcommunity.com/sharedfiles/filedetails/?id=620019431 ?
  17. Check your server logs for errors.
  18. yep, just need to strip out userconfig somehow.. (as I know it is not supported)
  19. Oh.. It is not so easy... You need to put backpack in editor this some name and then use this name in scripts. But as far as I remember backpack will wrapped into GroundWeaponHolder, so you will need to run everyBackpack function to get backpack object. and then [_x, "radio_settings", "70.00"] call TFAR_fnc_setLrFrequency; [_x, "radio_settings"] call TFAR_fnc_setLrSpeakers; where _x is backpack object. Check fn_processSpeakerRadios.sqf in github repo for references.
  20. Sending - your transmit randge multiplied Receviing - range your receiving from multiplied
  21. We are playing with 100+ players in one channel without issues. Could you test to just move all players into one TS channel (without TFAR) and talk?
  22. Cool ;) Put 3 to sending and 0.333 to receiving.
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