nkey
-
Content Count
1046 -
Joined
-
Last visited
-
Medals
-
Medals
Posts posted by nkey
-
-
https://steamcommunity.com/sharedfiles/filedetails/changelog/620019431
Bug fix release 0.9.11
Also, thinking about hiring some student to work on TFAR for 100$ per week.
- 1
-
My intention is to be a civilian Zeus as a game moderator.
Is it possible to configure TFAR or TS to listen and communicate with all sides (op, blue, guerilla, civilian) using long range radio.?
Of course i don't want to talk to all sides at once (only hear all communication).
Just be forced Zeus - you will have all LR radios.
-
Any reason why it no longer loads the userconfig settings ?
Because it is not possible to distribute userconfig on Steam + some security reason. Need to think about other solution here (probably some settings menu).
-
Addon updated with fix of included file 0.9.10, sorry guys.
-
Will release on more additional fix (minor) in day-two.
- 3
-
By deployed you mean set for download somewhere or on GitHub for testing?
In steam :)
-
Update is deployed, could someone do quick additional tests?
-
Update with APEX fixes is coming in hour or two (sorry for delay - too much work at main work)
- 3
-
Nkey, is there any way for a particular player to change their Direct Chat voice volume only using userconfig variables?
One of our unit members would like to change his default Direct voice volumes so that he can hear it better and normalize it with his other sounds while recording.
We are using TFAR 0.9.8 and teh current ACE build.
Yes, we are aware that ACE lowers sound due to earplugs and earmuffs on helmets. He would like to raise his default for direct voice only to offset this.
Nope, not possible.... :(
-
I have tried CBA & TFAR only and still get the same, as before
tried local hosting, still the same
Maybe this can help out. The teamspeak i'm connected to is 3.0.12.4 - and my client is 3.0.19.1
CBA Version is Community Base Addons v1.20
TFAR Version is Task Force Arrowhead Radio 0.9.8
Please check https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1070#issuecomment-227017770
-
I looked through the rpt for client but didn't see anything about TFR.
I also checked the log for the server and didn't see anything.
It was happening before the latest CBA update as well so not sure its related or not. Although my CBA shows up red for everyone now in the list in the lobby.
Diesel
EDIT so I just loaded Altis as well to test it and same thing..get booted out of the channel then back in.
My Client logs are here http://pastebin.com/XiwLzzY2
The one thing i saw was
23:50:09 Unable to get file version size: E:\Steam Games\SteamApps\common\Arma 3\@task_force_radio\task_force_radio_pipe.dll
Could you please try with CBA and TFAR only?
Also, it is works on local server for you?
I can see lot of such lines in log:
23:53:48 "Adam/BIS_fnc_log: [BIS_fnc_addStackedEventHandler] Stack as been updated with ID (CBA_PFH) for Event (onEachFrame) executing Function (cba_common_fnc_onFrame), Replaced: (true)"
It is source of the problem. Someshow BIS_fnc_addStackedEventHandler is breaked. Need to find which mode/mission causes it.
-
Looks like issues with moving out of channel is related to CBA update. WIll check.
- 1
-
The official API are out for Discord. Any chance we will see TFAR for Discord in the near future? :)
Looks like API not providers required features yet.
-
On Arma 3 1.62 RC the menu gets wonky because TFR adds stuff to the menu. This should be removed or adjusted before Apex launches July 11th if anybody is around to work on it.
Will check, probably it is related to CBA.
-
Is there a way to have two radios in a vehicle? i am trying to make a command vehicle that has 2-3 radios if possible
Not possible at the moment (only to have 1 in backpack).
-
Hi, Alright scrap them last 2 questsions. I got it to work on exile but now im faced with a new problem, my team speak client log is giving me the error of
task_force_radio Info can't center client : invalid clientID
I also cant hear my friend when he talks, and he cant he me when i talk. did i do something wrong?
Is radio works for your friend? Any errors on your client RPT?
-
Having an issue with the Radio and the TS channel..only on Kunduz it seems..I have the enforce usage Module down.TS Channel named correctly and password is named correctly,when I enter the game it kicks me to the TFR channel as it should but then after a few seconds it kicks me back out of the TFR channel. I have Stratis set up the exact same way and it works perfect in there no issues at all. Anyone having any issues like this in other Maps?
Diesel
Could you check client arma logs for errors?
-
Can confirm, have the same problem.
Could you confirm it works with serious mod?
-
TFAR was working fine for us except the beforementioned error.
Hm.. Not getting any error....
-
My dear, the problem is i get the TFAR backpack in all scenarios, not only when I edit the mission! So, the configuser\config_settings.hpp worked well before I had the bad idea to change for Steam "update" (same 0.9.8 version). I'm just asking for this behavior, far more clever than adding any module... on an PBOed dowloaded scenario.
config_settings.hpp is disabled for steam version because of workshop limitions. Use regular version for server.
- 1
-
Is there any planned support for Discord instead of TeamSpeak?
No reuqired C++ API for discord at the moment.
- 1
-
How do we get the parent class name when we dont know what kind of object the radios are?
Are they weapons? Vehicles? Items? Some code would be awesome, or better yet a function to do this for us cause this dynamic class name stuff is frustrating to work around.
-
Would it be possible to simulate the outside audio when talking over a net? So for example, say infantry are in a firefight you can actually hear the firefight in the background, or if you contacted a CAS asset you can hear the turbine whine in the background of the comms? After listening to MW2 comms I feel as though it would 10 fold increase immersion.
As example - https://www.youtube.com/watch?v=Y8CM-CUE2k4
Not possible at the moment, because TS supports only 1 audio channel.
-
Is there a way to prompt the teamspeak channel switch with an .sqf script? I'm trying to make players switch the channel upon death.
I was thinking I could just overwrite tf_radio_channel_name with the new channel name and then run TFAR_fnc_ClientInit again, but that doesn't work.
Check API: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions
Task Force Arrowhead Radio
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Yep, old version of plugin (tested) currently used. I will update it later.
Regarding new functions: I want to find some freelancer (C++ and SQF) to help with it for some money, because currently I have no much time for active development. I hope someone will PM me :)