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nkey

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Everything posted by nkey

  1. Yep, world should be loaded to make it work.
  2. Not release until tested. Zeus, should work OK now :) Could anyone help with tests? https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/download/0.9.7.3/0.9.7.3.zip https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.7.3
  3. Will do. ---------- Post added at 15:39 ---------- Previous post was at 15:35 ---------- Hm... What is distance beetween LR? ---------- Post added at 16:02 ---------- Previous post was at 15:39 ---------- Will fix Zeus as soon as I get my PC working....
  4. Hm... Try to remove caps for LR too. ---------- Post added at 10:03 ---------- Previous post was at 10:02 ---------- Zeus support is broken in 0.9.7.1, will release a fix soon.
  5. Thanks! ---------- Post added at 22:36 ---------- Previous post was at 22:35 ---------- Thanks! ---------- Post added at 22:37 ---------- Previous post was at 22:36 ---------- Yes, plugin will still 0.9.7. Update message fixed.
  6. Thanks everyone for tests. So, 0.9.7.1 is released. It is just compatibility release for new CBA + few new cammos for LR radios. Changelog. http://radio.task-force.ru/en/
  7. IT IS NOT RELEASE UNTIL TESTED Ooops, guys, need some help with TFAR and new CBA testing. My PC is down for some reason and I unable to test TFAR hotfix. Could anyone help me? Need to test: 1) new CBA keybinding 2) correctness of signatures (old keys are used) 3) overall work Link: https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/download/0.9.7.1/0.9.7.1.zip Changelog: https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.7.1
  8. Yep, need technical update... ---------- Post added at 08:04 ---------- Previous post was at 08:00 ---------- Yes, we want some integration.
  9. Everything should work with new CBA version (but you will unable to change keybind). New update in process, but not too close. ---------- Post added at 10:42 ---------- Previous post was at 10:41 ---------- yes, both in plans. ---------- Post added at 10:43 ---------- Previous post was at 10:42 ---------- Will think about it as optinal thing. ---------- Post added at 10:47 ---------- Previous post was at 10:43 ---------- 1) Yes, check https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_setLrSettings Use vechicle as radio object and check this https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_vehicleLr.sqf#L24-L35 for ids 2) tf_receivingDistanceMultiplicator_Value tf_sendingDistanceMultiplicator_Value - semething about 10000 (bigger value - bigger distance) tf_receivingDistanceMultiplicator_Value - zero (smaller value - bigger distance) ---------- Post added at 10:48 ---------- Previous post was at 10:47 ---------- Mkay.
  10. Nou, any plans regarding seamless integration of radio addons like ACRE2/TFAR?
  11. Yes, I was planning to implemented something about it. Also, if it possible we could decrease amount of game sound while using headset. Are even passagers in heli have headsets?
  12. You want some headphones some heli?
  13. Already supported on plugin side, need some mod work. Will work good for Altis Lifes... ---------- Post added at 22:25 ---------- Previous post was at 22:24 ---------- Could you add more details for aircraft intercoms? ---------- Post added at 22:26 ---------- Previous post was at 22:25 ---------- There are already scripts for jammer, but yes, should probably add some vechiles/backpacks for it. ---------- Post added at 22:27 ---------- Previous post was at 22:26 ---------- Hm... Interesing idea, but will probably rearely used (but required a lot of work) ---------- Post added at 22:29 ---------- Previous post was at 22:27 ---------- Frequency settings are already in :) Need to think about power - it makes sense for game only in case of some kind of bearing finder which works quite bad for modern radios with freq jamming... ---------- Post added at 22:30 ---------- Previous post was at 22:29 ---------- Of course. ---------- Post added at 22:31 ---------- Previous post was at 22:30 ---------- Already intergated into TFAR. ---------- Post added at 22:32 ---------- Previous post was at 22:31 ---------- Hm.... Maybe as some kind of optinal setting? ---------- Post added at 22:34 ---------- Previous post was at 22:32 ---------- Currently only by binding to keyboard via some software. In future possible some kind of CBA support will available for it. ---------- Post added at 22:36 ---------- Previous post was at 22:34 ---------- Yes, need one more step on tweaking it (there is also issue with high number players session - long distances in such cases will make it annoying to hear everyone in 50 meters)
  14. So.... Probably it is time for next big development sprint :) So, your wishes, guys?
  15. Check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_onSwTangentPressedHack.sqf#L5 ---------- Post added at 14:36 ---------- Previous post was at 14:35 ---------- Thanks, ton on thanks to everyone who uses TFAR, who supported TFAR on MANW, who helps others to fix issues with TFAR, who works on TFAR, for Jury and for Bohemia!
  16. Not so easy to be honest. Because TFAR needs to unmute all players after the game. And in lot if cases some of them are not unmuted (for example - they disconected). So, it will lead to random muted players. Need to think here.
  17. Yes, such thing is planned and soon I'll start to work on it.
  18. Yes, possible. https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_setLrSpeakers Something like: [chair_object, "driver_radio_settings"] call TFAR_fnc_setLrSpeakers; (also check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_vehicleLr.sqf#L24-L35 )
  19. If chair is implemented via vehicle it is possible to put radio in it via _vehicle setVariable ["tf_hasRadio", true, true]
  20. Check TS CPU load and memory usage in case of slow performance and report please. ---------- Post added at 10:18 ---------- Previous post was at 10:17 ---------- Only possible with a lot of C++ coding... :( ---------- Post added at 10:20 ---------- Previous post was at 10:18 ---------- Hm.. No way to do it currently.....
  21. Hm... Anyone else have such issues? While are you thinking it is TFAR-related issue?
  22. 2) Probably script is too old and not working correctly.... 2.1) different for all players? 3) tf_no_auto_long_range_radio = true disable automatic backpack spawn. Probably some error in this addBackpack "tf_rt1523g" script...
  23. yep, supported ---------- Post added at 10:29 ---------- Previous post was at 10:26 ---------- Hm... Strange. 1) Check your CBA version. 2) Try to disable mods one by one to check - maybe some of them breaks something
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