nkey
Member-
Content Count
1046 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by nkey
-
Yep, world should be loaded to make it work.
-
Not release until tested. Zeus, should work OK now :) Could anyone help with tests? https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/download/0.9.7.3/0.9.7.3.zip https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.7.3
-
Will do. ---------- Post added at 15:39 ---------- Previous post was at 15:35 ---------- Hm... What is distance beetween LR? ---------- Post added at 16:02 ---------- Previous post was at 15:39 ---------- Will fix Zeus as soon as I get my PC working....
-
Hm... Try to remove caps for LR too. ---------- Post added at 10:03 ---------- Previous post was at 10:02 ---------- Zeus support is broken in 0.9.7.1, will release a fix soon.
-
Thanks! ---------- Post added at 22:36 ---------- Previous post was at 22:35 ---------- Thanks! ---------- Post added at 22:37 ---------- Previous post was at 22:36 ---------- Yes, plugin will still 0.9.7. Update message fixed.
-
Thanks everyone for tests. So, 0.9.7.1 is released. It is just compatibility release for new CBA + few new cammos for LR radios. Changelog. http://radio.task-force.ru/en/
-
Only pbos and CBA.
-
IT IS NOT RELEASE UNTIL TESTED Ooops, guys, need some help with TFAR and new CBA testing. My PC is down for some reason and I unable to test TFAR hotfix. Could anyone help me? Need to test: 1) new CBA keybinding 2) correctness of signatures (old keys are used) 3) overall work Link: https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/download/0.9.7.1/0.9.7.1.zip Changelog: https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.7.1
-
Yep, need technical update... ---------- Post added at 08:04 ---------- Previous post was at 08:00 ---------- Yes, we want some integration.
-
Everything should work with new CBA version (but you will unable to change keybind). New update in process, but not too close. ---------- Post added at 10:42 ---------- Previous post was at 10:41 ---------- yes, both in plans. ---------- Post added at 10:43 ---------- Previous post was at 10:42 ---------- Will think about it as optinal thing. ---------- Post added at 10:47 ---------- Previous post was at 10:43 ---------- 1) Yes, check https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_setLrSettings Use vechicle as radio object and check this https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_vehicleLr.sqf#L24-L35 for ids 2) tf_receivingDistanceMultiplicator_Value tf_sendingDistanceMultiplicator_Value - semething about 10000 (bigger value - bigger distance) tf_receivingDistanceMultiplicator_Value - zero (smaller value - bigger distance) ---------- Post added at 10:48 ---------- Previous post was at 10:47 ---------- Mkay.
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
nkey replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nou, any plans regarding seamless integration of radio addons like ACRE2/TFAR? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
nkey replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
April 1? -
Yes, I was planning to implemented something about it. Also, if it possible we could decrease amount of game sound while using headset. Are even passagers in heli have headsets?
-
You want some headphones some heli?
-
Already supported on plugin side, need some mod work. Will work good for Altis Lifes... ---------- Post added at 22:25 ---------- Previous post was at 22:24 ---------- Could you add more details for aircraft intercoms? ---------- Post added at 22:26 ---------- Previous post was at 22:25 ---------- There are already scripts for jammer, but yes, should probably add some vechiles/backpacks for it. ---------- Post added at 22:27 ---------- Previous post was at 22:26 ---------- Hm... Interesing idea, but will probably rearely used (but required a lot of work) ---------- Post added at 22:29 ---------- Previous post was at 22:27 ---------- Frequency settings are already in :) Need to think about power - it makes sense for game only in case of some kind of bearing finder which works quite bad for modern radios with freq jamming... ---------- Post added at 22:30 ---------- Previous post was at 22:29 ---------- Of course. ---------- Post added at 22:31 ---------- Previous post was at 22:30 ---------- Already intergated into TFAR. ---------- Post added at 22:32 ---------- Previous post was at 22:31 ---------- Hm.... Maybe as some kind of optinal setting? ---------- Post added at 22:34 ---------- Previous post was at 22:32 ---------- Currently only by binding to keyboard via some software. In future possible some kind of CBA support will available for it. ---------- Post added at 22:36 ---------- Previous post was at 22:34 ---------- Yes, need one more step on tweaking it (there is also issue with high number players session - long distances in such cases will make it annoying to hear everyone in 50 meters)
-
So.... Probably it is time for next big development sprint :) So, your wishes, guys?
-
Check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_onSwTangentPressedHack.sqf#L5 ---------- Post added at 14:36 ---------- Previous post was at 14:35 ---------- Thanks, ton on thanks to everyone who uses TFAR, who supported TFAR on MANW, who helps others to fix issues with TFAR, who works on TFAR, for Jury and for Bohemia!
-
Not so easy to be honest. Because TFAR needs to unmute all players after the game. And in lot if cases some of them are not unmuted (for example - they disconected). So, it will lead to random muted players. Need to think here.
-
Yes, such thing is planned and soon I'll start to work on it.
-
Yes, possible. https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_setLrSpeakers Something like: [chair_object, "driver_radio_settings"] call TFAR_fnc_setLrSpeakers; (also check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_vehicleLr.sqf#L24-L35 )
-
If chair is implemented via vehicle it is possible to put radio in it via _vehicle setVariable ["tf_hasRadio", true, true]
-
Check TS CPU load and memory usage in case of slow performance and report please. ---------- Post added at 10:18 ---------- Previous post was at 10:17 ---------- Only possible with a lot of C++ coding... :( ---------- Post added at 10:20 ---------- Previous post was at 10:18 ---------- Hm.. No way to do it currently.....
-
Hm... Anyone else have such issues? While are you thinking it is TFAR-related issue?
-
2) Probably script is too old and not working correctly.... 2.1) different for all players? 3) tf_no_auto_long_range_radio = true disable automatic backpack spawn. Probably some error in this addBackpack "tf_rt1523g" script...
-
yep, supported ---------- Post added at 10:29 ---------- Previous post was at 10:26 ---------- Hm... Strange. 1) Check your CBA version. 2) Try to disable mods one by one to check - maybe some of them breaks something