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nkey

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Everything posted by nkey

  1. You could adjust config values for ranges. Will it work for you?
  2. There is a jammer script already. https://www.dropbox.com/s/vp7lg3b0tz0u2xj/interference.Stratis.zip?dl=0
  3. It is possible with some SQF scripting....
  4. nkey

    Arsenal whitelisting

    you should check parent class of item too....tf_anprc152_2 parent is tf_anprc152
  5. Probably TFAR is not started for some reason - check logs...
  6. Probably not.... Only via some scripting... Also, you could use script to change encryption code on the fly for some radio (to use some without encryption).
  7. Just use class names from https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Classes
  8. Currently TFAR is still active project, but last time I so busy at main work - so almost no time and power to finish retransmitters. But probably soon :)
  9. In case of TaskForceRadio channels spectators could talk with other spectators.
  10. 1) check information about "serious" mode - probably it will fill your requirements 2) to disable/enable TFAR you could use: ["processPlayerPositionsHandler", "onEachFrame", "TFAR_fnc_processPlayerPositions"] call BIS_fnc_addStackedEventHandler; and ["processPlayerPositionsHandler", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
  11. Looks like only take handler at the moment....
  12. Jammer... There is already script for that somewhere in thread... https://www.dropbox.com/s/vp7lg3b0tz0u2xj/interference.Stratis.zip?dl=0 Regarding OnSpeak... Probably it is not works for current player... Could you please try with other player?
  13. Larger value - terrain stop radio signal more intensive.
  14. Good idea! I haven't heard about about such script yet.
  15. Probably are you disabling plugin after game, right?
  16. Yes, as possible solution. Currently no plans - no new models ready. Hm... Maybe overriden by other property somewhere? I'll check.
  17. Hm... Check this code - https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_ServerInit.sqf#L117 You need to use some script (init.sqf probably) to set this variable in player object
  18. Check mission code for onEachFrame
  19. - the clients can hear each other like TFR is not used but using the radio works Not sure I undestand you correctly..
  20. Could you try to play with TS settings? mono-to-stereo, etc...
  21. Oh, not sure I get everyone correctly. Looks like there two issues: Sound of voices in TS while game not running and plugin activated Sound of game events whille game runnin (not sure if plugin related to it) Do you have only first issue, right?
  22. Probably something with permissions on TS side... Also, you could try with default channel and password.
  23. have you tried with vanilla mission? maybe something scripting related (because looks like it works for 100+ sessions)?
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