nkey
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Everything posted by nkey
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Have plan to release new version. Could not say exact ETA - busy with another project (hope I'll able to announce it soon).
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Any errors in logs? Plugin reload helps?
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Yes, because underwater uses infrasound for communications.
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Probably compatibility issue.. Probably mod uses deprecated onEachFrame.
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Have you tried to adjust server userconfg setting?
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Saved games not supported...
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Yes, check https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions There fuction to get plugin/server/channel status.
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Need more details...
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it depends on type of Zeus - attached to some character or pure virtual. Or maybe it is broken for some reason...
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I think you could use hidden backpack and https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_setLrSpeakers
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1) Nope 2) Yes Happy New Year!
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Check if you have AMD Game Center - for some reason it sometimes prevent CTRL+P to work.
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Currently you could setup frequencies on your own using script or using in-editor modules...
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Probably it is because waves level... Could you check?
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You could add radio functionality to backpack by modifying config. Check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio_items/config.cpp#L193
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Hm... TFAR not adds any sound effect to AI voices.
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Yes, probably right way.
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Yep, know issue. Could be fixed by additional script proabablly.
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10000 - range affected by jammer (also, terrain affects).
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oops, misunderstood you. have not hear about such issue yet...
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So, what post you found says? :)
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No problem.
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Main thing is player getVariable "acre_sys_core_isSpeaking" In case of TFAR it is https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_isSpeaking
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Answered you above regarding jammer. Regarding megaphone..... It only possible to create long distance for voice for some time..
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Maybe CTRL-P? Also, I heard AMD Gaming Evolved breaks it..