-
Content Count
370 -
Joined
-
Last visited
-
Medals
Everything posted by Degman
-
Does Czech Repoblic for Dictatorship rather then Democracy?
Degman replied to Nachliel's topic in OFFTOPIC
The Venus Project :) This is exacly what we need. (...) This so called "Democracy" and "freedom" is dictatorship as well, not that different from old regimes, but it has succesful propaganda and media coverage. We are in world-wide dictatorship even now .. and in future it's going to be stronger and stronger, while sheeps will be repeating that they are 'free', eating GMO food, being micro-chipped, tracked, powerless and all sick kind of stuff. Do you guys even know who is starting wars ? Not a people, not a terrorists, not a heroes, but a rich people who has their interests .. and money of course. This may sound "conspiracy theory-like" for someone, but that's how this world works. Grow the f*** up everyone. :icon_rolleyes: There was no and there is still no good system for mankind. Only what we have now is fake freedom, wars, propaganda, powerful elite and ..money. -
Serbian Armed Forces (SAF) [v0.90]
Degman replied to Mladja-ArmASerbia's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This looks nice. Well done! :) -
Alduric, can you fix issues with bulletproof fences, streetlamps and lakes (lakes doesnt even appear to me.. i dont have dev build.) ?
-
Damn, it looks great! I am glad to see good old Everon is back. :)
-
How to free player from bis_ambientAnim ?
Degman posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
.. as the title says, I need to know how to free player from animation loop caused by bis_ambientAnim. I tried with switch/playmove "", but it doesnt work. fixed using bis_ambientAnim__terminate -
Can you please release some more variants of M1151 ?
-
U keep working on this, Alduric ? Please release it ASAP. :) Cant wait!
-
A minute ago I tried with a via webcam software and its really unplayable .. Once I really must check out your system.
-
Zombies are scripted to run to a player or someone else's position (defined by gblAllTargets=[name1,name2 + units name2]) and they cant wait for them in the woods, because they simly cannot stop running to their nearest targets. I reccomend you to use spawn script, so when target groups arrive at the forrest zombies will spawn and attack them.
-
VHS-D2 croatian assault rifle test. This model will be replaced by more detailed and textured one after it's created by my friend Minoza who will work on it. Thanks Man-at-arms{CRO} for providing me this model for creating configuration files and animations. http://youtu.be/7VoG8ZTfG_4
-
Photoshop .PAA plugin
Degman replied to disco.modder's topic in ARMA 2 & OA : Community Made Utilities
I tried to launch 32bit application, but it didn't work. So I removed it long time ago. -
Photoshop .PAA plugin
Degman replied to disco.modder's topic in ARMA 2 & OA : Community Made Utilities
larsiano, can you tell me if there's a way to make .paa plug in works on 64bit OS ? I had no problems with it since I was on 32bit OS, but now I do have them. Converting textures from .paa into .tga takes me a lot of time, so I really hope that there's a solution. -
I hope there wont be an expansion pack which will fix bugs, just like what happened with Arma 2, so we must pay double amount of money for normal gameplay.
-
I know I am boring and irritant as hell with this new uniforms and these things, but here new video is. http://www.youtube.com/watch?feature=player_detailpage&v=G1DByPJIgAA
-
Added: - Croatian navy soldiers - CROPAT (navy) Updated: - CROPAT (digital & desert) Navy: Desert: Woodland: VHS-D2 W.I.P. (I can't promise you anything .. Man-at-arms{CRO} gave me this model, but I am still waiting Minoza to try to texture it - end result is unknown for now)
-
I think that this is not only my opinion, but the opinion of a whole modding community -> we need more Arma 3 MLODs, config examples, etc. to explore this new engine with customizable gear, physics and more. Please release some samples for us, so we can make better mods and add-ons in advance. You can start with uniforms - these are main problem, because of mirrored textures on sleeves and legs which can be easily fixed if we had uniform MLODs, but we dont. Flags are mirrored, camouflage is mirrored, and we can forget about custom patches on different sleeves, etc. :icon_neutral:
-
This looks just amazing.
-
Today I had time to give uniforms and equipment these better CROPAT textures, so here they are: http://imagizer.imageshack.us/v2/800x600q90/707/pjq1.jpg (113 kB) http://imagizer.imageshack.us/v2/800x600q90/822/8yjf.jpg (176 kB) http://imagizer.imageshack.us/v2/800x600q90/202/nzte.jpg (106 kB) http://imagizer.imageshack.us/v2/800x600q90/690/hva4.jpg (125 kB) http://imagizer.imageshack.us/v2/800x600q90/35/elmu.jpg (118 kB) http://imagizer.imageshack.us/v2/800x600q90/706/kxnt.jpg (147 kB)
-
European Union (Fictional - ArmA III Setting)
Degman replied to jinzor's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you are going to include details from every EU country, then I can reccomend you to let helmets be croatian-made. You can read about Sestan-Busch's helmet quality, export and everything on their official site. http://www.sestan-busch.hr/en/ -
Oh yeah, so enemy can start jumping around like a bunny during the close combat ? We dont need that thing in Arma 3.
-
Poor Frame Rates no matter the setting on my system
Degman replied to Polymath820's topic in ARMA 3 - TROUBLESHOOTING
I have FX 8320 8-core CPU, Radeon HD-7870 DC2 V2 GPU and 8GB DDR3 RAM (1600MHz), still I get bad FPS sometimes during combat or in multiplayer. View distance is only 1km, while all the settings are on Ultra, as it should be on such as expensive GPU. -
Thanks guys! :) Yesterday I got better and very detailed pictures of CROPAT (croatian pattern) uniforms. All the variants. :) Expect better reskins soon!
-
Some news .. - Added: desert uniforms variant - Added: camouflage on gloves (both desert and woodland) - Added: torso camouflage & pouches + few other features HS-2000 (standard version) is coming soon, as well as VHS-D02 assault rifle after it. http://imageshack.com/a/img198/521/i94a.jpg (606 kB) http://imageshack.com/a/img845/3003/x0cn.jpg (622 kB) http://imageshack.com/a/img138/295/ftc4.jpg (663 kB) http://imageshack.com/a/img89/4313/f2ma.jpg (553 kB) http://imageshack.com/a/img545/6176/2dgp.jpg (661 kB) http://imageshack.com/a/img850/1791/xqr9.jpg (449 kB) http://imageshack.com/a/img20/5224/zg4c.jpg (445 kB) http://imageshack.com/a/img268/1343/0zkg.jpg (539 kB)
-
Looking forward to this. This is going to be must have mod. :)
-
Can't wait for the release. :) Keep up good work!