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LucidPotato

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About LucidPotato

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  1. LucidPotato

    JSRS3: DragonFyre - LITE

    Tested in editor without mods. It's just A3. Sorry to cause the ruckass.
  2. LucidPotato

    JSRS3: DragonFyre - LITE

    I've noticed when using a steerable parachute sounds seem to echo multiple times. Not sure if this is a bug with the mod or maybe its just a game problem. If you want to reproduce just parachute from about 500 meters and have some people shooting on the ground.
  3. LucidPotato

    Zeus Discussion (dev branch)

    Does anybody know how to raise/lower objects/units in Zeus?
  4. LucidPotato

    Blastcore: Phoenix 2

    I've looked at the changes in R3 and tested them. They all look great. I'm just curious if you can make the duration of the heli downwash longer since it seems to only last about 3 or 4 seconds. Thanks for everything dude.
  5. LucidPotato

    Blastcore: Phoenix 2

    There most likely isn't going to be another ArmA. But there will be a Project Reality 2 :D
  6. LucidPotato

    J.S.R.S. 2.2 Soundmod

    Don't mind my last post. It was a problem on my side....
  7. LucidPotato

    J.S.R.S. 2.2 Soundmod

    I'm not sure if I'm the only person having this problem but.. I'm using 7.1 surround and when I am walking, jogging, running, etc. I'm only hearing the footsteps in my right ear. Also some other FX aren't exactly being played by location. Even from far away. I don't get this issue when I have JSRS disabled. My headset: Logitech G930 (Wireless).
  8. LucidPotato

    Blastcore: Phoenix 2

    Maybe somebody could make a thread or something on live updating/debugging while creating mods? Maybe they could implement something like that when they start updating the dev branch again? It would make things a million times easier for everybody, and less stressful.
  9. LucidPotato

    Blastcore: Phoenix 2

    Please please please add explosion and light effect. For me personally it is bringing down immersion while using the heli. In the real world there is an explosion and there are smoke trails/tracers on missles and cannon.
  10. LucidPotato

    Blastcore A3

    Very anticipated.
  11. LucidPotato

    Blastcore A3

    Insane.
  12. LucidPotato

    JSRS2.0 WIP Thread

    LordJarhead you can just use the Dev Branch to get the new stuff now so you don't have to wait until December 11th to get the sounds done. Probably the most efficient option right now so you have plenty of time to do the sounds.
  13. LucidPotato

    JSRS2.0 WIP Thread

    28-11-2013 EXE rev. 112828 Size: ~439 MB Added: Wy-55 Hellcat (armed and unarmed) Added FV-720 Mora Added MBT-52 Kuma Added: LRPS optics Added: IR Grenades Added: Black variants of MX rifles Here's the original post: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog/page18 it was on: 28-11-2013
  14. LucidPotato

    JSRS2.0 WIP Thread

    ^^ Love it. This mod is a MUST HAVE for people who like immersion and want the most realistic experience they can get out of ArmA 3. And I'm also wondering... LJ are you going to make the sounds for the vehicles that were just added in the dev branch or are you going to save that for a later version of JSRS?
  15. LucidPotato

    Blastcore A3

    I works but there are a lot of graphical bugs and wrong particle effects.
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