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jonpas

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Everything posted by jonpas

  1. jonpas

    ASR AI 3

    Interesting, shouldn't have happened, there is no reference to that file anywhere, only paths are here.
  2. No, what change of direction would cause it to be phased out? We didn't change any direction of ACE3. View restriction component is in ACEX though, and is simply using CBA Settings just like anything else, instead of deprecated modules.
  3. jonpas

    ASR AI 3

    It was "cba_settings.sqf" since release, there was a brief time in development where it was "cba/settings.sqf" only IIRC.
  4. You question was answered by @alganthewho wrote the system, and I am not in position to talk about it because I don't have much experience with the code behind it. Also your post had nothing to do with CBA Settings, which the post I was replying to was talking about (and claiming in-game interface doesn't exist where there is even a screenshot showing it off on the documentation we linked with the update). So you just put yourself into the group I was referring to (those unable to read one sentence description that came with the update) intentionally?
  5. Now go read the actual news post and documentation which we linked in said news post, and you will realize it's exactly as easy as modules, you don't have to mess with any code. People, learn to read please, or go back to primary school.
  6. Does anything work? Are ACE Interactions not there? Are they there but just no drop ability? Did you enable Fortify mode using the chat command? If that doesn't help, make an issue on GitHub.
  7. That disallows file patching for connecting clients, it does NOT enable it for server (but I see you have it enabled with -filePatching). Do you have a line "Could not read cba_settings.sqf" or something like that (it has no "[CBA]" prefix because it's Arma reporting it it can't find it)? Where exactly is your userconfig folder placed, full absolute path.
  8. Yeah, try that, we had reports of that before and Arma itself had trouble in the past, but I am unsure if that was resolved. If that fixes it for him, an issue on GitHub would still be nice with a crash dump attached so we can investigate closer.
  9. Sounds like something very specific. Any chance he can make an issue on GitHub with as much information as possible (hardware, operating system, other software, crash dump files... etc.)? Crash dump files would go a long way to see where the crash is originating from. Joining our Slack would be even better so we can communicate in a faster manner and maybe get him to test more specifically. EDIT: Is he by any chance running Tobii EyeX tracker?
  10. Thanks guys! And happy birthday @yokhanan!
  11. RHS compatibility is there in the compat PBOs we provide. CUP compatibility will be added in the ACE compats that they maintain, and other NVG mods should add compatibility for it themselves, just like any other ACE3 feature, we cannot be responsible for compatibility with all the mods out there (we only provide those others contribute to ACE repository out of courtesy), it is a lot easier and better for respective mod authors to provide compatibility in their own mods. For NVGs specifically no ACE3 requirement is set even, as noted on the wiki framework page. ShackTac can add compatibility as they see fit as it is only for their community, it is impossible for us to do that due to wide array of different mod combinations and mods out there. And again, you can tweak the settings to your liking, defaults have not changed from the original version. Feedback phase was there to gather feedback like effects, find issues we didn't foresee and so on, that doesn't mean us testing it, but gathering public feedback on effects.
  12. You call it garbage (thanks btw, that really motivates us!), I call it fun, that's why there are settings. NVGs were in feedback phase for over a year (which you could have tested as well!), majority of feedback we received was fine with defaults or were able to tune them to their liking.
  13. https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System as linked in the news post. Because we couldn't, they are not easy, they are not nice or good, they come with all sorts of issues and more work to have them. It is in fact easier. If you hate menus and lists, there is nothing we can do and is entirely subjective, fact is CBA Settings are way easier than modules. Now stop complaining and go read the documentation I linked above, it explains exactly where to find them in Eden. When you are done with that go read the news post that was released shortly before the update, instead of jumping to false conclusions that your settings are lost.
  14. I understood it, just wanted to clarify for anyone reading due to the wording used. Sadly Steam page is a mess with useless comments from people who can't be bothered to read anything at all and we do not track it often. And thank you! No changes from what I remember.
  15. Did you enable file patching on the server? Also that log doesn't show us much, upload full one to pastebin/gist. You can also remove "@aceServer" from your "-serverMod=" list, that's the only thing your log shows.
  16. It doesn't "fuck up" anything, all your old loadouts are untouched in Vanilla Arsenal (still accessible from main menu), but it does overwrite the button in Eden and modules. For now you can temporarily remove "ace_arsenal.pbo" to use Vanilla Arsenal. We are also working on a transfer script you will be able to use.
  17. It is nowhere close the same thing. ACE3 climbing only allows you to climb obstacles below your height (waist-height or something like that).
  18. I have forwarded that to the contributor who is continuously improving TS Channel Switching. No, it is just a model at this time.
  19. What @cuel said, if you don't do SQF it's of no interest. If you do, it's just an easy way to make the keys available that otherwise aren't in custom displays, so all those mods don't have to apply the keys using our internal functions which might change without notice.
  20. It might happen if that part ever gets restructured, but that's highly unlikely for ACRE2.
  21. Because it is easier to handle that way and not worth adding extra complexity for such a small use case. I don't understand what you have against PTT (or any of the other solutions you listed) compared to muting your mic in TS, one is pressing a keybind to speak, the other is pressing a button to mute.
  22. Use push to talk?
  23. My statement stays. Arsenal will save radios with IDs, which will cause the issue for you. In your inventory load script you can replace unique radios for their base classes. if ([_item] call acre_api_fnc_isRadio) then { private _baseRadio = [_item] call acre_api_fnc_getBaseRadio; }; In next update, we are rolling out full Arsenal compatibility, which will alleviate those issues on any newly saved loadouts.
  24. Make sure you don't assign radios with IDs (eg. "ACRE_PRC_343_ID_5"), but use base class (eg. "ACRE_PRC_343"). You can use an API function to get a base radio from a unique radio ("["ACRE_PRC148_ID_5"] call acre_api_fnc_getBaseRadio;").
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