troptastic
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Everything posted by troptastic
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ARMA 3 Addon Request Thread
troptastic replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As seen in and this picture. (Source) It's a fantastic looking architecture that is going to be standard issue (as opposed to to just a one-off prototype), and the modular aspect is really attractive to me. Better still if a modder can emulate the modular aspect in Arma 3. -
How Long And How Much Work To Build Future New Engine?
troptastic replied to infiltrator_2k's topic in ARMA 3 - GENERAL
I definitely agree with Windies: Arma 4 doesn't need a new engine, but RV needs to be developed and enhanced so that there are less instances of "hacky" code that negatively impacts the long-term future of the engine. In addition, there are still performance issues remaining to be solved, nevermind all the improvements they could make in terms of animation, view distance, and visual effects. Probably the most important of these is true 64-bit support and proper utilisation of multi-core CPUs. Both of these qualities will define good engines by the time 2018/2019 rolls around, and not having them would severely hamper Arma 4 as compared to other games given that Arma is already more demanding than most series. -
Authentic Gameplay Modification
troptastic replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You mentioned changing the names of vehicles and weapons to be more accurate. Does this extend to the descriptions and names in the field manual as well? -
RWCO: Rotor Wing Combat Overhaul
troptastic replied to PVT Watt.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice mod, but I am curious as to what your reasoning is for removing the "no-lock" functionality of the DAGR. I haven't seen anything that specifically remarked on whether the real-life system would have the functionality or not, but as far as "future" tech goes, it's not improbable. -
TacVision (Tactical Vision) - A Tactical Glasses Enhancement Mod
troptastic replied to spliffz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It does just display an info box at the top of the screen, where the script "recognizes" what type/distance away an object is and displays the relevant information (as well as the GPS info and other things). There is a video by Spliffz that shows off the functions (starting at about 3:15) and a picture by sno250, both on page 2 of this thread (can't link yet, too new). I think that it is quite reasonable to check out a mod before committing to downloading it, especially if you are running a server and there is a risk of mod conflicts/gameplay disruption when installing an untested mod (not directed to Spliffz of course, but in general).