timebomb17
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Random Insurgency cache spawn
timebomb17 replied to timebomb17's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
did not yield right -
DAC map markers
timebomb17 replied to timebomb17's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
any solution? -
DAC map markers
timebomb17 replied to timebomb17's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes, but I put in "on deactivation" in the trigger? -
DAC map markers
timebomb17 replied to timebomb17's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
not have any other way? :'( -
DAC map markers
timebomb17 replied to timebomb17's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have set up your configuration for the RU, worked thank you. I use the DAC script, and not the DAC pbo, however as in the demo, I used the pbo and could not, tried to use the trigger when you enter it activates dac however could not. Using pbo, says he has some settings in DAC_camp that is not valid, however the dac script works. -
Random Insurgency cache spawn
timebomb17 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hello community, thank you for the wonderful reception, I'm working on a mission to "hunt the cache", and some members already helped me to work with CAD. Now I caught again, I tried to work and make scripts that randomly spawns a cache of ammo in the cities, the script I'm working on is: if (isServer) then { _box = _this select 0; //Get the position of the box _pos = getPosATL _box; //Get an array of all the towns and select one at random _townlist = nearestLocations [getpos _box, ["NameCityCapital","NameCity","NameVillage"],10000]; //Get town from array _rnd = floor random (count _townlist); _town = _townlist select _rnd; _town_name = text (_town); //Get town location _locationPos = locationPosition (_town); //Move ammobox to town location _box setPosASL [_locationPos select 0, _locationPos select 1, 0]; //Fix ammo box to ground level _newpos = getPosASL _box; _box setPos [_newpos select 0, _newpos select 1, 0]; hint format ["%1",_box]; }; I tried to put a "hint" in the script to tell me where the cache spawned, i could not and do not have as I know if the script works really :/ if anyone has any other script or solution I am grateful. -
DAC map markers
timebomb17 replied to timebomb17's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeeeah, it worked, thanks man! now just need to know how to solve that problem with disable and enable the DAC area -
DAC map markers
timebomb17 replied to timebomb17's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I understand the logic bird, i could not make it when the player enter the area of the trigger, the AI spawning and when leaving the area, disable the DAC ... I tried to create a trigger for when the player enter the area, activate the DAC and other triggers for when he leaves the DAC off, i could not. Delta, this really DEBUG that appears on the screen are very disruptive, you have any solution? -
DAC map markers
timebomb17 replied to timebomb17's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
wowwwwwww VERY GOOD SCRIPT, will help a lot! thanks man, but i just have one more doubt, I wanted to make the map stay alive with it full of AI, but it's a lot of lag. Is there any way to spawn AI as the player walks on the map, around him? -
DAC map markers
timebomb17 replied to timebomb17's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank you man, I got it, however even when a soldier joins another group, is appearing in chat messages warning you, as I remove? -
hello community, first sorry for my english. I'm working with the DAC system for AI spawn, and every time I make a zone, the game map is marked with the units and their waypoint, as I take these tags? My goal is to do something like that famous map of "insurgency" thanks