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Abima

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About Abima

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  1. Hello soldiers! I have a server and come altis.life facing serious problems with loading the mysql ... One could spend some tip if it is possible to optimize mysql 5.5 used in altis.life ... my server is 50 slots. Who really could help, thank you! Regards, Abima.
  2. Can someone help with this code?
  3. I want the "G_Combat" and "G_Tactical_Black" protect the soldier. For he does not suffer the effect of flashbang . . . As if it were an antidote flashbang. More "if" does not work. Because it kills the script. Understand?
  4. @R0adkill, thanks. More help me ae with this script! Please!!!!
  5. Guys help me with this script. Wanted to create a anti gas for my alti life rpg. This is correct? private["_hndl","_hnd2","_hnd3"]; if ( vest player!= "G_Combat" or vest player !="G_Tactical_Black") then { forceEnd } else { _hndl = ppEffectCreate ["colorCorrections", 1501]; _hndl ppEffectEnable true; _hndl ppEffectAdjust [1.0, 1.0, 0.0, [1.0, 1.0, 1.0, 0.95], [1.0, 1.0, 1.0, 1.0],[1.0, 1.0, 1.0, 0.0]]; _hndl ppEffectCommit 0; _hnd2 = ppEffectCreate ["chromAberration", 201]; _hnd2 ppEffectEnable true; _hnd2 ppEffectAdjust [1, 1, true]; _hnd2 ppEffectCommit 0; _hnd3 = ppEffectCreate ["chromAberration", 201]; _hnd3 ppEffectEnable true; _hnd3 ppEffectAdjust [0.5, 0.5, true]; _hnd3 ppEffectCommit 0; playSound "Flashbang"; player setFatigue 1; // sets the fatigue to 100% sleep 30; _hndl ppEffectAdjust [1.0, 1.0, 0.0, [1.0, 1.0, 1.0, 0.5], [1.0, 1.0, 1.0, 1.0],[1.0, 1.0, 1.0, 0.0]]; _hndl ppEffectCommit 0; _hnd2 ppEffectAdjust [0.5, 0.5, true]; _hnd2 ppEffectCommit 0; _hnd3 ppEffectAdjust [0.3, 0.3, true]; _hnd3 ppEffectCommit 0; player setFatigue 1; // sets the fatigue to 100% sleep 30; _hndl ppEffectAdjust [1.0, 1.0, 0.0, [1.0, 1.0, 1.0, 0.3], [1.0, 1.0, 1.0, 1.0],[1.0, 1.0, 1.0, 0.0]]; _hndl ppEffectCommit 0; _hnd2 ppEffectAdjust [0.3, 0.3, true]; _hnd2 ppEffectCommit 0; _hnd3 ppEffectAdjust [0.1, 0.1, true]; _hnd3 ppEffectCommit 0; player setFatigue 1; // sets the fatigue to 100% sleep 30; _hndl ppEffectAdjust [1.0, 1.0, 0.0, [1.0, 1.0, 1.0, 0.1], [1.0, 1.0, 1.0, 1.0],[1.0, 1.0, 1.0, 0.0]]; _hndl ppEffectCommit 0; _hnd2 ppEffectAdjust [0.1, 0.1, true]; _hnd2 ppEffectCommit 0; _hnd3 ppEffectAdjust [0.05, 0.05, true]; _hnd3 ppEffectCommit 0; player setFatigue 1; // sets the fatigue to 100% sleep 14; ppEffectDestroy _hndl; ppEffectDestroy _hnd2; ppEffectDestroy _hnd3; } sleep 5; thank you for help!!! ^^
  6. Thanks Tonic!!!! I think is answered. Can close!!
  7. Tonic... Everything worked ... Is there any way to repeat the initial config init. For with reappearance of the soldier, the custom channel not appear. How can I solve this?
  8. Thank you all. I'll try and come back with answers!!!
  9. Yes, my biggest problem is people ... For this reason I want to disable chat, having to stop the game every time someone is in the wrong channel this on my nerves!! I want a game with more realistic ... Leaders with side channel and soldiers below with only direct ... Is there any way to make such a change? If not there will even pushing his belly ... : (
  10. Yes, this I know ... The problem of quoting him in "description.ext" is that there is a separation between team leader and subordinates ... They are all the same ... I would like to customize and separate communication ... To be well team leader speaks with a team leader ... Do you know if something is possible at this level?
  11. Guys, good morning! Good afternoon! good night! I wonder what the best way to remove the channels of communication such as: Global Channel, channel command group and other ... I'm doing a mission on the complement ACRE and something that would be like this: Team Leader = Side Channel and Direct Channel Subordinates (rifleman, grenadier, medic ... and others) = Direct Channel ... Can not create a script for it ... If anyone knows, I would be very happy!! Thanks to all. :(
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